Over-hated Games

I don't know if it's a bad idea per se (depending of the way it's done) but that's more of a visual novel thing than an action game.
Even when done well, it's something I never want to do ever again. I don't have the time for it anyway. This is someone who played Automata, and not the first game nor Drakengard in general.

people hate overwatch 1 for winning goty but they never know how peak it was, def deserved it
I didn't hate Overwatch at the time, but it was not my GOTY of 2016. That will always belong to Doom 4 (2016)
  • Oneechanbara Bikini Zombie Slayers - the game is a 6 out of 10. I still wouldn't pay $30 for it though. I literally got it for four bucks at a GameStop. The combat is actually fun and there's depth to it, but for a budget title obviously, the level design is lacking hard. The sequels that came afterward on HD (not Bikini Samurai Squad) are so much better than a lot of the games in the franchise. Z, Z2, and Origin have made all of the PS2 games, Wii, and the first 360 game obsolete.
  • Crysis 3 - This one mainly got a lot of hate from PC players and Yahtzee, but we got one of the best shooters ever from seventh generation, with the best gameplay. Yes, it's not as long as the first two games, but that's not exactly a bad thing. The campaign can still take you 7 to 10 hours to complete, and the levels are really expansive. More expansive than 2's levels, and the best type of upgrades throughout the entire franchise. This game is like a mix and match of the first two games, but done greatly. You can throw the second game in there as well, but Yahtzee actually likes that one. The PC players hatred went too hard on both of these sequels, because they were no longer exclusives and "dumbed down".
  • Bulletstorm - For a time, they were people hating or complaining how the multiplayer was different from your usual kill each other type gameplay. It goes for a more teamwork-based mechanic, where each team has to make the most creative kills. The multiplayer is still fun, and thankfully you can play it on the re-release editions from 8th generation consoles in pc. There are some people that cried about the campaign being too short, but it's the perfect way. The campaign is still about 8 hours, so you're not losing too much. Not to mention the high replay value in the skill system and all the different weapons, in the addition of New Game Plus in Full Clip Edition. Where you have the entire weapon wheel! People have eased off in this game since the middle of 8th generation, but back when it first launched there were certain people hating on this for no reason or feeling like it wasn't different enough.
  • Bayonetta 3 - Hear me out: I am not talking about professional critics. Most of them were surprisingly cool. I know the game is a contested sequel, but I am calling out people like PatStaresAt (and a good amount of other YT personalities) for crying for so long about the problems with the game, or making up bullshit. I do admit, certain gimmicky sections can outstay welcome or get annoying on repeat playthoughs, and story is definitely YMMV. I liked the story overall, but I can see why people don't like ending. The level design, could have been better, and a lot more could have been slimmed down. There is too much open space for many of the later levels, as this was supposed to be an open world game at one point. I know about this game's production trouble, yet it's not all bad. The combat is somewhat different, but familiar. The summons and the combo potential you can do with them, are amazing! Visually, the game is fine, but nowhere near as good as Bayonetta 2's visuals nor color palette. While Bayonetta 1 does have a unique enough color palette (with the old timey photo look), it's suffered from washed out 7th generation color palette too. It was just more colorful in comparison to those real is brown games at the time. Viola is love her or hate her. I like the character, but her gameplay needed some smoothing out, and she got a patch update to buff her and give her better Witch Time opportunity. Platinum at least listened and fixed their fuck up.
  • Street Fighter III and Dead Rising 3 got a lot of hate. More so the former when it first released. Here we have three games in the SF III timeline, that was mostly ignored, because "it didn't have MAI favorite character/waifu from II or the Alpha games!". Yes, I know SFIII didn't start off as an SF game, and there was production troubles, but that game tanked hard in the late 90s. Even with 3rd Strike, the reason people hated on the games, were because critics, most casuals, and SF fans claimed the graphics were "too dated" and Capcom was "behind the times". SFIII has aged better than all of the 3D games or 3D fighting games that have come out from that era a 1000 fold. The game didn't get appreciation until the Japanese players showed all the cool combos that could be pulled off during the early 2000s and Evo Moment #37.

