Pandemonium: Elden Ring on the N64

Can't say abt the physics, but man this looks astonishing considering it is the 64. Might try the demo at some point on the original hardware.
 
Imagine if such talent had been available when the system was new...
I'm unsure if soulslike mechanics translate very well to that system particularly, but I'm yet to figure out. Other than that, this was pretty much possible because of Pyrite (that is, a "meta" development)... it's unlikely that a single developer would've been able to make anything closer to that demo from scratch back in the days.
 
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