Pettiest reason(s) you've dropped a game?

Somnia

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When people drop a game they tend to have pretty substantial reasons for doing so. They don't like the story, core aspects of the gameplay bug them etc etc. What I'm curious about are some of the silliest/pettiest reasons you've ever dropped a game. I'm talkin really granular nonsense that you can admit isn't that big of a deal but for some reason ended being quite the dealbreaker for you specifically.

One example I have is dropping Battlefield 1 because the commentary audio was just way too crisp and clean. Absolutely no effort was taken to make the commentary sound diegetic be it through some kind of filter to make it sound more authentic or line delivery that wasn't super calm and clean. For some reason I can't explain it just bugged the hell out of me enough to drop the game in the beta phase and I never bothered picking up the full game. In a franchise that prides itself on being immersive that just took me out of the experience and killed the vibe. Very silly reason to drop what many consider to be one of the best games in the franchise, but sadly I could never get over it.

I also dropped Dynasty Warriors 8 on PS4 specifically so I could get the Vita and PS3 versions. For some reason having a Dynasty Warriors game that ran like a champ just bugged the hell out of me. I guess I reveled in how shit the games run that it became something I expected everytime I booted one up. It's kinda like how bullet hell fans love the wacky ass slowdown that happens when a boss dies or when you do something to get a ton of points/clear bullets.
 
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I played Far Cry 5 and decided to be a black guy because I thought it'd be cool to be a black dude killing rednecks, but when I got to the gameplay he had white hands - I think they only designed one set of hands for each gender. I mean, you can equip gloves, but it still bothered me enough that it's kind of impossible for me to ever get into the game.
 
Two Kamiya games, Viewtiful Joe and Wonderful 101. I know they are great and I'm missing out but I didn't vibe with the bubblehead character designs. That's it. They just don't feel "cool" at all to me, which is kinda important for these kinda games.
 
Generally it's exceeding my "SHUT UP, I KNOW ALREADY" threshold, the number of times a game forces me to stop playing to go "HEY DID YOU KNOW THE START BUTTON PAUSES?! HEY DID YOU KNOW THE ANALOG STICK MOVES?! HEY DID YOU KNOW IF YOU RUN OUT OF HEALTH YOU DIE?! HEY DID YOU KNOW IF YOU DO DAMAGE TO AN ENEMY THEY TAKE DAMAGE?!"

You've only got so many times for me to want to yell, "Shut up, I know already" before I stop playing.

I'm also not a fan of games frontloading a dissertation on their mechanics as opposed to organically laying them out as you play.
 
Star Ocean the last hope has a wall of menus at the beginning for explaining the game instead of a real tutorial. I immediately exited out and never played again. It might be a good game, I'll likely play it one day when I'm feeling more charitable
 
I quit Fallout New Vegas Because I leveled up too quickly... and I was probably Fallout'd out after so many hours in 3 and 4. I also kinda quit most modern gaming due to play/pay game as a service. 😬😋
 
I quit a few JRPGs because it was taking too long to get from the intro to the main game. I don't need to know about the bland day-to-day nothing that the people of your little village do when they're ignoring the threats of the evil magic empire. I need to pack my stuff up and get going on an adventure that will likely have nothing to do with you do-nothings.
 
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Star Ocean the last hope has a wall of menus at the beginning for explaining the game instead of a real tutorial. I immediately exited out and never played again. It might be a good game, I'll likely play it one day when I'm feeling more charitable
TLH is a pretty funny game as far as first-time play goes. You either skip the battle simulator tutorial entirely and just learn while in the deep end or you sit through all of the nonsense.

As one of the few people who loves that game, I'll say the only parts of the tutorial worth looking at are the ones about Blindsides. Blindsiding is the most important core mechanic of the game and will carry you through almost every basic encounter. Aside from that just looking at the controls (just looking in a manual will suffice) and taking your first few battles to just press all the buttons and really drill in the unique control scheme will help. Most of the tutorial is pretty pointless though and thankfully it is entirely skippable. Chain combos are just pressing a special button multiple times, nothing elaborate or worthy of walls of text.

If you're patient and willing to put up with failing a handful of times, the final option of the tutorial is a simulated battle between a handful of enemies (4 iirc). It can actually be somewhat tough for first time players and is harder than most encounters you'll have for the first few hours of game time. Since there is no game-over for failing the simulator, I recommend just learning about blocking/blindsides and just spending some time replaying that battle until you're comfortable with the controls. Even if you can't outright beat it, so long as you don't feel like you're struggling with the very basics of combat you'll be more than ok to at least beat the first couple sections.

