NES PolyGirl's Adventure (Hack) NES

Juiceala

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Hack Credits: Released By: U retro Patch: Version 1.0 Hack Release Date: 25-07-2025 Source and details: https://www.romhacking.net/hacks/9076/

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As of the 21st, there is a sequel to this if its worth adding to the website. Didnt see a "no links" rule but im still breaking it anyway for saftey. Add the dot back in to fix.
romhacking net/hacks/9159/
 
Hello, I assisted with the development of this romhack. I will not elaborate because literally everything I wrote was discarded. We used AI because this project began as a small endeavor for a group focused on famiclone. I apologize if anyone was inconvenienced.
Don't worry buddy, at least you made the attempt, along with the other friends in the community, to make this Romhack of the first Rockman/Mega Man at least.
 
Hello, I assisted with the development of this romhack. I will not elaborate because literally everything I wrote was discarded. We used AI because this project began as a small endeavor for a group focused on famiclone. I apologize if anyone was inconvenienced.
 
Your work stops meaning anything when you decide to consciously associate it with AI. This is the equivalent of getting all the ingredients right and then deciding to take a piss in the pot instead of using water. And somehow the clear scent of piss is still ignored by some who'd rather scold you instead of recognizing that effort means nothing if you fucking pissed in the pot.
 
I'll never understand the logic of dedicating such a long time and so much effort to plan and execute a rom hack and then simply say "fuck it" and make an AI slop cover for it. It gives your work such a bad look, it screams of disinterest in the quality of your work. An in-game sprite or hell, a paint doodle would be so much more effective.
hilarious that I come across this comment today, while I'm reviewing my roms drive and telling ChatGPT to generate art for all the rom hacks I've collected that don't have anything real
 
I'll never understand the logic of dedicating such a long time and so much effort to plan and execute a rom hack and then simply say "fuck it" and make an AI slop cover for it. It gives your work such a bad look, it screams of disinterest in the quality of your work. An in-game sprite or hell, a paint doodle would be so much more effective.
Paint doodle...? Do your own hack, and doodle its cover then. You will somehow get the same kind of comments you just posted. Invert "Paint doodle" for "A.I slop". Yeah. Always "this guy" somewhere to do so. Can't be helped!
 
I'll never understand the logic of dedicating such a long time and so much effort to plan and execute a rom hack and then simply say "fuck it" and make an AI slop cover for it. It gives your work such a bad look, it screams of disinterest in the quality of your work. An in-game sprite or hell, a paint doodle would be so much more effective.
 
It looks good for a game that is based on elements of some FC/NES games such as the scenarios and as well as its gameplay that is influenced by Rockman/Mega Man but it is quite clear that it is a Romhack from the First Blue Bomber Game that I have mentioned but the concept is not bad to be honest.
 
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Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

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