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Outlaws. Only the music is really great
Batman Returns for the SNES is a great beat em upall batman games![]()
they all lame bc joker doesnt win in the endBatman Returns for the SNES is a great beat em up

he does if you are bad enoughthey all lame bc joker doesnt win in the end![]()
I would argue Halo was one of the bad ones tbh. Mainly because of the below average level design which paled in comparison to what a lot of 90s fps games already had.A lot of popular Ps2 era shooters, both first and third person. Don’t get me wrong, there are some absolute classics like Halo 1 and 2, but most are cookie-cutter rip offs of each other. I’ve played the likes of Medal of Honor, the early Call of Duties, Brothers in Arms, Killzone 1, SOCOM, etc. They’re all average to bad and do little to reinvent the same boring formula. I mean, games like SOCOM do try to spice it up with squad based gameplay or Battlefield’s destructible environments, but at their core it’s all the same. Gets old wicked fast. Just the consequences of the military shooter fad honestly, oversaturation of the market.
(And some suffer from obnoxious control schemes too; Metroid Prime on GameCube and SOCOM have really weird control schemes that don’t feel comfortable at times
Suikoden ii is one of the few actually great JRPGs.I'd say another overrated classic is Suikoden. It has the quantity over quality problem. What's the point of having 108 playable characters? The game gives a personality to maybe 5 of them, and over half of them maybe say 5-8 lines of speech in the entire game. Also, the giant army battles that every one raves about are just rock-paper-scissors with the worst graphical representation of an army I've ever seen. I laughed when I got to the first large scale battle at how silly it was. Combine that with the turn-based battles being simpler than NES era Dragon Quest, and you have a recipe for an overrated game.

What games have a reputation as classic, but you think are just plain bad. Mainstream, cult classics, ultra niche. Whatever ya got. I got some I wanna throw out there right away.
- Postal 2: Undeniable charm, sure. I put too much time into it and like it more than I should. But realistically this game is dogshit. No sprint, no music (99% of the time), foul gunplay held up by having healing items everywhere, you're just a bullet sponge with a sexy voice at the end of the day. It's really only fun if you have a soft spot for old PC games, and know where all the hidden goodies are so you can enjoy the better weapons sooner.
- Silent Hill 1 and 2: Early days for the genre, sure. But you'd be amazed at how most horror games even today are terrible. I think these 2 games are the perfect template to showcase why. It's all fine on atmosphere and such. Till you get bored. Once butting against jammed doors and smacking copy/paste monsters with a pipe gets old, you reach the stage where you don't care and wanna get it over with, no fear. But with the clunky movement and tedious obstacles. It's just a big shitty slog through the fog. Fear is not a game mechanic!
- Literally Every "Classicvania" (except Bloodlines): Bloodlines is the most fair and honest. Short but fun and the learning phase is smooth and consistent. Playing as Eric, that's pure ethical gaming right there. However, 1 and 3 are full of Mario Maker troll level BS. 4 starts great but quickly devolves into "bad hard" trickery. Full of slow autoscrolling sections as well. Dracula X really runs with the troll level design. Chronicles will put you to sleep before Belmont can even slither through level 1. I think it speaks to how low standards used to be, how these games are held at such high regard, when ALL of them are shit.
- Devil May Cry: Ugh, it hurts my soul because atmosphere and visual-wise. Easily my favourite in the franchise. I should love this game. But it goes from passable to savage buffoonery real quick. Yeah I know it was 2001, it was the first of it's kind, it wasn't intended to be what it was at first. Listen, I don't care why it's awful, if it's awful, I'm hating on it. The sequel is a famous disaster, and yeah I agree. But honestly I'd prefer 2 over 1. I'd rather a game be too easy than too hard. Especially with the ways DMC1 makes itself so fuckin' hard.
(I know this last one isn't really "retro" but where else am I gonna rant about it.)
- Dark Souls 2: Yeah it's not as beloved as the others but it still brings enough people joy to warrant my infernal hatred. I just don't get it. It's so fuckin' slow! It's held together by duct tape and introduces a lot of the changes from 1 to 3 that I can't stand (not being able to level up wherever and splitting equip load and stamina into different stats). It's gone from being treated like crap, to a lovable autistic middle child. As an autistic middle child, this game sucks!
So.... it's like just about every other JRPGI've been starting to really see Earthbound for what it truly is; a godawful mess of a presentation that tries way too hard to be 'bizarre' or 'weird', presents itself as an RPG yet has literally 0 role-playing in the game at all. The game is played like an RPG, the controls, the battles, but there is no point in the game where you do any sort of role-playing at all.
At best, it is an Adventure game that has elements of/plays like an RPG. Like Pokémon, but I know people aren't ready to have that conversation.![]()

