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While "good" is subjective I'd say Maken Shao is kind of a hidden gem that rarely gets mentioned. It's hard to argue if the Dreamcast or PS2 version is better (I haven't played enough of the PS2 version to make that conclusion) but most of my frame of reference comes from the DC game.
It's a third person hack and slash game where you play as a sentient sword/weapon on a mission to align with whoever you choose, really. It gives the game a fair amount of different paths and a few different endings. One of the primary mechanics is "brainjacking" to take control of different key characters who end up having different abilities, interactions, etc. The combat is a little rough around the edges at times but it has soul, and despite it getting pretty difficult later on I still enjoyed it.
It's a third person hack and slash game where you play as a sentient sword/weapon on a mission to align with whoever you choose, really. It gives the game a fair amount of different paths and a few different endings. One of the primary mechanics is "brainjacking" to take control of different key characters who end up having different abilities, interactions, etc. The combat is a little rough around the edges at times but it has soul, and despite it getting pretty difficult later on I still enjoyed it.