Pettiest reason(s) you've dropped a game?

Literally dropped FFX because of the crazy stuff it needs to get final weapons. Not BEFORE getting them but AFTER. Because I burned out. Like all that's left is the final dungeon, some beast hunts and Omega Ruins.

I want to play FFX-II but can't because someone had a bright idea having you play multiple blitzball leagues with 10 matches that last over 5 minutes each AND tournaments in-between to get all Reels first. Half of my playtime is grind after getting the airship.

At least I could skip encounters since Steam version has built-in no-encounters toggle.
I loved the PS2 version of Final Fantasy X specifically because I had a Code Breaker and could skip all that BS yet still get the goods.
 
Dragon Quest VII: *Sips coffee nervously*
As insane as it sounds, I completed about half of the PS1 version, then stopped some time right after saving the academy. (That dungeon was so exhausting, I was out of energy from completing it.) I eventually picked up the 3DS version and finished the whole thing, including the secret boss fight.
 
I dropped Far Cry 2 because I hated having the guns explode all the time.
I've also dropped every RIDE game made by Milestone that I've tried. They just don't care about making fun games; nothing compares to Tourist Trophy on the ps2.
 
I heard it shaves lots redundancy from the game, ¿Is that true?
It plays more like a modern DQ game (that is, everything after VII). The translation fits the current SquareEnix style. But most importantly, the early section of the game (before you time travel) has been shortened considerably. That alone is a huge improvement. And it's easier to get back and forth between the temple and the locations of the shards, so the backtracking isn't so bad.
 
Dragon Quest VII: *Sips coffee nervously*
As insane as it sounds, I completed about half of the PS1 version, then stopped some time right after saving the academy. (That dungeon was so exhausting, I was out of energy from completing it.) I eventually picked up the 3DS version and finished the whole thing, including the secret boss fight.
Is this a common thing lol? It is a really long game I guess. A year or two ago I got 30 hours in, and quit. Took me 30 some hours to unlock jobs/vocations. I was too indecisive and never came back to it. Didn't hate it, but definitely need to be in a mood to play it.
Might play it again soon
 
Some of my reasons are: Lost a save data in a long game
this happened to me TWICE in arkham origins, that game is a buggy glitchy mess, do not believe the people how are coming out of the woodwork saying "um actually it was good", they only remember the deathstroke boss fight

Not sure if it counts but, levels that are so hard that I just can't get through it even with guides
dark souls moment: lets not do game balance at all and make the player die to random bs constantly and call it difficulty.

I've quit jRPG games where the random encounter rate was too high. Like "you can't take 2 steps without getting into a battle" high rate. Shit burns me out and makes exploration nigh impossible.
i really liked how bravely default let you toggle the encounter rate between 5 settings, including a no random encounters 1
 
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I think I've started three different Persona's now and turned them off an hour in thinking "Please shut up & just let me play the game" instead of realizing they aren't for me and giving up.
My favourite franchise is Metal Gear, no stranger to long cutscenes and dialogue, but Persona intros just rub me the wrong way.
 
when they give you so much options and variety to play the game yet using the most overpowered busted tricks is the only way to get anywhere. no, i'm not referring to every competitive multiplayer games, i am referring to library of ruina

not explaining anything. well i actually like it when games let me figure things out on my own but atleast give me some directions even if it is vague.
 
Is this a common thing lol? It is a really long game I guess. A year or two ago I got 30 hours in, and quit. Took me 30 some hours to unlock jobs/vocations. I was too indecisive and never came back to it. Didn't hate it, but definitely need to be in a mood to play it.
Might play it again soon
There was an old meme back in the day that I can't find. In the first frame, a kid starts his PS1 and excitedly says "Oh boy, can't wait to play Dragon Quest VII!" In the next frame, he's an old man saying "Oh, I finally finished disc 1."

Ya, it's a massive endeavor to play the PS1 version. The combination of a very long intro section with no battles, the long-as-hell-JRPG trend being in full swing, and DQVII being behind the times (at that time) in terms of presentation and gameplay makes it a real slog to get through. The 3DS version fixes up a lot of that, though.
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Ngl I keep misreading the thread name as “prettiest reason you dropped a game”
So I've played some PC-98 games and...
 
