Overrated "Classics"

Final Fantasy 7

I played the original and wow... it was not a good experience. Story hasnt aged well and gameplay wise it even looks really unfinished at times.

And idk if this is classic, but some people (that probably never played it) treat like one:

Metal Gear Solid V

What a piece of trash, and every reviewer talk about it like the perfect game. We only had like 1/3 finished! the fuck where they on?
 
Metal Gear Solid V
Cute Sad GIF by Pokémon
 
There are a few of them, but probably the worst one of them is Xenogears. The philosophical and psychological themes the story presents would get you a D- in a 101 level class if you tried to present them in any kind of capacity, the pacing is the worst I've seen in a game (let alone RPGs!), and the tone of some conversations changes on a dime, to the point where it is unintentionally funny at times. It's the pinnacle of too many ideas going on at once, and it's like the writer just put anything they thought was cool in a blender and didn't put the lid on, letting it all fly where it may.
 
Metal Gear Solid V

What a piece of trash, and every reviewer talk about it like the perfect game. We only had like 1/3 finished! the fuck where they on?
Reviewers have never had sane opinions if we’re being honest. IGN had their “Sonic was never good” spiel despite giving Sonic Pocket Adventure a 10/10.

And of course that’s not to mention how overworked game reviewers are. A lot of reviews read like burnout because they’re forced to practically speedrun the games before they officially release and that’s how we get the worst reviews of all time.
 
As someone that played it a lot, Super Mario 64, its controls while innovative nowadays has been rendered obsolete within its own console, the DS port had its chance to give us a remake in the tier of Resident Evil DS, Fire Emblem Secret of the Emblem or Diddy Kong Racing, the camera is a product of its age and the objectives are obtuse, nowadays people that like it are either people that grew with it or speedrunerrs
 
All of the Halo games, and I don't really dislike them but they are way overrated. Even when they were new releases I never had the hype for them that the majority of the population did.
 
I gotta say Zelda--any of them. I have fond memories of Link to the Past, but there's plenty else I'd rather play. Perversely, I actually did enjoy Zelda 2 as a kid, the side scrolling one that everyone bashes.
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Goldeneye. It wasn't groundbreaking. You were 11.
I can't think of a single FPS that's even close to being as good or innovative as Goldeneye in 1997.
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As someone that played it a lot, Super Mario 64, its controls while innovative nowadays has been rendered obsolete within its own console, the DS port had its chance to give us a remake in the tier of Resident Evil DS, Fire Emblem Secret of the Emblem or Diddy Kong Racing, the camera is a product of its age and the objectives are obtuse, nowadays people that like it are either people that grew with it or speedrunerrs
It invented and destroyed the 3D platformer genre in one game. What platformer even comes close to giving you that kind of precise mobility and variety of acrobatic maneuvers with such enormous stages? And the physics were sophisticated too, with the friction and incline of the surface effecting your movement, etc. It's a total masterpiece in game feel.
 
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I can't think of a single FPS that's even close to being as good or innovative as Goldeneye in 1997.
I wanted to argue but some people are trying to put nostalgia as an excuse.

Quake II and Blood were great 1997 FPS but they were built upon pre existing concepts (Quake and Duke 3D).
 
Super Mario World,FF7 ( Never got the Hype ) Pokemon Games ( and the Pokemon hype in general )
It was a turn based rpg, everyone I know who dislikes rpgs seems to like pokemon - I always thought it was the whole "evil disguised as cute" thing and never appealed to me
 
1 and 3 are full of Mario Maker troll level BS. 4 starts great but quickly devolves into "bad hard" trickery. Full of slow autoscrolling sections as well. Dracula X really runs with the troll level design. Chronicles will put you to sleep before Belmont can even slither through level 1. I think it speaks to how low standards used to be, how these games are held at such high regard, when ALL of them are shit.
Skill issue
 
I wanted to argue but some people are trying to put nostalgia as an excuse.

Quake II and Blood were great 1997 FPS but they were built upon pre existing concepts (Quake and Duke 3D).
They were definitely better games though. Doom 64 is also better than Goldeneye tbh. So is Shadow Warrior.
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There are a few of them, but probably the worst one of them is Xenogears. The philosophical and psychological themes the story presents would get you a D- in a 101 level class if you tried to present them in any kind of capacity, the pacing is the worst I've seen in a game (let alone RPGs!), and the tone of some conversations changes on a dime, to the point where it is unintentionally funny at times. It's the pinnacle of too many ideas going on at once, and it's like the writer just put anything they thought was cool in a blender and didn't put the lid on, letting it all fly where it may.
I got 14 hours into this game and just couldnt take it anymore. It was a chore to play honestly.
 
They were definitely better games though. Doom 64 is also better than Goldeneye tbh. So is Shadow Warrior.
I disagree, Doom 64 is a good game but fundamentally was still a Doom like game when Quake already came out with more verticality.

