Panda3DS 0.9

Felipe

Ban(ned)
Level 3
28%
Joined
Sep 23, 2024
Messages
319
Level up in
181 posts
Reaction score
725
Points
1,477
Panda3DS Christmas 2024 edition Latest

After a long while, it's time for a new release. The changelog is enormous so I'll focus on the more important stuff (new UI, audio support, better Android performance, libretro core, ...)?

I also promise the next release won't take as long to come out (oops). Make sure to get the Qt builds if you want to try out the new desktop UI!

Gd-osaIXQAE4pqN

What's Changed​

  • Mostly complete HLE audio (Enable audio via the audio settings to try it out)
    • Includes support for AAC audio, and other goodies such as the ability to boost audio volume above 100%
  • Much better performance on Android, comfortably running fullspeed on a lot of phones
  • Desktop UI rework
    • New configuration menu with most emulator settings + UI configuration settings
    • Support for translations (At the time of writing this there's English, Greek, Spanish, Dutch, and Brazilian Portuguese)
    • Cheats UI, Scripting UI, ROM patching UI, some debug UI widgets for dumping game filesystems & DSP firmware, ...
    • Fixed resizing the window on both SDL and Qt, added support for optionally remembering window size & position
    • Qt frontend now supports controllers (SDL already did)
    • New Qt UI themes (Cream, Greetings Cat)
  • Official Libretro core
    • You can download it in the Retroarch UI after enabling support for "Experimental Cores"
  • Lots of GPU emulation work and fixes
    • New fragment shader generation backend heavily reduces GPU usage
    • New shader decompiler heavily reduces both CPU & GPU usage, making the emulator orders of magnitude faster on phones and lower end laptops/PCs.
    • Metal API GPU backend for Apple devices (Currently only supported on the SDL build of the emulator)
    • Fog emulation
    • Proper lighting emulation
    • x64 and arm64 shader JIT improvements
    • Fixed various rendering errors & crashes (Try toggling the "Accelerate shaders" option in case a game doesn't work)
    • Implemented missing GPU registers (Eg VSH_OUTMAP_MASK)
    • ...
  • Added support for gyroscope and accelerometer ("motion controls")
    • Supported on desktop when the user has a compatible controller
    • Supported on Android by moving your phone
  • Android
    • Much improved performance, the emulator is now properly usable on many phones.
    • Audio support, motion support, encrypted games support...
    • Support for configuring 3DS screen layout
    • More emulator settings exposed via the UI
    • Store Access Framework (SAF) support
    • Use Material for parts of the UI
  • MacOS builds are now universal (ie include both an arm64 and x64 binary)
    • Improves performance on arm64 Macs, ie "Apple Silicon", as the emulator no longer runs under Rosetta.
  • Fixed various bugs and crashes that would occur when loading encrypted games.
    • Also added support for decrypting games that require seeddb.bin, provided the user has seeddb.bin in the correct path.
    • Added support for decrypting games in the Android backend. User can provide aes_keys.txt and seeddb.bin via the settings UI.
  • Lots of emulation fixes
    • Improved audio emulation, games have audio and will no longer hang due to needing more of the audio DSP implemented (For example in Pokemon X/Y, Pokemon ORAS, Pokemon Mystery Dungeon Gates To Infinity, TLoZ: A Link Between Worlds, Professor Layton, ...).
    • Improved filesystem emulation, fixes a lot of OS apps (3DS Sound, Face Raiders, AR cards, ...), homebrew (Anemone3DS) and retail games (Luigi's Mansion)
    • Improved camera emulation (but still not supporting proper camera captures): Games will no longer hang due to camera not being implemented
    • Added support for the Software Keyboard & Mii Selector applets, games will no longer hang when they ask the user to select a mii or enter their name.
    • CRO fixes (Pokemon games no longer randomly crash, other than Sun/Moon and US/UM which need one last thing implemented)
    • Kernel fixes
    • Y2R fixes
    • Home Menu related fixes for the future
  • Various optimizations:
    • Added scheduler for scheduling emulator events
    • Handwritten SSE/NEON code for faster GPU & DSP emulation
    • Added idle skipping
    • ...
  • Lua:
    • Expose more emulator functions to the scripting API
    • Expose libuv
  • Miscellaneous fixes
    • Fixed system volume slider not working on Android.
    • Fix touchscreen emulation not working on Qt.
    • Fix Android APKs being huge due to not being properly stripped
    • Fix emulator hanging on devices where audio couldn't be initialized
 
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Akira Kurusu (Ren Amamiya) x Futaba Sakura art

I draw this for my friend, and this quite art was difficult for me... I hope it's looks...
Read more

One thing that drags down the entire game for you

When I recently tried out Red Dead Redemption 2 for the first time and after few hours I...
Read more

How paper manuals & secondary displays like the VMU & DS help declutter video games

I played Silent Hill f 2 weeks ago and one thing I didn't think about until recently was how...
Read more

Dose anyone know great games on the psp

I'm looking for great games on the psp
Read more

Online statistics

Members online
163
Guests online
394
Total visitors
557

Forum statistics

Threads
14,310
Messages
343,482
Members
890,198
Latest member
Familyguygta

Advertisers

Back
Top