It's fine for its time and how you could transfer stuff from one character to another without requiring online play but nowadays you should play it via Blue Burst.
I still play Plus on GC via Dolphin. I know I'm a specific case because I don't care about the multiplayer part, I just like unwinding with it every so often. Means I miss out on episode 4 but I never knew it anyway, so that's okay.
I still play Plus on GC via Dolphin. I know I'm a specific case because I don't care about the multiplayer part, I just like unwinding with it every so often. Means I miss out on episode 4 but I never knew it anyway, so that's okay.
Episode 4 isn't bad, area wise, some of the rare drops however utterly change the game, the V101 i think it's called significantly increases your combat capability for example, and the lame d' argent/excalibur is a saber that hits 3 enemies that can be equipped by anyone but FONEWRL, meaning it gives forces a melee ranged multi-target weapon.
story wise 4 has little to none of it, so your not missing out there.
I still play Plus on GC via Dolphin. I know I'm a specific case because I don't care about the multiplayer part, I just like unwinding with it every so often. Means I miss out on episode 4 but I never knew it anyway, so that's okay.
I think the biggest thing about Episode 1&2 is that you can do multiplayer or have a single player without the need of a server.
Blue Burst is more complete but your stuff is depending on the host (so if they stop or have a crash you are done). Shame Sega has never done a proper ultimate version with p2p multiplayer to be able to do the online quests in solo/local co-op...
Episode 4 isn't bad, area wise, some of the rare drops however utterly change the game, the V101 i think it's called significantly increases your combat capability for example, and the lame d' argent/excalibur is a saber that hits 3 enemies that can be equipped by anyone but FONEWRL, meaning it gives forces a melee ranged multi-target weapon.
story wise 4 has little to none of it, so your not missing out there.
I only ever did it a handful of times 20+ years ago but I really remember the camera being extra finicky in 4-player mode. But the hud is in each player's portion of the screen, no overlap:
I hadn't seen this posted in the past two pages of the thread so figured I'd drop it in. Might be of interest for any fans (even if you don't intend to play it just to flip through).
I hadn't seen this posted in the past two pages of the thread so figured I'd drop it in. Might be of interest for any fans (even if you don't intend to play it just to flip through).
Yep! I mentioned it like three or four pages back lmao.
It seems neat! I'd love to play a campaign, but the price tag of $70 is rough.
Like, I know the original game retailed for that much, but I don't think that's why it costs that much. It's just the horror of licensed tabletop games.
Yep! I mentioned it like three or four pages back lmao.
It seems neat! I'd love to play a campaign, but the price tag of $70 is rough.
Like, I know the original game retailed for that much, but I don't think that's why it costs that much. It's just the horror of licensed tabletop games.
Quality and the like matter alot in the tabletop sector, add to that the likelihood that this will be a niche tabletop game and that's what's driving up the price.
Might suck but it doesn't change the fact that basic economics means that if they charged say, 20$ and only a thousand people bought it and it costed, with licensing, 25k to make, that they wouldn't even make their money back, that's capitalism for you, great for bulk mainstream stuff at lower costs, bad for niche as they need to charge more to break even.
So, I love the game once the adventure gets going! The beginning however is a grind. Take your time raising Alis’ level up by battling Swarm (the weakest enemy in the game). There’s a patch of forest to train just outside the first city. Beware of Winged Eye enemies this early on, as they’ll wipe you out at low levels. This early grind is something I would consider to be a major turn away for newer, modern players, but it’s not uncommon for games of the era to start this way. And it’s worth it to make your way through, as it gives you time to become comfortable with items, running, resets out of unwinnable scenarios, and picking your battles wisely.
Your first party member, Myau, will be traded to you. The game starts with you being told about Odin, a powerful warrior, but he’s been frozen in a dungeon by Medusa (a powerful boss who you will face near the end game). To unfreeze him, you’ll need the assistance of this little fella, and you’ll need to get a Lacotian Pot, given to you by an NPC in the first town. You’ll need to be strong enough to travel to Scion, the rightmost town from your starting area, in order to talk to a shopkeeper for a “secret” item. In an “old ass game” type of way, you’ll need to speak to them multiple times in order for them to even sell it to you, which may be a strategy for a few NPC’s later into the adventure whom may not be so cooperative. With both the pot and the secret item, a RoadPass, in hand, you can board the starships left to your starting town and make your way to another planet! In that town you come to, trade the pot for the cat, and now your adventure will really get started! You’ll have to continue to grind a little longer, of course, but having multiple characters will help a TON, and Myau can do good damage fairly early on if you get the right tools for him, before he eventually becomes the team’s healer far later in the game (after he learns the “Cure” spell. Best heal in the game, heals 80.)