Shadow Warrior is also an extension of Duke.

Goldeneye evolved the formula before Half-Life happened.
 
I disagree, Doom 64 is a good game but fundamentally was still a Doom like game when Quake already came out with more verticality.

Shadow Warrior is also an extension of Duke.

Goldeneye evolved the formula before Half-Life happened.
Youre talking purely about innovation. I'm talking about how good the games actually are. Goldeneye does not hold up nearly as well as those games.
 
Youre talking purely about innovation. I'm talking about how good the games actually are. Goldeneye does not hold up nearly as well as those games.
And innovations are part of the games, what is your point?

The other issue is that Doom 64 and Shadow Warriors are good FPS but are also yet another 2.5D style ones with sprites in an ocean of Doom wads, Duke 3D mods and how Quake basically told how FPS have to be like.

Goldeneye still holds up as a console FPS that set up the path for Medal of Honor and Halo. If you play it on PC with a mouse injector I could understand that Quake II and Half-Life are more appealing because the game was made for the N64 in mind but there are many things that are still barely seen in today's FPS, even on PC.

I would love to see another objective based FPS with enemies that are properly reacting per body parts. Even the groundbreaking Half-Life² didn't take those into account.
 
Megaman 2 is a giant fucking heap of garbage, only reason it did good in sales was because the first game was good; Megaman 2 is full of gimmick-ass stage design and made of half good ideas and half "what-the-fuck-were-they-thinking" designs, like I understand Bubble Man and the cool Fish you get to fight and all the frog enemies but why is one of the Robot Masters literally a box with arms? What's a box have to do with heat (no peroid jokes) and why the fuck would Metal Man's weapon work on everything better than it's weakness? Instead of having boss weaknesses make sense it just doesn't. At least with the original there's some level of "I guess that makes sense" (except Fire -> Ice) and the game is just built better in general, other than like a couple of parts (the area where you basically need the Super Arm), but in Megaman 2 that shit is way worse because you have no way of knowing without failure that you will need crash bombs for a boss. The level of disrespect to the player makes it astounding to me that the series ever continued after that horrible piece of shit.
 
And innovations are part of the games, what is your point?

The other issue is that Doom 64 and Shadow Warriors are good FPS but are also yet another 2.5D style ones with sprites in an ocean of Doom wads, Duke 3D mods and how Quake basically told how FPS have to be like.

Goldeneye still holds up as a console FPS that set up the path for Medal of Honor and Halo. If you play it on PC with a mouse injector I could understand that Quake II and Half-Life are more appealing because the game was made for the N64 in mind but there are many things that are still barely seen in today's FPS, even on PC.

I would love to see another objective based FPS with enemies that are properly reacting per body parts. Even the groundbreaking Half-Life² didn't take those into account.
I never said innovation wasnt part of games? What? Being a more innovative game doesn't automatically make a game better. Also why is using sprite based enemies a bad thing, especially when its largely agreed sprite based enemies have largely aged better than 3D enemies from the era.? Also pretty sure Goldeneye wasnt the first fps to have mission based objectives anyway?

If you want a game with enemies properly reacting to body parts then Soldier of fortune is your go to.
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Megaman 2 is a giant fucking heap of garbage, only reason it did good in sales was because the first game was good; Megaman 2 is full of gimmick-ass stage design and made of half good ideas and half "what-the-fuck-were-they-thinking" designs, like I understand Bubble Man and the cool Fish you get to fight and all the frog enemies but why is one of the Robot Masters literally a box with arms? What's a box have to do with heat (no peroid jokes) and why the fuck would Metal Man's weapon work on everything better than it's weakness? Instead of having boss weaknesses make sense it just doesn't. At least with the original there's some level of "I guess that makes sense" (except Fire -> Ice) and the game is just built better in general, other than like a couple of parts (the area where you basically need the Super Arm), but in Megaman 2 that shit is way worse because you have no way of knowing without failure that you will need crash bombs for a boss. The level of disrespect to the player makes it astounding to me that the series ever continued after that horrible piece of shit.
Heat man is a lighter bro.
 
Being a more innovative game doesn't automatically make a game better.
It kinda helps. Mario 64 and Ocarina of Time are highly regarded for a good reason.

Also pretty sure Goldeneye wasn't the first FPS to have mission based objectives anyway?
Which one? Quake II came out several months after and if you count Hovertanks 3D to have a "rescue the children" gimmick as a mission that barely counts as one, it's more like a collectible thing like keys.

Wolfenstein 3D in a way? Maybe but the gameplay had no mission failure state outside of dying.

