Phantasy Star Thread

The reason PSU never went to the PS3 is actually pretty simple, the system was supposedly hard as hell to develop for due to it's processor, this is also why most ps3 ports of Sega games tended to be worse than their Xbox 360 versions, most notoriously Sonic '06 and Sonic Unleashed.
Oh right, the infamous CELL chip that made it harder... I know that PS3 exclusives like MGS4 were more powerful looking than X360 games because they're using the hardware (so that's why it would've been hard to see a proper port).

Sonic 2006 on the PS3 was released in 2007 yet they haven't fixed the glitches... And Unleashed changed the day to night transition video to a simple looking icon.

I also guess that Sega also wanted to sell on the console that sold the most rather than the more powerful (so the PS2 and 360).

Basically at the time the game was already pretty popular on PS2 and anyone who wanted a better version in Japan just got it for pc and since the fanbase in the west for PSU was much smaller than Japan, Sega decided a PS3 version wasn't worth it, considering how tough PS3 ports were, especially in the early days of the PS3.
And how the JRPG genre was in a weird phase and had a lot of competitors.

I know that Phantasy Star 1 and 2 got remakes on the PS2 for the same reason that it was selling easily there.

I've played the psp titles in single player: Phantasy Star Portable 2 and then 1. I've also played the "2 Infinity" with the English patch but my favourite is still number 2!
Very cool action rpgs, I kept on using the big sword or the twin knives.
Infinity made some balance changes but I love the QoL improvements and story mode added.
 
For those looking to get into game no. 1 nowadays, on The Repo there is an absolute TREASURE TROVE of language patches that are also filled with quality of life upgrades. I highly recommend playing the game this way. It's super cool that we get this as Phantasy Star fans!
Screenshot 2026-01-15 at 11.26.12 AM.png
 
For those looking to get into game no. 1 nowadays, on The Repo there is an absolute TREASURE TROVE of language patches that are also filled with quality of life upgrades. I highly recommend playing the game this way. It's super cool that we get this as Phantasy Star fans!
View attachment 144868
Before I get any of those are those retranslations based on the original Japanese script?

I'd be tempted to play the French version (what's the difference between the normal and Extended)?

Also what's Phantasy Star CSI?
 
Before I get any of those are those retranslations based on the original Japanese script?

I'd be tempted to play the French version (what's the difference between the normal and Extended)?

Also what's Phantasy Star CSI?
These ARE based on the Japanese script. It’s a more accurate translation.

CSI stands for “Character Sprite Improvement”. It changes overworld sprites to be even more accurate to the character’s designs. I never noticed while playing (aside from Alisa having black hair for some reason), but the overworld sprites aren’t fully accurate to the main character designs. This hack fixes them up to be as close as possible while still being chibi overworld sprites.
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French Extended seems to include extra stuff, like hints and lore drops, that weren’t in the original game, but are taken from canon. I’d assume some things were included from the Phantasy Star 1 novel as well. PS had a LOT of extended universe stuff back in the day.

The game itself, even by SEGA officially, was one of the most travelled RPGs for well over a decade. All the languages shown here are re-translations, as the original game actually did get full translations into all of these languages. It’s one of the first games to ever be released in Brazilian Portuguese, which is really cool.
 
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These ARE based on the Japanese script. It’s a more accurate translation.
Good thanks. Seeing Cola and Burger in the store really takes me out of the sci-fi fantasy RPG.

CSI stands for “Character Sprite Improvement”. It changes overworld sprites to be even more accurate to the character’s designs. I never noticed while playing (aside from Alisa having black hair for some reason), but the overworld sprites aren’t fully accurate to the main character designs. This hack fixes them up to be as close as possible while still being chibi overworld sprites.
Oh right, it's also in the SMS Power retranslation hack. For some reasons I'm fine with black haired Alis.

It could've been worse because she's blonde in Segagaga.
1768498208983.png


French Extended seems to include extra stuff, like hints and lore drops, that weren’t in the original game, but are taken from canon. I’d assume some things were included from the Phantasy Star 1 novel as well. PS had a LOT of extended universe stuff back in the day.
I've started both and in one they say Lassic in the other they kept Lashiec from the Japanese script.

The novel? I remember a "choose your own adventure book" with illustrations.

The game itself, even by SEGA officially, was one of the most travelled RPGs for well over a decade. All the languages shown here are re-translations, as the original game actually did get full translations into all of these languages. It’s one of the first games to ever be released in Brazilian Portuguese, which is really cool.
This is nice as well.
 
Good thanks. Seeing Cola and Burger in the store really takes me out of the sci-fi fantasy RPG.


Oh right, it's also in the SMS Power retranslation hack. For some reasons I'm fine with black haired Alis.

It could've been worse because she's blonde in Segagaga.
View attachment 144878


I've started both and in one they say Lassic in the other they kept Lashiec from the Japanese script.

The novel? I remember a "choose your own adventure book" with illustrations.


This is nice as well.
I’m thankful you can try them yourself! I’ve been trying to answer your questions, but I can only do so much since I am literally in college classes as we speak.
 
I love that remix of Jungle ~A Lush Load~

Some of the tracks in the original Sonic Adventure had some PSO-esque sound (mainly the synth used)


 
Is this a short Amen Break sample I'm hearing there?
(At 1:36).

