Rank your gaming priorities!

Gorse

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Here's a fun one you may have seen elsewhere on the 'net. Rank the four key components of video gaming listed below from most to least important, and explain your decision:

Gameplay
Visuals
Sound
(includes both music and sound effects)
Writing (includes both plot and all incidental in-game writing – dialogue, etc.)

You are allowed to create a numbered list or use the "X > Y > Z > A" format. The phrase "ALL OF THEM!!!!" is implicit, so there's no need to say it here. I'd personally prefer you didn't rank any two choices as being equally-important, but if you can explain your decision well, I suppose I can make an exception. (But don't rank three or four choices as being equal, or the entire exercise will be pointless.)

Now... go! :)
 
Writing
Gameplay
Sound
Visuals


From top to bottom, this would be what I like in games, If this makes it easier.
For example: Undertale, Halo 1/2, too many PS1 games. Does this make sense @Gorse ?
a black and white drawing of a girl with her hands out
 
Gameplay will always be number 1. I can play Pong and have fun.
Writing would have to be 2.
Visuals at number 3
Sound at number 4.

As stated they are all important. Some games require attention to sound (Hellblade), so sound can become a priority. Overall though, gameplay is always first. Writing has to be second for me as I do not care for silly garbage that either makes no sense or truly has no point. A game can lose quite a bit of rating if the writing is awful. Graphics are very important, but, if a game has gameplay the graphics don't have to be stupendous. I can still play Nes games just fine. Games that solely depend on graphics generally won't do well.
 
Hello!
I'd say
Gameplay
Sound (bad or crappy or robot sounds can throw me away)
Visuals (not that much of quality of graphics, but on more on the art style department)
Writing.
 
Oh this is difficult to pin down.
Intuitively I'd say it's Gameplay > Visuals > Sound > Writing for me.

Gameplay because I generally play games to... you know, play them.
Generally speaking storytelling has never been gaming's greatest strength in my eyes and even when a game has a particularly good story, it usually works because it interweaves storytelling with gameplay elements, capitalizing on the unique strengths of this medium rather than because it's remarkably well written.

Visuals are important to me, but not in the sense that they need to be particularly impressive or anything, but rather in that they need to be appropriate for the intended experience and atmospheric enough to get absorbed into the experience.
Even the "ugliest" artstyle can be appropriate and can enhance a game, depending on context.

Sound design is simultaneously super important and also incredibly difficult to appropriately appreciate on its own in my eyes.
Ideal sound design is the sort of thing you don't even really notice at all, whereas bad sound design will completely ruin an experience. Absolutely essential, but hard to credit for its successes.
Now, a good soundtrack though? Hell yeah, that's just a notch below the visual experience to me in how impactful it can be to an experience - your climactic boss fight can be as visually impressive as you like, without a fitting musical accompaniment, it'll fall flat on its face.

Writing is usually something I only really notice when it's egregiously obnoxious to my personal tastes and zone out for the most part otherwise. Maybe I need to lower my expecations even further?
Quippy, Marvel-style dialogue; desperate attempts to ingratiate a game to the player or player worship in general; overtly fetish-y characterization - that sort of thing makes my skin crawl.
There are exceptions of course! I thought Disco Elysium for example was genuinely really intelligently written even when taking the writing on its own terms.
 
Last edited:
gameplay: {
input sensitivity
reaction/feedback
}
sound mixing: {
spatial/surround integration
effects/voice/music balance
environmental mixing
}
graphical fidelity: {
no pop in/aliasing
lack of noticeable loading
}


read a book if you care about writing
 
Got me to think a bit, nice. In order from greatest to least...

#1) Sound. I am an audiophile and no, not Sseth's defintion (though that did make me burst out laughing). I love music from all sorts of genres. Yes, even rap and country, the two most reviled. I listen to video game music on my flip phone all the time, let alone on my computer when I draw.

A great sound design, both music and SFX, are paramount. It takes me out of a game to not have music. It's very hard for me to get into the action with the sound off. Somehow though even Dark Souls does well without background music outside of ambience, boss music and that gorgeous character creation theme.

Heck, the sound doesn't even have to be cutting edge, as there is a distinct vibe to "primitive" chiptunes and SFX that can also sell a particular tone. I much prefer the beeps and boops of the original Pokemon games (Gen 1 and 2) over the sound design of their remakes!

#2) Writing. There used to be an old saying about video game plots and porn plots both being irrelevant. I disagree in the modern day. For one, the manuals always used to tell a much bigger story for games. For two, I realize I care very much about stories in RPGs. Especially JRPGs, where story matters a ton. Fighting games usually don't have good plots, platformers do well without and story gives diminishing returns if it's done with pretension.

One of the main reasons I dislike Fallout 4, for all the gameplay, it because the main plot sucks. And same with most Bethesda games. I'm not sure what it says that the sidequests in an Elder Scrolls game are the most fun and have the best one-off adventure plots, but they are. Conversely, I think one of the reasons why Castlevania: Portrait of Ruin is in my top three (maybe my top fave) Castlevanias is because of the story arc for Jonathan Morris and the Lecarde family.