Also why is using sprite based enemies a bad thing, especially when its largely agreed sprite based enemies have largely aged better than 3D enemies from the era?
I half agree, sprites can be beautiful sometimes (like Blood's) yet for mocapped animations and body part reactions it was impossible to do this with sprites (or not until more advanced engines like GZDoom for Brutal Doom).

Goldeneye guards are also sensible to noises which was also barely present (punching the air in Doom triggered every enemies in vicinity).

If you want a game with enemies properly reacting to body parts then Soldier of fortune is your go to.
This game came out several years later, the same as Perfect Dark which is better in every ways but wasn't as innovative.
 
It kinda helps. Mario 64 and Ocarina of Time are highly regarded for a good reason.


Which one? Quake II came out several months after and if you count Hovertanks 3D to have a "rescue the children" gimmick as a mission that barely counts as one, it's more like a collectible thing like keys.

Wolfenstein 3D in a way? Maybe but the gameplay had no mission failure state outside of dying.


I half agree, sprites can be beautiful sometimes (like Blood's) yet for mocapped animations and body part reactions it was impossible to do this with sprites (or not until more advanced engines like GZDoom for Brutal Doom).

Goldeneye guards are also sensible to noises which was also barely present (punching the air in Doom triggered every enemies in vicinity).


This game came out several years later, the same as Perfect Dark which is better in every ways but wasn't as innovative.

It helps with being remembered yeah, but at the same time there where games more innovative than Ocarina of time that don't get nearly remembered. I'd even argue Oot gets credit for innovations that where already done by other games before it.


Star Cruiser series, and System Shock I know both had mission objectives. They also had rpg elements and werent level based so maybe you don't count those? Also I havent played them but as far as i'm aware Marathon, Star Wars Dark Forces, and Skynet had mission based objectives?

Also I was mentioning Soldier of fortune as an actual recommendation :p
 
It helps with being remembered yeah, but at the same time there where games more innovative than Ocarina of time that don't get nearly remembered. I'd even argue Oot gets credit for innovations that where already done by other games before it.
Street Fighter II wasn't the first fighting game yet this one defined how the genre should be like.

Ocarina of Time is still seen as a masterpiece for many other reasons. It's also why Resident Evil is seen as a pioneer of Survival Horror despite Alone in the Dark being its inspiration. It's about putting those innovations in good practice.

Star Cruiser series, and System Shock I know both had mission objectives. They also had rpg elements and werent level based so maybe you don't count those? Also I havent played them but as far as i'm aware Marathon, Star Wars Dark Forces, and Skynet had mission based objectives?
System Shock was the immersive sim pioneer but was also more RPG so yeah, they aren't pure FPS.

I think that Goldeneye's strength was also proving that consoles could have good FPS.
 
Street Fighter II wasn't the first fighting game yet this one defined how the genre should be like.

Ocarina of Time is still seen as a masterpiece for many other reasons. It's also why Resident Evil is seen as a pioneer of Survival Horror despite Alone in the Dark being its inspiration. It's about putting those innovations in good practice.


System Shock was the immersive sim pioneer but was also more RPG so yeah, they aren't pure FPS.

I think that Goldeneye's strength was also proving that consoles could have good FPS.

Its often just as much about getting recognition than anything which helps when the game is backed by a big company or part of an already established brand. Also I can't tell if you think its more important to be innovative or use those innovations well? If you think Resident Evil deserves more recognition than Alone in the dark because it executed Alone in the darks innovations better than Alone did then shouldn't we give more focus to Perfect Dark than Golden eye?

Turok came out before Goldeneye and was already well received and considered a good game.
 
Heat man is a lighter bro.
You just rocked my world, dude. ::omgdoom
Makes sense why he smokes, now.
Why has no one just told me he is a zippo? I can totally see it now, that's why the front looks like that.. My goah.

Still, you'd think he'd be like Flame Man, or Torch Man. Zippo Man.

Here's the real Heat, Man
deletamoto-miyamoto.gif


Edit: Why the fuck didn't they just call him Lighter Man
picard-wtf-meme-template-full-4f0be140.webp
 
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- Devil May Cry: Ugh, it hurts my soul because atmosphere and visual-wise. Easily my favourite in the franchise. I should love this game. But it goes from passable to savage buffoonery real quick. Yeah I know it was 2001, it was the first of it's kind, it wasn't intended to be what it was at first. Listen, I don't care why it's awful, if it's awful, I'm hating on it. The sequel is a famous disaster, and yeah I agree. But honestly I'd prefer 2 over 1. I'd rather a game be too easy than too hard. Especially with the ways DMC1 makes itself so fuckin' hard.
DMC was hard? I mean, I didn't really experience it being that difficult, but then again, I didn't really play on any other difficulty than normal. I will say tho, the only boss that really annoyed me was Nightmare, mainly because I just didn't know what to do, as the game never really told you anything and for the fact that it comes twice for no reason.
 

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