What games have a reputation as classic, but you think are just plain bad. Mainstream, cult classics, ultra niche. Whatever ya got. I got some I wanna throw out there right away.
- Postal 2: Undeniable charm, sure. I put too much time into it and like it more than I should. But realistically this game is dogshit. No sprint, no music (99% of the time), foul gunplay held up by having healing items everywhere, you're just a bullet sponge with a sexy voice at the end of the day. It's really only fun if you have a soft spot for old PC games, and know where all the hidden goodies are so you can enjoy the better weapons sooner.
- Silent Hill 1 and 2: Early days for the genre, sure. But you'd be amazed at how most horror games even today are terrible. I think these 2 games are the perfect template to showcase why. It's all fine on atmosphere and such. Till you get bored. Once butting against jammed doors and smacking copy/paste monsters with a pipe gets old, you reach the stage where you don't care and wanna get it over with, no fear. But with the clunky movement and tedious obstacles. It's just a big shitty slog through the fog. Fear is not a game mechanic!
- Literally Every "Classicvania" (except Bloodlines): Bloodlines is the most fair and honest. Short but fun and the learning phase is smooth and consistent. Playing as Eric, that's pure ethical gaming right there. However, 1 and 3 are full of Mario Maker troll level BS. 4 starts great but quickly devolves into "bad hard" trickery. Full of slow autoscrolling sections as well. Dracula X really runs with the troll level design. Chronicles will put you to sleep before Belmont can even slither through level 1. I think it speaks to how low standards used to be, how these games are held at such high regard, when ALL of them are shit.
- Devil May Cry: Ugh, it hurts my soul because atmosphere and visual-wise. Easily my favourite in the franchise. I should love this game. But it goes from passable to savage buffoonery real quick. Yeah I know it was 2001, it was the first of it's kind, it wasn't intended to be what it was at first. Listen, I don't care why it's awful, if it's awful, I'm hating on it. The sequel is a famous disaster, and yeah I agree. But honestly I'd prefer 2 over 1. I'd rather a game be too easy than too hard. Especially with the ways DMC1 makes itself so fuckin' hard.
(I know this last one isn't really "retro" but where else am I gonna rant about it.)
- Dark Souls 2: Yeah it's not as beloved as the others but it still brings enough people joy to warrant my infernal hatred. I just don't get it. It's so fuckin' slow! It's held together by duct tape and introduces a lot of the changes from 1 to 3 that I can't stand (not being able to level up wherever and splitting equip load and stamina into different stats). It's gone from being treated like crap, to a lovable autistic middle child. As an autistic middle child, this game sucks!
- Postal 2: Undeniable charm, sure. I put too much time into it and like it more than I should. But realistically this game is dogshit. No sprint, no music (99% of the time), foul gunplay held up by having healing items everywhere, you're just a bullet sponge with a sexy voice at the end of the day. It's really only fun if you have a soft spot for old PC games, and know where all the hidden goodies are so you can enjoy the better weapons sooner.
- Silent Hill 1 and 2: Early days for the genre, sure. But you'd be amazed at how most horror games even today are terrible. I think these 2 games are the perfect template to showcase why. It's all fine on atmosphere and such. Till you get bored. Once butting against jammed doors and smacking copy/paste monsters with a pipe gets old, you reach the stage where you don't care and wanna get it over with, no fear. But with the clunky movement and tedious obstacles. It's just a big shitty slog through the fog. Fear is not a game mechanic!
- Literally Every "Classicvania" (except Bloodlines): Bloodlines is the most fair and honest. Short but fun and the learning phase is smooth and consistent. Playing as Eric, that's pure ethical gaming right there. However, 1 and 3 are full of Mario Maker troll level BS. 4 starts great but quickly devolves into "bad hard" trickery. Full of slow autoscrolling sections as well. Dracula X really runs with the troll level design. Chronicles will put you to sleep before Belmont can even slither through level 1. I think it speaks to how low standards used to be, how these games are held at such high regard, when ALL of them are shit.
- Devil May Cry: Ugh, it hurts my soul because atmosphere and visual-wise. Easily my favourite in the franchise. I should love this game. But it goes from passable to savage buffoonery real quick. Yeah I know it was 2001, it was the first of it's kind, it wasn't intended to be what it was at first. Listen, I don't care why it's awful, if it's awful, I'm hating on it. The sequel is a famous disaster, and yeah I agree. But honestly I'd prefer 2 over 1. I'd rather a game be too easy than too hard. Especially with the ways DMC1 makes itself so fuckin' hard.
(I know this last one isn't really "retro" but where else am I gonna rant about it.)
- Dark Souls 2: Yeah it's not as beloved as the others but it still brings enough people joy to warrant my infernal hatred. I just don't get it. It's so fuckin' slow! It's held together by duct tape and introduces a lot of the changes from 1 to 3 that I can't stand (not being able to level up wherever and splitting equip load and stamina into different stats). It's gone from being treated like crap, to a lovable autistic middle child. As an autistic middle child, this game sucks!