#3) Gameplay. Seems surprising for a media to be played, right? While still important, I have forgiven games for having some clunky or rough design choices. I don't mind a good 7-out-of-10 game, and some of my favorite games have flaws and quirks in their gameplay. Lookin' at you, Final Fantasy Tactics, with a few BS fights in an otherwise fair challenge of a game.

Once again, diminishing returns on whether or not I can forgive gameplay that doesn't appeal to me. I prefer Castlevania: Curse of Darkness for its subsystems and combat-based gameplay over Lament of Innocence's crappy timed obstacle courses and subpar platforming. Though, I still wanna play Castlevania 64 / Legacy of Darkness because they do well to give a horror vibe and somehow the N64 gameplay is more nimble than the PS2 games.

And no one likes a slog in games. Regardless of genre.

#4) Visuals. I like the minimalist tilesets in roguelikes. Much as high-bit pixel art and stunning HD graphics can be cool, they won't save an otherwise crappy game for me. See modern AAA schlock. Even Atari-style graphics can be cool because I like seeing the roots of my favorite hobbies, and that they require imagination. And there can be something unnerving about primitive graphics and yes, sound design. Just ask FAITH: The Unholy Trinity.
 
Depends on the genre for me. If we're looking at something like a visual novel or a story-rich game then i'm definitely placing it as so: Writing >> Visuals > Sound > Gameplay. Because, well, you know, you're mostly reading and the thing you do the least is play, the other factors are complementary.

For any other game and just in general i'd go Gameplay >> Writing > Visuals >= Sound.
 
Gameplay
Visuals
Sound
Writing

I don't mean visuals in looking good, I mean if they're appealing or not to my eyes. You can have a literal stick figure as long as its clean enough looking I'm cool with it. I can deal with some shitty ass writing if the game is fun.
 
1-Gameplay
2-Writing
3-Visuals
4-Sound

Gameplay is king for me. The games I find myself revisiting time and time again are games with smooth, polished, or deep gameplay. Writing can also be important, and while I don't think it's outright necessary, a good story can carry or elevate a game.
 
Gameplay first and foremost because it can be the most beautiful, well written game but if it has shitty gameplay I won't play it

Graphics and sound I'd lump together under presentation and say it comes after gameplay. I can still enjoy a game with shitty presentation but it dampens my enjoyment if the sound or graphics are annoying. I can usually get used to annoying graphics though. Annoying sound effects or music can be a deal breaker if they're especially grating.

I don't really care about the stories in most videogames because 99% of them are below the quality of shitty B-movies and trash tier novels. Even story driven games usually have pretty shitty stories. I don't think I've ever once in my life decided to play a videogame because I wanted to enjoy a story. Likewise, I don't think I've ever not played a game because the story was stupid. Not that I don't enjoy a decent videogame story, I just don't really care much if they exist and don't ever expect anything worth caring about anyway.
 
Personally it really depends on the Game.

But generally if the Game is Gameplay-focused then.

Gameplay
Visual
Sound
Story


If Story-focused though.

Story
Sound
Gameplay
Visual


The reason for this is simple if i went into a game fully expecting to play stuff then i wish everything would revolve around making the gameplay as amazing as possible, if the Story is good then it's a Bonus, even if it not Mumtaz who cares i just want to click a button for the next 500-hrs it is what it is.

If the Game is story-focused though, i'm gonna fully expecting everything revolve around enhancing the Story instead, sure depends on the type of the Game even if the Story is the focus, subpar gameplay definitely gonna take a toll on you, but as someone who plays Drag-On-Dragoon 1 trust me when i said "I CAN handle it"

Also a side-note, people often times underestimate the power a Perfect Sound Design can gives us in a Game that's why it ranked higher than Gameplay for me personally, i mean for example if Sekiro didn't have a Good Sound Design especially in regards to its deflection i don't think personally i'm gonna push through that game at all let alone till Saint Isshin, like man that perfect deflect is soo satisfying.
 
It really depends on the game. They are all important, but some become more or less important depending on genre. The visuals are always important, but it is not so much about pushing pixels or fidelity but how the art style contributes to the feeling you are trying to communicate with your game. Same with sound. The writing is extremely important for a story based game or visual novel, less so for a shooter or fighting game. Gameplay is the one that will always be king, if you don't have solid gameplay, you don't have a game worth playing. Visual Novels are the one genre that kind of dispute that notion, as the gameplay focus is pretty minimal.
 
1. Gameplay
Barring a few exceptions, this is typically the most important aspect of a game for me. Why? Because it's a game. If I want top-notch music, I'll listen to an album. If I want top-notch writing, I'll read a book. If I want top-notch graphics, I'll watch a movie. I know that games make use of multiple mediums, but at their heart, they're still games. And a game with terrible gameplay, is failing at its most fundamental level.