One is simply "I just suck too much at the game". Like I don't mind having a little bit of a challenge, but when I have to constantly replay the same stage or fight or whatever for hours on end is where I draw the line.

As for something more actually petty, I dropped Disgaea 6 because I thought the characters were uninteresting and I hated how the game forced you to use the Reincarnation system.
 
I think I've started three different Persona's now and turned them off an hour in thinking "Please shut up & just let me play the game" instead of realizing they aren't for me and giving up.
My favourite franchise is Metal Gear, no stranger to long cutscenes and dialogue, but Persona intros just rub me the wrong way.
I got really annoyed with Persona 4 for this, mainly because I found the characters annoying and the actual gameplay wasnt good enough to make up for it.
 
dark souls moment: lets not do game balance at all and make the player die to random bs constantly and call it difficulty.
That's so true! As much as I like Dark Souls, the old versions are just ridiculous. You can either died by an actual enemy or because of just random shit like in…fucking Blighttown
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Ngl I keep misreading the thread name as “prettiest reason you dropped a game”
That's pretty close lmao ::peek
 
Literally dropped FFX because of the crazy stuff it needs to get final weapons. Not BEFORE getting them but AFTER. Because I burned out. Like all that's left is the final dungeon, some beast hunts and Omega Ruins.

I want to play FFX-II but can't because someone had a bright idea having you play multiple blitzball leagues with 10 matches that last over 5 minutes each AND tournaments in-between to get all Reels first. Half of my playtime is grind after getting the airship.

At least I could skip encounters since Steam version has built-in no-encounters toggle.
Do you just not let yourself beat the game until you hit 100%? That's a wild stipulation to put on yourself for RPGs and idk if you're a genius or a masochist for doing so. Probably a bit of both lol
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Ngl I keep misreading the thread name as “prettiest reason you dropped a game”
I struggled to know what I wanted to name this thread but in hindsight I probably should have just said "silliest" lol
 
Funnily enough I dropped the FFX PC version because how bad the characters looked in the remaster and went to emulate the PS2 version. I just remembered that after seeing your pfp 😅

I also recently dropped KOF13 after seeing how bad it was registering the inputs. I have never played a fighting game that has such bad input.
 
Equip load. I like to carry all the items I find with me, without necessarily having to deposit them and, inevitably, forget about their existence.

Looking at you, Dragon's Dogma.
 
If the prologue and tutorial are too long I will drop it.
If it's unnecessarily hard af in the beginning I will drop it.
If the graphics are dogshit for inexplicable reasons I will drop it.
If the game feels boring at any time I WILL DROP IT.
 
For some reason having a Dynasty Warriors game that ran like a champ just bugged the hell out of me.
I absolutely understand and relate to this one. In my case, my boyfriend and I were just talking about & playing games from our childhood and we got to Need for Speed: High Stakes. He started playing the PC version and I started playing the PS1 version. He made some comment about how I should be playing the PC version because of performance and graphics being improved and I just looked over to his screen and it was like ewwwww. Technically, yeah it was better. But it looked unnaturally better. Something about how smooth the models were while having old textures just gave me psychic damage. They just look better looking shitty.
Pre-rendered graphics (I hate those with very few exceptions).
This has never stopped me, but I can understand the lack of appeal, especially when you upscale a game and the character doesn't even come close to matching the worse quality of the backgrounds. Though I would take that over people using AI upscaled backgrounds that look all smeared and terrible.
I quit Fallout New Vegas Because I leveled up too quickly...
Haha. This has never stopped me playing the game overall, but it has killed a few runs. Thankfully there's mods to slow down leveling.
loud mascot characters
Ugh, this. I tried playing Genshin Impact and Paimon ruined everything. Well, that and the gacha bullshit, but that's another issue entirely. But yeah, I don't like that kind of super duper annoying and cutsey character, especially when they refer to themselves in the third person. Why do people find that cute?
I dropped Far Cry 2 because I hated having the guns explode all the time.
This combined with the ever respawning enemies at the guard posts make me hesitant to give it another try.
Equip load. I like to carry all the items I find with me, without necessarily having to deposit them and, inevitably, forget about their existence.
This has also never stopped me, but I totally get it. It stops games dead in their tracks because you have to search for either a place to sell or deposit your stuff and for someone as obsessive at grabbing things as me, this is a nightmare.

