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Dont get me wrong I love emulating ps3 games but its very hit or miss :(

I truly hope you are correct my friendThe emulator is still in development. It will slowly get better over time.
Hmm then the game is especially designed for how bluray works and how the system uses bluray so an emulator and homebrew app that supposed to read the ISO would need to run the game via bluray emulator, but then the game run by ISO itself may ruin how the game is designed to work so the ISO of the game may have to be specifically prepared for the bluray emulator and then however way PS3 uses bluray.given that unless it's on the disc it runs like crap, meaning that the disc is used for specific loading parameters that can't be emulated
I am honestly not too sure why this issue occurs. No other game I've played on my ps3, all ISO's I should add since I modded my ps3, has this issue, these are all games I played on disc or digitally from the psn store at some point and I've had a ps3 model of some kind since 2007.Hmm then the game is especially designed for how bluray works and how the system uses bluray so an emulator and homebrew app that supposed to read the ISO would need to run the game via bluray emulator, but then the game run by ISO itself may ruin how the game is designed to work so the ISO of the game may have to be specifically prepared for the bluray emulator and then however way PS3 uses bluray.
The way console games may work especially from disc may actually require slower disc speed to even run okay because simply put faster processing -> more data "stuck in line to be processed" -> FPS drop. This is extra reason for why PS3 game may run bad via ISO compared to disc versions. But gotta really consider how bluray work is different than other disc technologist that developer can properly develop a game to work via bluray technology that would require bluray emulation too which may mean developer may have to re-write whole engine's related aspect and all for non-bluray version of the games too. For console games speed matters, as much as "file load order" and how game engine designed for console because of the way console work which extra work on developing emulators and fixing how certain games work.I am honestly not too sure why this issue occurs. No other game I've played on my ps3, all ISO's I should add since I modded my ps3, has this issue, these are all games I played on disc or digitally from the psn store at some point and I've had a ps3 model of some kind since 2007.
I was lazy once, had some space on my ps3 and I didn't want to go and grab my physical copy of macross 30 to put into the ps3. I set up the iso exactly as I did every other perfectly functioning game. I boot up the game, everything working normally, entered the gameplay part and I am still on the runway with the game slowing to about 5 fps as the holographic runway layout renders on screen. The ps3 itself, as far as it is concerned, the blu ray disc is in the disc drive when I load ISO's, so I am stumped as to how the issue occurs. The issue should not be occurring on the ps3, yet it does.
This is a game that has the player unit, two ally units and anywhere up to 20 enemy units and a large battleship all firing missiles all at once. Rarely drops frames on disc, turns into a clipshow on the ps3 if using an ISO. I would imagine this is why it did not get a digital release, digital releases for games where the norm by this point on psn.
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It's a perfect example of a game that likely will need original hardware and a physical disc to be experienced as intended. In most cases, eventually, 99% of games will be able to be emulated perfectly, except for the odd game that has some work around for performance issues designed to utilise something very specific between the hardware and the game itself in the case of them both being physical. That's my take on it.
The other option would be reoptimizing the game's code so that it runs without a disc, maybe that might happen some day from the actual developer, with the DYRL characters replaced by later versions for legal reason to do with international release.
Either way it's a fascinating case of a game not working as intended outside of it's original release and hardware.
I am honestly not too sure why this issue occurs. No other game I've played on my ps3, all ISO's I should add since I modded my ps3, has this issue, these are all games I played on disc or digitally from the psn store at some point and I've had a ps3 model of some kind since 2007.
I was lazy once, had some space on my ps3 and I didn't want to go and grab my physical copy of macross 30 to put into the ps3. I set up the iso exactly as I did every other perfectly functioning game. I boot up the game, everything working normally, entered the gameplay part and I am still on the runway with the game slowing to about 5 fps as the holographic runway layout renders on screen. The ps3 itself, as far as it is concerned, the blu ray disc is in the disc drive when I load ISO's, so I am stumped as to how the issue occurs. The issue should not be occurring on the ps3, yet it does.
This is a game that has the player unit, two ally units and anywhere up to 20 enemy units and a large battleship all firing missiles all at once. Rarely drops frames on disc, turns into a clipshow on the ps3 if using an ISO. I would imagine this is why it did not get a digital release, digital releases for games where the norm by this point on psn.
![]()
![]()
It's a perfect example of a game that likely will need original hardware and a physical disc to be experienced as intended. In most cases, eventually, 99% of games will be able to be emulated perfectly, except for the odd game that has some work around for performance issues designed to utilise something very specific between the hardware and the game itself in the case of them both being physical. That's my take on it.
The other option would be reoptimizing the game's code so that it runs without a disc, maybe that might happen some day from the actual developer, with the DYRL characters replaced by later versions for legal reason to do with international release.
Either way it's a fascinating case of a game not working as intended outside of it's original release and hardware.