- Joined
- Apr 19, 2025
- Messages
- 81
- Reaction score
- 149
- Points
- 377
i'm going to do my best to describe this feeling. I don't want to oversell it and make this sound like the subject of some stupid creepypasta. Freaked out is too strong a term but something about the combination of elements here struck something in my brain. Rattled something primordial, y'know?
At the end of Quest 64, you enter the world of Mammon. Mammon is the main bad guy of the game that you've been hearing about for a bit. When you get there, you're greeted by this track, and it's the only track that you'll be hearing for a looooong time.
The world of mammon is a pretty atypical quest 64 dungeon. Forests with bright pink, bubbly backgrounds, long, loooong checkered hallways with miasmic backgrounds, and it goes on for a while. I don't think it's the longest, most exhausting dungeon, but it's pretty long. Hallway, forest, stairs, hallway, forest, stairs, over and over, fighting mobs in most areas, and eventually end up in a nightmare version of the town you started the game in. Now, this isn't scary. Even as a kid, I thought it was kind of cool. There are no monsters here, the music track has changed, and it's just kind of interesting to encounter. Quest 64 dungeons sometimes have tiny breaks, but usually they're almost unnoticeable. So a reprieve from the journey? With a unique setpiece! How refreshing. I must be near the very end or something. So, with nowhere else to go, you go through the town and then up to the nightmare version of the monastery you started your journey at. You open the door, and...
the music starts back up again and it's ANOTHER forest with a bright pink background.
Just those opening bars of the song, combined with how this game had made you walk through some brutally long hallways, and just how suddenly things shifted from 'enjoying an oasis' to 'oh god how much more I have to go,' well, it didn't frighten me, but I'm sure you all have had those nightmares where you're being chased or are lost, maybe in a hotel, maybe in a mansion, maybe somewhere else, and you throw open a door you think is the exit and there's just more hallway. There comes a point where you're sure subconscious is just fucking with you. And for a split second, I felt like this stupid sometimes charming rpg was fucking with me the same way a bad dream would.
At the end of Quest 64, you enter the world of Mammon. Mammon is the main bad guy of the game that you've been hearing about for a bit. When you get there, you're greeted by this track, and it's the only track that you'll be hearing for a looooong time.
The world of mammon is a pretty atypical quest 64 dungeon. Forests with bright pink, bubbly backgrounds, long, loooong checkered hallways with miasmic backgrounds, and it goes on for a while. I don't think it's the longest, most exhausting dungeon, but it's pretty long. Hallway, forest, stairs, hallway, forest, stairs, over and over, fighting mobs in most areas, and eventually end up in a nightmare version of the town you started the game in. Now, this isn't scary. Even as a kid, I thought it was kind of cool. There are no monsters here, the music track has changed, and it's just kind of interesting to encounter. Quest 64 dungeons sometimes have tiny breaks, but usually they're almost unnoticeable. So a reprieve from the journey? With a unique setpiece! How refreshing. I must be near the very end or something. So, with nowhere else to go, you go through the town and then up to the nightmare version of the monastery you started your journey at. You open the door, and...
the music starts back up again and it's ANOTHER forest with a bright pink background.
Just those opening bars of the song, combined with how this game had made you walk through some brutally long hallways, and just how suddenly things shifted from 'enjoying an oasis' to 'oh god how much more I have to go,' well, it didn't frighten me, but I'm sure you all have had those nightmares where you're being chased or are lost, maybe in a hotel, maybe in a mansion, maybe somewhere else, and you throw open a door you think is the exit and there's just more hallway. There comes a point where you're sure subconscious is just fucking with you. And for a split second, I felt like this stupid sometimes charming rpg was fucking with me the same way a bad dream would.