For me, a series never changing it's character art design will get me to drop it. The example I always use is the classes and monsters in the Disgaea series. I've been playing since the first game and the fucking Warrior class has looked the same in each game. That's currently 22 years of seeing that fucker. That applies to a bunch of other classes and monsters too. I haven't finished a Disgaea game since 4 largely because of that. Yes they do add and remove classes and monsters, but that's not enough. x) It's also not helping the series by having the same secret and/or DLC characters. No more Laharl and Etna, please.

Diablo 2 style graphics is the best way I can describe my next one. That look of 3D models transformed into 2D sprites. Many games used that style around that time and they all look like shit. Even really good games like Heroes of Might and Magic 3 and Donkey Kong Country will remain unloved by me because of it.

A lot of people have said games that are too hard and I agree with that, but I'll also do a 180 and say games that are too easy. It's so mindless and fucking boring to just be stomping everyone's shit in. Not much more to say.

Relating to the above, harder difficulties being nothing but enemies having pumped up stats to the point where they are just a slog to fight. Sadly this is the easiest way to increase the difficulty, so it's the most common.

Finally, a lack of interesting dungeons. The Tales series is the best example of this. Remember how Tales of Symphonia had things like puzzles to make dungeons more than just a hallway with infinite fights? Well the newer games are nothing but that and it's made me drop every single one. I love the combat in the Tales games but that isn't enough to keep me going if there's nothing to do between fights. Some games can get away with this, like Suikoden, but it's usually a big dealbreaker for me.
 
Do you just not let yourself beat the game until you hit 100%? That's a wild stipulation to put on yourself for RPGs and idk if you're a genius or a masochist for doing so. Probably a bit of both lol
I didn't try to 100% it, but it has no New Game+ so I figured might as well get the weapons now so I can actually use them in the final dungeon instead of reloading after the end to do minigames. Also I got Auron's weapon after getting the beast hunts during backtracking for Jecht Spheres and Wakka had nothing good, so...

BTW, when are you even supposed to do Omega ruins, normal enemies there are harder than endgame bosses... so the design is "finish the game, load an earlier save, THEN do optional dungeon" for stuff you won't get to use?

I loved the PS2 version of Final Fantasy X specifically because I had a Code Breaker and could skip all that BS yet still get the goods.
You can probably use all those codes on emulator too, I used CheatEngine on PC, which let me cheese the balloons, and a separate script for auto lighting dodging (crater trick didn't work so I had to run up a bit on the road and it kept striking), but the chocobo race with chests and butterfly catching had to be done manually.

That was frustrating but satisfying, what wasn't is blitzball's difficulty curve, the hardest match is the first, then it is challenging for a few matches until it gets so easy you kind of auto-win, but each league takes over an hour, so...

I could just summon weapons as items, but it will not count as achievements that way. There's SAM, but I like getting cheevos in-game. At least speedup with SpecialK helped.
 
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It hasn't happened in a very long while but if I can't turn off the bloom, glare, blur and glow effects I might drop out of game, I don't ALWAYS do that but I've done it with a few games that I did eventually go back to enjoy. I hate modern lightning effects. They're always oversaturated, I really dislike how everything glows so unaturally in modern games but especially in remakes. That look is naturally repellent to me. Small side note but it's even worse than they upscale and "improve" the aesthetics on top of that, does Tidus really need to look like he's taken the bogpill?

The second is definitely unskippable cutscenes, or rather games that are pretending to be a movie half of the time. I enjoyed MHW when I was allowed to play the game but the cutscenes in that game are just absolutely brutal, I can understand some people might care about the story (and I do the first time I play) but after a while it becomes intolerable, especially if you're used to playing the older games.
 
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I dropped Breath of Fire 4 because I really didn't feel like playing through the mandatory sokoban part.
 
Similarly, I dropped Another Code/Trace Memory right at the start when they made you do a fucking SLIDE PUZZLE to progress into the first area. I’ve never even read a summary of the game’s plot — it just disgusted me to think that was the sort of gameplay they were leading with.
 

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