I love that remix of Jungle ~A Lush Load~
I also love the remixes for Mother Earth of Dishonesty

I think this is one of the most PSO sounding tracks in the game
 
i still wish for a comeback of an classic rpg style phantasy star game.
 
I still wish for a comeback of an classic RPG style Phantasy Star Game.
Sadly I doubt we ever get any.

And it's hard to sell a turn based game when action RPGs are popular and the turn based ones are mostly from popular series like Dragon Quest.
 
Sadly I doubt we ever get any.

And it's hard to sell a turn based game when action RPGs are popular and the turn based ones are mostly from popular series like Dragon Quest.
sadly yes you're right, even with clair obscur high praise i doubt classic turn based game will not have total comeback. and even more for phantasy star.
 
Sadly I doubt we ever get any.

And it's hard to sell a turn based game when action RPGs are popular and the turn based ones are mostly from popular series like Dragon Quest.
Honestly i'm not sure i'd "want" one, the problem is the entire team that made the classic phantasy star games has either left the company or retired i believe, meaning if one was made it would be a "modernized" phantasy star game like new genesis was.
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sadly yes you're right, even with clair obscur high praise i doubt classic turn based game will not have total comeback. and even more for phantasy star.
to be fair, turn based has made a comeback of sorts, just not in the AAA scene, even square-enix seems to be realizing this as of late but i doubt the likes of sega or capcom will, i miss phantasy star and breath of fire.
 
sadly yes you're right, even with clair obscur high praise i doubt classic turn based game will not have total comeback. and even more for phantasy star.
The Algol solar system doesn't really have any new story to tell after End of Millennium.

Even if it's ARPG I'd be for a new single player experience (with coop as a secondary thing, not the main focus).

Honestly I'm not sure I'd "want" one, the problem is the entire team that made the classic phantasy star games has either left the company or retired i believe, meaning if one was made it would be a "modernized" phantasy star game like new genesis was.
The team behind them made Skies of Arcadia at least.
 
I wish we could get the source for the music used in this trailer
It's De Rol Le's theme but sampled from MIDIs

And this version of Can Still See The Light which uses a slightly different instrumentation
At around 2:20
 
The hair color of Alisa change with her mood.
I don't have any proof but also any doubts.
Either this Alisa is just different from the one from Phantasy Star or she likes to dye her hair.
 
i recently got psp2i with texture mods & modifications through cheats, haven't setup yet, i just watch it on youtube instead...
 
I recently got PSp2i with texture mods & modifications through cheats, haven't setup yet, i just watch it on Youtube instead...
Stupid question but how do you setup that kind of mod?

I only managed to upscale the game's internal resolution and added a 60 FPS cheat code but haven't found a way to do that.
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I wish we could get the source for the music used in this trailer
It's De Rol Le's theme but sampled from MIDIs

And this version of Can Still See The Light which uses a slightly different instrumentation
At around 2:20
Also remember that PSO also had some themes unreleased in any soundtrack album

 
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Stupid question but how do you setup that kind of mod?

I only managed to upscale the game's internal resolution and added a 60 FPS cheat code but haven't found a way to do that.
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Also remember that PSO also had some themes unreleased in any soundtrack album

i posted what i could figure out there, mine may differ since i use retroarch, you should be fine using regular ppsspp instructions https://psp2i.wiki/w/Modifications

if you want texture pack for other games, here is what i found https://forums.ppsspp.org/forumdisplay.php?fid=36
 
For some reasons there's one specific theme in Phantasy Star Online's Episode 2 that plays once you defeat Olga Flow's first form (in the big elevator) that never appears in any soundtrack release (like in Ragol Odyssey which covered every Episode 2 OST + some of the areas shared between both Episodes):

It's called "HALL.ogg" in the Blue Burst game files.
 
i wish there was retexture/resound on top of psp2i texture mod, i want it more like pioneer city from pso, music from pso, replace the lame generic vendors in psp2i, make one of the boss levels look like the falling elevator one.

i also noticed their site keeps going down, if any1 wants i can repost my copy of the dlc & texture , dunno where to upload it tho, cheat mods (like right stick camera available to set on controls) i can paste the text.
 
I love this theme
Ah shambertin, or shammy as we called him, can't count how many times i killed that one.
Or was this one st million, i get the two's themes mixed up.
 
Ah shambertin, or shammy as we called him, can't count how many times i killed that one.
Or was this one st million, i get the two's themes mixed up.
I was also confused why Episode IV had three separate bosses in this place (counting the rare variant) but apparently there's a story reason for it.

I like how they have wine names.
 
I was also confused why Episode IV had three separate bosses in this place (counting the rare variant) but apparently there's a story reason for it.

I like how they have wine names.
Story wise saint million is the actual boss of the desert area, with kondrieru being the rare variant.
Shambertin is a event boss that you could fight and spam essentially at any time through taking it's mission, it had different drops than saint million (almost always better) and was a harder fight than saint million, kondrieru had better drops and was stronger than both though.
Kondrieru, the rare variant, could show up instead of either saint million or even shambertin in it's event quest, making shambertin's quest (since desert treks could legitimately take a couple hours even with a good party on higher difficulties, while a shambertin run could be done in 30 minutes) the best method for farming kondrieru, which had a 1/5 chance of spawning if i remember right.

EDIT: looked it up, that IS shambertin's music, this is saint million's music:
 
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