RCPS3 needs more people to make it worthwhile..

ThunderLord

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Dont get me wrong I love emulating ps3 games but its very hit or miss :(
Jack Sparrow Reaction GIF
 
As Kratzelf said the PS3 hardware is insanely complicated. ModernVintageGamer made a video that goes over the basics. Emulating it is a nightmare lol. Although it leads to legendary moments like these:
 
and this is why sony ain't ballin
cos dat shit ain't ABAP no more baby

get stenzek to work on ps3 emu next
he will actually make it functional ::flexing
if there's anyone who can, it's him

after all, he fuckin fixed the ps1 emu and ps2 emu
 
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3d games look nice upscaled to 1440+ resolutions.
Currently waiting for next mgs collection to include mgs4 because on Rpcs3 it is unplayable as it takes hours to compile. Then if you update the emulator you have to repeat it.
 
For example PS2 require specific "care" for many games that uses how the hardware is for graphical stuff but PS3 require beyond care but "love" for many games using the way how PS3's CPU work. Naturally it's not how PCs work therefore adjusting it is too much work.

However emulators are not working magically, there is a limit of what you can do and that limit is hardware. That's why PS3 emulators would require specific PC hardware to work decently. There is no such thing as "writing a super emulator that would allow you to make PS3 games work on NES!!!" lol.

In detail due to way PS3's CPU works and how a PC has to process this via emulator you need a CPU that has very high single-core processing power and very high IPC. After that high core and thread amount is cherry on top on being helpful. PS3 using lots of threads and therefore there is more in need for cores and threads so I would rather consider some 8 cores 20 threads CPUs but naturally core and thread amount is not enough if the CPU is not fast enough. Also the CPU better support AVX-512. Why?: Simply put the way PS3's CPU work similarly works as what AVX (Advanced Vector Extensions) does that is closest you can get on a PC hardware. "512" means the CPU can process that "wider data" at once which benefits PS3 emulation for faster processing.

As for GPU of course speed is obvious need but it gotta have a decent vulkan support and high VRAM like around and above 8 GB.

As for RAM, besides speed better consider 16-32 GB RAM. And better make the both emulator and game present in a decent SSD.
 
No worries, slowdowns will be fixed the way modern PC games are doing: get a PC in 5-10 years much more powerful and games will work fine :)

Someday a low budget Celeron will be as powerful as a Ryzen 9700X, will include 64GB of RAM and iGPU capable of a few Tflops. Then it will be the time we have been waiting, emulating PS3 will be low cost :)
 
The sole reason I kept my ps3 is that there's some great games on there but emulation is likely never going to be great when it comes to ps3 games.

There's even games that won't run correctly without a disc, one specifically that I am aware of, macross 30, it emulates like garbage but, even worse, it runs at 10-15 fps when played as a disc image on the ps3. It plays flawlessly on disc and is one of the few ps3 games that can keep the framerate up despite very heavy visual traffic on screen. It's actually very impressive given that a ps3 game with that much going on on screen can keep the framerate high at all as ps3 games are known for screen tearing and frame drops. The frame rate does drop in macross 30, but very rarely. Whenever I go back to my ps3, I am always taken aback by the screen tearing.

Macross 30 actually has a mixed reception due to this on forums and on the net in general, as many players would've emulated or played the ISO on their ps3, and assumed it's poorly optimised thrash. They're half right, given that unless it's on the disc it runs like crap, meaning that the disc is used for specific loading parameters that can't be emulated, either on pc or loaded from the ps3 HDD. It also explains why there's no digital version of the game on psn but there is for the sequel on the Vita. That also emulates like crap apparently, but its fine on a vita, either physical or digital. Both games use the same engine.

I am one of the many that kept his ps3 because macross 30 is amazing.
 
given that unless it's on the disc it runs like crap, meaning that the disc is used for specific loading parameters that can't be emulated
Hmm then the game is especially designed for how bluray works and how the system uses bluray so an emulator and homebrew app that supposed to read the ISO would need to run the game via bluray emulator, but then the game run by ISO itself may ruin how the game is designed to work so the ISO of the game may have to be specifically prepared for the bluray emulator and then however way PS3 uses bluray.
 
Hmm then the game is especially designed for how bluray works and how the system uses bluray so an emulator and homebrew app that supposed to read the ISO would need to run the game via bluray emulator, but then the game run by ISO itself may ruin how the game is designed to work so the ISO of the game may have to be specifically prepared for the bluray emulator and then however way PS3 uses bluray.
I am honestly not too sure why this issue occurs. No other game I've played on my ps3, all ISO's I should add since I modded my ps3, has this issue, these are all games I played on disc or digitally from the psn store at some point and I've had a ps3 model of some kind since 2007.

I was lazy once, had some space on my ps3 and I didn't want to go and grab my physical copy of macross 30 to put into the ps3. I set up the iso exactly as I did every other perfectly functioning game. I boot up the game, everything working normally, entered the gameplay part and I am still on the runway with the game slowing to about 5 fps as the holographic runway layout renders on screen. The ps3 itself, as far as it is concerned, the blu ray disc is in the disc drive when I load ISO's, so I am stumped as to how the issue occurs. The issue should not be occurring on the ps3, yet it does.

This is a game that has the player unit, two ally units and anywhere up to 20 enemy units and a large battleship all firing missiles all at once. Rarely drops frames on disc, turns into a clipshow on the ps3 if using an ISO. I would imagine this is why it did not get a digital release, digital releases for games where the norm by this point on psn.

macross plus animation GIF by rotomangler
macross plus animation GIF by rotomangler


It's a perfect example of a game that likely will need original hardware and a physical disc to be experienced as intended. In most cases, eventually, 99% of games will be able to be emulated perfectly, except for the odd game that has some work around for performance issues designed to utilise something very specific between the hardware and the game itself in the case of them both being physical. That's my take on it.