In any case, while I run the risk of being a wall of menus myself I am always open to answer questions about the game if you do get into it! Game is super simple but also hides a fair amount of depth which is one of the things I really love about it.
 
-If I lose my save data a long way in, that can turn me off from a game for a long time. Damn you Far Cry 3!
-If combat is a critical part of a game and doesn't feel right, I'm probably out. I hate it when my sword feels like I'm slapping people with a pool noodle or my gun sounds like a wet fart, even if said combat is mechanically well designed.
Generally it's exceeding my "SHUT UP, I KNOW ALREADY" threshold, the number of times a game forces me to stop playing to go "HEY DID YOU KNOW THE START BUTTON PAUSES?! HEY DID YOU KNOW THE ANALOG STICK MOVES?! HEY DID YOU KNOW IF YOU RUN OUT OF HEALTH YOU DIE?! HEY DID YOU KNOW IF YOU DO DAMAGE TO AN ENEMY THEY TAKE DAMAGE?!"

You've only got so many times for me to want to yell, "Shut up, I know already" before I stop playing.

I'm also not a fan of games frontloading a dissertation on their mechanics as opposed to organically laying them out as you play.
Agreed
I've quit jRPG games where the random encounter rate was too high. Like "you can't take 2 steps without getting into a battle" high rate. Shit burns me out and makes exploration nigh impossible.
Set that shit to a toggle about 3/4th through Pokemon Platinum. My babies were already destroying everything in our way and I just wanted to explore.
I quit a few JRPGs because it was taking too long to get from the intro to the main game. I don't need to know about the bland day-to-day nothing that the people of your little village do when they're ignoring the threats of the evil magic empire. I need to pack my stuff up and get going on an adventure that will likely have nothing to do with you do-nothings.
Never touch Persona 3 then. XD
 
Literally dropped FFX because of the crazy stuff it needs to get final weapons. Not BEFORE getting them but AFTER. Because I burned out. Like all that's left is the final dungeon, some beast hunts and Omega Ruins.

I want to play FFX-II but can't because someone had a bright idea having you play multiple blitzball leagues with 10 matches that last over 5 minutes each AND tournaments in-between to get all Reels first. Half of my playtime is grind after getting the airship.

At least I could skip encounters since Steam version has built-in no-encounters toggle.
 
TLH is a pretty funny game as far as first-time play goes. You either skip the battle simulator tutorial entirely and just learn while in the deep end or you sit through all of the nonsense.

As one of the few people who loves that game, I'll say the only parts of the tutorial worth looking at are the ones about Blindsides. Blindsiding is the most important core mechanic of the game and will carry you through almost every basic encounter. Aside from that just looking at the controls (just looking in a manual will suffice) and taking your first few battles to just press all the buttons and really drill in the unique control scheme will help. Most of the tutorial is pretty pointless though and thankfully it is entirely skippable. Chain combos are just pressing a special button multiple times, nothing elaborate or worthy of walls of text.

If you're patient and willing to put up with failing a handful of times, the final option of the tutorial is a simulated battle between a handful of enemies (4 iirc). It can actually be somewhat tough for first time players and is harder than most encounters you'll have for the first few hours of game time. Since there is no game-over for failing the simulator, I recommend just learning about blocking/blindsides and just spending some time replaying that battle until you're comfortable with the controls. Even if you can't outright beat it, so long as you don't feel like you're struggling with the very basics of combat you'll be more than ok to at least beat the first couple sections.

In any case, while I run the risk of being a wall of menus myself I am always open to answer questions about the game if you do get into it! Game is super simple but also hides a fair amount of depth which is one of the things I really love about it.
Good to know thanks boss! I will get around to it again eventually. I actually do like the aesthetic of that game. Playing through the tales series right now, but star ocean might be next!
 
I quit a few JRPGs because it was taking too long to get from the intro to the main game. I don't need to know about the bland day-to-day nothing that the people of your little village do when they're ignoring the threats of the evil magic empire. I need to pack my stuff up and get going on an adventure that will likely have nothing to do with you do-nothings.
Dragon Quest VII: *Sips coffee nervously*
 
I dropped Cyberpunk 2077 because it just had way too much dialogue. Games pretty to look at, but the dialogue just goes on and on.
 

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