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Oh right, the infamous CELL chip that made it harder... I know that PS3 exclusives like MGS4 were more powerful looking than X360 games because they're using the hardware (so that's why it would've been hard to see a proper port).The reason PSU never went to the PS3 is actually pretty simple, the system was supposedly hard as hell to develop for due to it's processor, this is also why most ps3 ports of Sega games tended to be worse than their Xbox 360 versions, most notoriously Sonic '06 and Sonic Unleashed.
Sonic 2006 on the PS3 was released in 2007 yet they haven't fixed the glitches... And Unleashed changed the day to night transition video to a simple looking icon.
I also guess that Sega also wanted to sell on the console that sold the most rather than the more powerful (so the PS2 and 360).
And how the JRPG genre was in a weird phase and had a lot of competitors.Basically at the time the game was already pretty popular on PS2 and anyone who wanted a better version in Japan just got it for pc and since the fanbase in the west for PSU was much smaller than Japan, Sega decided a PS3 version wasn't worth it, considering how tough PS3 ports were, especially in the early days of the PS3.
I know that Phantasy Star 1 and 2 got remakes on the PS2 for the same reason that it was selling easily there.
Infinity made some balance changes but I love the QoL improvements and story mode added.I've played the psp titles in single player: Phantasy Star Portable 2 and then 1. I've also played the "2 Infinity" with the English patch but my favourite is still number 2!
Very cool action rpgs, I kept on using the big sword or the twin knives.