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This early guide to your first two characters is but a small sample of the adventure that awaits. And don’t be afraid to get some help! This game is very fun, but esoteric, so I HIGHLY recommend the fantastic resource that is Phantasy Star Cave!
Keep your wits about you, enjoy exploring the world once you’re strong enough, and make sure to sell your old equipment for easy cash! If you play smart, you’ll have a fantastic time in the one-of-a-kind world that is the original Phantasy Star.
Don't be afraid to use all of the quality of life stuff. Having the option for an automap is great for a game of this age, unless you REALLY like drawing maps (I do not), and the options to tweak battles so you can reduce the grinding is also pretty great. It's a great game that I enjoy in its original form, but I would say that the switch version is now the best way to play it, so have fun!
Other pro tips:
- The Churches in the game will tell you how much more experience you need before a level up. You don’t even need to revive anybody, they give this service for free. Of course, you could always look up level numbers on the internet, but having a running calculator in the game itself is a great resource.
- Horde money. You should always be willing to pay when needed, of course, but save every penny when you can! There are some truly wallet crushing payouts for key items later into the game (starting around the point where the public access starships shut down and you need to find ways to build your own), so make sure to keep as much as you can on standby. Grinding is a way of life in this game, and it becomes therapeutic over time, so there’s no reason not to as you go through the game! Personally, I wasn’t often strapped for cash beyond the opening few hours because I took to heart early on that I wanted to fight as many enemies as possible, and rarely ran from any encounter unless said battle was truly a horrible idea.
- Enjoy the sights! This is a good looking retro game, so make sure to stop and smell the roses every now and again!
So, I love the game once the adventure gets going! The beginning however is a grind. Take your time raising Alis’ level up by battling Swarm (the weakest enemy in the game). There’s a patch of forest to train just outside the first city. Beware of Winged Eye enemies this early on, as they’ll wipe you out at low levels. This early grind is something I would consider to be a major turn away for newer, modern players, but it’s not uncommon for games of the era to start this way. And it’s worth it to make your way through, as it gives you time to become comfortable with items, running, resets out of unwinnable scenarios, and picking your battles wisely.
I have barely played PSO2 JP (I'm thankful about the fan-made launcher)
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The old video got removed for some reason but I like when they show which theme was used for which section in this medley
Longing For Ancient Times and Nostalgia In Solitude (Part 1&2) are also medleys. Shame we didn't have one for Phantasy Star IV (since Episode II had Phantasy Star II and Episode IV used Phantasy Star III's since it was set before Episode III).
Oh wait, the PSIV medley was in Portable 2 but only for one battle theme
0:00 - 0:06 - Laughter /Organic Beat
0:07 - 0:24 - The End of the Millenium
0:35 - 1:11 - Dezolis Field 1
1:33 - 1:58 - The King of terrors
1:58 - 2:27 - Pain
It's the same in Ys I when you first start the game (before you get your first sword), you can technically go to the Temple (albeit the inside inaccessible if you didn't talk to a NPC who would need an item you'd get from another if you get a proper equipment: sword, shield and armour) and that's why you are being dead easily against any enemies aside from the Oakrot (the most basic enemy of the game).
I see… Would it be possible just to abandon one party member somewhere on town and then pick him up later let’s say, or will it affect progress like not being able to transit to another location?
I see… Would it be possible just to abandon one party member somewhere on town and then pick him up later let’s say, or will it affect progress like not being able to transit to another location?
No, you need all members to be in the teleporter, same with telepipes and boss teleporters.
Only Warp ones (which are only within the level) can be individually used. Remember that in multiplayer there are doors with 2-4 switches that need to be simultaneously used or else they'd block progression.
That's the biggest issue about the local coop while online play can allow each character to be in a separate level (although it's still better if everyone was in, say, Mines 1, instead of one in Forest 2, the other in Caves 3, one in town and the last in Ruins 1).
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