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You know how combat in a lot of the modern Final Fantasy games use a system that blends 3D real time movement with turn based actions? Like in the Final Fantasy 7 Remake you move around and slash but your magic is tied to an ATB gauge. It's the same system you see in Ni No Kuni and a bunch of other JRPGs.
Anyway, I was just wondering what game did this sort of thing first?
I've been playing through Parasite Eve recently which uses that system. It released in 1998 and it got me thinking that it might be the progenitor. So, yeah, someone come prove me wrong...
P.S. I'm interested in people stretching the definition but if you come to me saying the Mana series is what I'm after you've stretched it too far and it snapped
Anyway, I was just wondering what game did this sort of thing first?
I've been playing through Parasite Eve recently which uses that system. It released in 1998 and it got me thinking that it might be the progenitor. So, yeah, someone come prove me wrong...
P.S. I'm interested in people stretching the definition but if you come to me saying the Mana series is what I'm after you've stretched it too far and it snapped