The other option would be reoptimizing the game's code so that it runs without a disc, maybe that might happen some day from the actual developer, with the DYRL characters replaced by later versions for legal reason to do with international release.

Either way it's a fascinating case of a game not working as intended outside of it's original release and hardware.
 
Highly disagree. While it's not perfect the progress made on it within the last five or so years has been insane. Barely a decade ago PS3 emulation was still a pipe dream, hell I remember when getting a single game to boot not play but to merely boot was a huge deal.
 
I am honestly not too sure why this issue occurs. No other game I've played on my ps3, all ISO's I should add since I modded my ps3, has this issue, these are all games I played on disc or digitally from the psn store at some point and I've had a ps3 model of some kind since 2007.

I was lazy once, had some space on my ps3 and I didn't want to go and grab my physical copy of macross 30 to put into the ps3. I set up the iso exactly as I did every other perfectly functioning game. I boot up the game, everything working normally, entered the gameplay part and I am still on the runway with the game slowing to about 5 fps as the holographic runway layout renders on screen. The ps3 itself, as far as it is concerned, the blu ray disc is in the disc drive when I load ISO's, so I am stumped as to how the issue occurs. The issue should not be occurring on the ps3, yet it does.

This is a game that has the player unit, two ally units and anywhere up to 20 enemy units and a large battleship all firing missiles all at once. Rarely drops frames on disc, turns into a clipshow on the ps3 if using an ISO. I would imagine this is why it did not get a digital release, digital releases for games where the norm by this point on psn.

macross plus animation GIF by rotomangler
macross plus animation GIF by rotomangler


It's a perfect example of a game that likely will need original hardware and a physical disc to be experienced as intended. In most cases, eventually, 99% of games will be able to be emulated perfectly, except for the odd game that has some work around for performance issues designed to utilise something very specific between the hardware and the game itself in the case of them both being physical. That's my take on it.

The other option would be reoptimizing the game's code so that it runs without a disc, maybe that might happen some day from the actual developer, with the DYRL characters replaced by later versions for legal reason to do with international release.

Either way it's a fascinating case of a game not working as intended outside of it's original release and hardware.
The way console games may work especially from disc may actually require slower disc speed to even run okay because simply put faster processing -> more data "stuck in line to be processed" -> FPS drop. This is extra reason for why PS3 game may run bad via ISO compared to disc versions. But gotta really consider how bluray work is different than other disc technologist that developer can properly develop a game to work via bluray technology that would require bluray emulation too which may mean developer may have to re-write whole engine's related aspect and all for non-bluray version of the games too. For console games speed matters, as much as "file load order" and how game engine designed for console because of the way console work which extra work on developing emulators and fixing how certain games work.

When you develop a game you would use "just in time" logic to make everything work well together for maximum stability by leaving room for errors just in case for "time mismatch" and make tasks depended on "what if" checks just like how factories work and how the gameplay of SpaceChem is like. It means the game will be designed for the specific hardware timing of the console from how it read the game to how it outputs sensory aspect of the game. In PS3 case it gotta fit into bluray data reading speed to CPU speed, RAM speed and GPU speed. If speed is off the whole process would be slower so if speed of one thing is increased then relatively speed of everything has to be increased. Removing slower speed of bluray and replacing with faster something, it would just ruin the stability of the game. This is where bluray emulation seem to be necessary then however it's not just about its speed and is mostly about how it uses the system and how it reads data too.
 
I am honestly not too sure why this issue occurs. No other game I've played on my ps3, all ISO's I should add since I modded my ps3, has this issue, these are all games I played on disc or digitally from the psn store at some point and I've had a ps3 model of some kind since 2007.

I was lazy once, had some space on my ps3 and I didn't want to go and grab my physical copy of macross 30 to put into the ps3. I set up the iso exactly as I did every other perfectly functioning game. I boot up the game, everything working normally, entered the gameplay part and I am still on the runway with the game slowing to about 5 fps as the holographic runway layout renders on screen. The ps3 itself, as far as it is concerned, the blu ray disc is in the disc drive when I load ISO's, so I am stumped as to how the issue occurs. The issue should not be occurring on the ps3, yet it does.

This is a game that has the player unit, two ally units and anywhere up to 20 enemy units and a large battleship all firing missiles all at once. Rarely drops frames on disc, turns into a clipshow on the ps3 if using an ISO. I would imagine this is why it did not get a digital release, digital releases for games where the norm by this point on psn.

macross plus animation GIF by rotomangler
macross plus animation GIF by rotomangler


It's a perfect example of a game that likely will need original hardware and a physical disc to be experienced as intended. In most cases, eventually, 99% of games will be able to be emulated perfectly, except for the odd game that has some work around for performance issues designed to utilise something very specific between the hardware and the game itself in the case of them both being physical. That's my take on it.

The other option would be reoptimizing the game's code so that it runs without a disc, maybe that might happen some day from the actual developer, with the DYRL characters replaced by later versions for legal reason to do with international release.

Either way it's a fascinating case of a game not working as intended outside of it's original release and hardware.

Also on RPCS3 it is a chore to test because on every next scene there is a chance you will get a black screen. So it is basically unplayable.
But the initial space stage before landing, went decent at about 25 fps, sometimes reaching the max 30 fps which game runs on.
 

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