I should be offended. There's lots of good jRPGs that don't handle like cheap Dragon Warrior clones with sad attempts to be humorously bizarre.So.... it's like just about every other JRPG![]()
As much as I disliked the first game, I have no interest in 2.Suikoden ii is one of the few actually great JRPGs.
I agree with you there, the copy paste level design gets really old. There’s a point around the halfway mark where levels get lazy (looking at you, stupid library full of bullet sponge freaks) that ages the game considerably. I was mostly taking the novelty of it into consideration; your average shooter from the era will have your typical military style weaponry and features. Halo’s got more variety with guns and vehicles and whatnot, which is probably its biggest saving grace truth be told. At least Halo 2 is better as an all-round package.I would argue Halo was one of the bad ones tbh. Mainly because of the below average level design which paled in comparison to what a lot of 90s fps games already had.
I havent played any of the Tales games tbh but usually the gameplay in Jrpgs feels like filler in my experience. I'd never say none of them have good gameplay, just more often than not the combat tends to be very shallow, and they tend to be linear storytelling experiences lacking the decision making that makes Wrpgs engaging.I should be offended. There's lots of good jRPGs that don't handle like cheap Dragon Warrior clones with sad attempts to be humorously bizarre.
Tales of Phantasia is a good example; it's fun, interesting, has a story that makes sense, and manages to be funny without feeling like it's trying way too hard to pull it off.
Thank you lol! The copy paste level design pissed me off so much! Guess I should give Halo 2 a chance though?I agree with you there, the copy paste level design gets really old. There’s a point around the halfway mark where levels get lazy (looking at you, stupid library full of bullet sponge freaks) that ages the game considerably. I was mostly taking the novelty of it into consideration; your average shooter from the era will have your typical military style weaponry and features. Halo’s got more variety with guns and vehicles and whatnot, which is probably its biggest saving grace truth be told. At least Halo 2 is better as an all-round package.
Earthbound is so much better than goddamn Tales of Phantasia. Insane encounter rate, bland writing like most Tales games, one-trick pony battle system.I should be offended. There's lots of good jRPGs that don't handle like cheap Dragon Warrior clones with sad attempts to be humorously bizarre.
Tales of Phantasia is a good example; it's fun, interesting, has a story that makes sense, and manages to be funny without feeling like it's trying way too hard to pull it off.
And there's your answerI have no idea what you mean by "role-playing" in the context of a console RPG.

But then how does Tales of Phantasia have more of it than Earthbound?And there's your answer![]()
Well, have you ever played it?But then how does Tales of Phantasia have more of it than Earthbound?
I could care less about tabletop RPGs and pretending you're a paladin or whatever, it's cool that it inspired a videogame genre I liked but what makes a SNES or PS1 RPG great has little to do with Dungeons & Dragons.
I am not a fan of Earthbound myself it got really boring towards end and the story wasn't very good, it is way overrated I don't know what people see in it.I've been starting to really see Earthbound for what it truly is; a godawful mess of a presentation that tries way too hard to be 'bizarre' or 'weird', presents itself as an RPG yet has literally 0 role-playing in the game at all. The game is played like an RPG, the controls, the battles, but there is no point in the game where you do any sort of role-playing at all.
At best, it is an Adventure game that has elements of/plays like an RPG. Like Pokémon, but I know people aren't ready to have that conversation.![]()