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So this year, in the latter part of March and the starts of April, these two dropped.
You have PSXSplash, which is a pipeline for Unity designed for PSX development for actual hardware, and then the standalone engine Pyrite64, which is used for development for the N64.
Should know that despite these two being used for retro game development, they don't magically bypass the important part: Which is knowing the Hardware Limitation and Specs.
However, this could be a good thing as it could lead to some new PSX and N64 homebrews, though I'd wager a lot of 'em will need to be played on emulators since many will probably make games that will not work so well on the actual aging hardware.
What are y'all's thoughts on these engines? And what engines do you wish to see get the same treatment to bring in more homebrews?
And for those who are interested in these two mentioned here are the links to each one.
PSXSplash/SplashEdit:
psxsplash.github.io
psxsplash.github.io
Pyrite64:
github.com
hailtododongo.github.io
You have PSXSplash, which is a pipeline for Unity designed for PSX development for actual hardware, and then the standalone engine Pyrite64, which is used for development for the N64.
Should know that despite these two being used for retro game development, they don't magically bypass the important part: Which is knowing the Hardware Limitation and Specs.
However, this could be a good thing as it could lead to some new PSX and N64 homebrews, though I'd wager a lot of 'em will need to be played on emulators since many will probably make games that will not work so well on the actual aging hardware.
What are y'all's thoughts on these engines? And what engines do you wish to see get the same treatment to bring in more homebrews?
And for those who are interested in these two mentioned here are the links to each one.
PSXSplash/SplashEdit:
psxsplash — Build PS1 Games in Unity
Design scenes in Unity, write Lua scripts, and export to real PlayStation 1 hardware or emulator with one click.
psxsplash.github.io
Installation - SplashEdit Documentation
Build PlayStation 1 games using Unity and SplashEdit
Pyrite64:
GitHub - HailToDodongo/pyrite64: N64 Game-Engine and Editor using libdragon & tiny3d
N64 Game-Engine and Editor using libdragon & tiny3d - HailToDodongo/pyrite64