2. Writing
Now to get into those "few exceptions" I was talking about. I cannot deny that I enjoy a good story with well-written characters. And if a game somehow manages to immerse me into its world despite the gameplay not being up to snuff, I can and usually will let it slide. For me, I usually end up coming for the gameplay, but staying for the story. But it needs to be the type of story I'm into, which is usually something cheesy. I'm not too fond of the "I couldn't make it in the film industry because I'm a terrible writer, so I'm making crappy games instead." type of stories you usually see. But that's just a personal preference, of which I'm clearly in the minority of if sales numbers are anything to go by.

3. Visuals
I'm ashamed to say, that I actually do like my games to look as pretty as possible. But even so, graphics are quite low in terms or priority for me, simply because they don't have a huge effect on the game. That being said, a game with a good art-direction can elevate a game from being mediocre to a masterpiece. Too bad art-direction has gone the way of the dodo in high budget games. ¬¬
I guess that's what happens when people keep telling the artists to make their art "pop" all the time. I never thought I'd find myself pining for the brown blurry bloom days, but here I am. Sure it was samey, but at least it was an attempt at art direction. But I digress.

4. Sound
I know that sounds is at the bottom of the list, but that doesn't mean it isn't important. A bad game with a good soundtrack can be more fun than a good game with a bad soundtrack. Put some heavy metal into your game, and chances are I'll think the game is better than it actually is, likewise if you put synth-wave in, and chances are I'll find the game worse than it actually is. And good use of sound effects is an often underappreciated aspect of games. But with all of that being said, it's not hard to mute a game and put on your own music. There's even the potential of having to play a game on mute simply to not disturb other people around you (perhaps you're playing it on a handheld). I had visuals low on the priority list because they don't have a huge effect on the game. Sound can quite possibly have zero effect on a game depending on said game, the person playing it, and the environment they're playing it in.



So that's my priorities. Although with that all being said, it's all quite relative.
I judge different games differently. With some games, I literally couldn't care less about the story, while with other games, the story is the only thing I care about. What I've written is just my general feelings on the matter.
 
Hi guys.

Gameplay
Visuals
Sound
Writing


But, you know, sound for me should be divided: SFX and BGM. And - as it has already been said - writing can be more significant depending on genre. So...
Gameplay
SFX
Visuals
Story
BGM

...covers most action/strategy/puzzle/sports games, along with myriad cross-genre titles, and:
Story
Gameplay
Visuals
BGM
(yes)
SFX
...when it comes to RPGs and other dialogue/narration-heavy games.
 
Gameplay first, I can play stuff as early as Atari games.

Aesthetic is kinda of just as important however. Simple graphics can get away with it more easily, but when we're talking about more complex graphics, I simply can't bring myself to play something I don't find interesting to hear or look at. I vastly prefer games that are colorful, expressive and abstract over realism, gritty and dark.

I consider sound and music to be in the aesthetic category and as someone who listen to videogame OSTs more than any other kind of music they matter a lot to me.

Story comes last, but that doesn't mean it doesn't matter when the game demands for it. It doesn't necessarily have to be deep or complex, but you have to at least sell me the world and characters from your game and what they stand for.

I have no tolerance for games that drags down the gameplay for the sake of the story. When they work together though, it's great. Portal 2 is my favorite dialogue-heavy game that isn't a visual novel.

And yeah, as you might know I like visual novels a lot, but in that case there's no gameplay getting in the way as the story is the sole focus.
 
Writing (even if its simple, it has to at least be interesting, i am fine with a good premise if its all it has, otherwise i won't even give a shit to either play it or continue playing it).

Sound (it doesn't have to be too memorable, but it is very important, that it doesn't make my ears bleed, or that it at least has some variety).

Gameplay (i have high tolerance for jank, and garbage, so i don't really care).

Visuals (i genuinely don't care if it doesn't have any at all, or if its ASCII).
 
1.Fun
2.Gameplay/mechanics
3.Genre
4.Sound
5.Music
6.Visuals

Even of if visuals/graphics is the lowest I will say it´s 2025 there is 0 excuses for a 60-70 Euro game to look worse than a PS2 games.

Like take monster hunter wilds thanks to it´s shitty filters and such the game looks worse than some PS2 games and I got everything on ultra + raytracing and yet thanks to shitty filters and bad color it looks worse than Monster hunter G on the PS2 at times

I love the game but there is 0 reason for it to look bad just remove the filter and put in better color in it for fuck sake. I mean I did now blow 1200 bucks to uppgrade my PC to play games that loooks like a crappy Ps2 game.
 
Fun core gameplay loop
Story and writing
Sound
Visuals
Long term playability
Pricing


For me, I just want a game that is mad fun and has a world that I can get lost in. But all of these things matter. I have my limits to everything. Also notice how sound is above visuals. That’s because I’m a sound guy, so a great auditory presentation sticks with me far better than a great visual one.
 

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