Indie Q U A C K A T T A C K

DinoRexMax DinoRexMax

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Saw this in my feed today...
It's just a demo promoting WIP indie game, and it looks...fine, I guess. Now, I don;t want to come off as the "I HATE INDIE GAMES ::angrygenjin ::angrygenjin ::angrygenjin " guy, but I couldn't help but roll my eyes at this one. There's a moment when the gameplay starts where the character is mobbed by enemies, and is incapable of defending himself, due to his inability to firein anything but a horizontal direction. Because, this is Megaman inspired, you see, that's just the way that goes.

But I kept noting a lot of similarities with Earthworm Jim's design (given Deka Duck is a small animal in an overgrown white robot suit) and I couldn't help but wonder, why not let him shoot in all directions? Jim could do it, Bill & Lance could do it, and fucking Bass could do it, so why not Deka Duck? Why hamper yourself by awful design decisions of the past? Why limit your bvrand new IP by conventions you are not withheld to?

Being able to attack in all possible directions is a GOOD thing, it lets the player defend themselves from all angles. Why do all of these retro throwback keep holding themselves back for no reason? You think Pizza Tower or Antoine Blast were fucking around with limiting the player to Wario's movement from the fucking Gambiy games! Hell, no! They went full apeshit with mobility to make their game stand out, and they became super successful.

At least it's clearly based off of the PSX Megaman X games, and not another NES Megaman knockoff, as you can see Deka Duck can dash and double jump and stuff. So that's pretty cool I guess.
 
Artificial difficulty, is my guess. If you have full radial control of your aim you can trivialise combat unless you beef enemy evasion AI or give them bigger health pools.
 
Artificial difficulty, is my guess. If you have full radial control of your aim you can trivialise combat unless you beef enemy evasion AI or give them bigger health pools.
Yeah, but the enemies clearly jump over a platfrom and divebomb the player while he's shooting a block. So, they can just go ahead and jump over your shots and swarm you, which should call for the player to reorient their shots to compensate.

Besides, they were basic grunts, they shouldn't take more than a single hit or two anyhow, It's better to be fun than hard.
 
Looks like if MegaMan and jet set radio had a baby, dude
Mmm i think deka duck don't shoot in multiple directions because the devs want to keep the 'classic' essence
But bruuuh
 
All I can say is that it shares names with a Flash game from my youth — can't hate it.
 
the Bunny Girl is pretty...
1780178029430.png

art by @MmanxTorres
 
I won't trust this gme, looks full of quack

Easly my worst Pun ever aside, as someone that played the hell of the OG Megaman games, both classic and X, i don't mind the only shoot horizontally, but i agree the demo is still rough, to be fair it is you know, A DEMO, if i need some cricitism, the game still has some overreliance on gimmicks
 

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