  • Dead Rising 3 got hate from fans, because it's still is a XONE and PC exclusive. The game is great and arguably the best of the entire franchise. I don't blame fans exactly for being mad at the time, but some of them were going way too hard on the hatred. The hatred only disappeared due to the disaster that was and is Dead Rising 4. Most people like to pretend it does not exists, and that DR3 is the final game in the timeline.
  • Evil Within 2 - the game is love or hate it territory, but I've noticed the game divided the fans up. Most critics like the game, other than Yahtzee, but he hated on it because it was "too serious and not like the last game". Even though he was crapping on the first game a lot too. What makes the first game so special now? It relates to my question, because the people who hate on the second game the most tend to be people who wanted another RE4 or only just want Shinji at the helm.
  • The original Dead Space was over hated for a while. It was mainly a vocal minority, but it didn't stop them from shutting up about it. Yahtzee being the most vocal about it at the time. Even he realized how much of a dick was being about it in his review of DSR. Though he whined in a different direction claiming that the remake was "too easy" with its 0 gravity section. No one cares.

    I did notice that people hating on the game at the time, were either butt-hurt System Shock 2 fans, complaining that "it's just System Shock 2 in third person!", or how dare they copy Resident Evil 4 (that was mainly Yahtzee though). And I would ask: "That's bad thing becaussseeee?...." They usually wouldn't respond with anything other than a whatever, "We already have Bioshock!", or nothing at all.

    The irony is that Dead Space was supposed to be System Shock 3, but neither EA nor Visceral Games could get the rights. Thus, a new title had to be made. I give credit for EA at least trying a different and new franchise when they still somewhat cared. There is even more irony to what DS was originally supposed to be, now with the remake being even more like System Shock 2 now.
  • I'll give you another Capcom twofer: Resident Evil 5 & Devil May Cry 4. This is once again another vocal minority case, but haters were loud as hell. Both games got some hate from the Sony Fanboys at the time, because they were no longer going to be PS3 exclusives, when Sony revealed that $599 price tag, Capcom along with several other Japanese publishers and developers made their titles multi-platform, because they knew they wouldn't be able to make a good sale.

    Aside from the stereotypical African natives in RE5, the game got hated on by the vocal minority, because of the more actionized nature and the addition of co-op. The game is better in co-op obviously, but it's just okay decently good in single player. It's a nightmare when you're playing on the hardest difficulty doing a single player playthrough. It can be done, but there will be a lot of frustration. I will agree and say that not having the ability to aim and shoot at the same time, similar to RE4, has made the game already age poorly in that regard. Dead Space was already out of here prior and you can shoot and move at the same time. Another problem was the increase use of QTEs. I also have an agreement with, but if you play the ports on 8th generation consoles or modern hardware, there's an option to make the QTEs easier.

  • Devil May Cry 4 got a slightly bigger vocal minority hate, because of the change in protagonists. Most people wanted to play as Dante for the majority of his first HD outing, and not as some new kid on the block, Nero. I never had a problem with Nero, and while he have some light Dante aspects, he was still his own character. He was a definite need to change up, and a nice way to put a grappler character in a stylish action game. The only problem with him was that his combat could be too basic, if you didn't know his deeper mechanics, nor how to pull them off correctly. The game being rushed and the lazy backtracking everyone can agree on. Not to mention, there is a much point playing the seventh generation version of this game anymore. Everything comes up shallow in terms of bonus features and costumes. Especially compared to the third game and it's special edition. Even with all that, despite all the whining and complaining from the vocal minority, both games were at one point the best selling games in their respective franchise for a whole decade.
 
I've only played Automata where you the the option to sacrifice your save, does the first not give you the option? Thats so sick.

Nope, at least in the PS3/XBOX360 version of the game you CAN'T prevent your saves from being deleted.
 
Even when done well, it's something I never want to do ever again. I don't have the time for it anyway. This is someone who played Automata, and not the first game nor Drakengard in general.
I'd say that a New Game Plus giving a bonus ending or final boss is a nice bonus for those who really like the game to replay it.

Some arcade games are all about redoing the game under certain conditions to get to an extra final boss.
 
I'd say that a New Game Plus giving a bonus ending or final boss is a nice bonus for those who really like the game to replay it.
That's the thing, I don't. I respect Yoko Taro for doing his own thing, but I really don't agree with most of his game design philosophy.
Some arcade games are all about redoing the game under certain conditions to get to an extra final boss.
Those at least tend to be shorter than any Yoko Taro game.
 
Here's a more recent one that got barely any love and flopped in sales but is really good. This is from the same developer as American McGee's Scrapland, Castlevania: Lords of Shadow, Metroid Dread, etc.

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The pics for that game look pretty good.
I went ahead and tried to look it up on steam, and looks like its yet another epic exclusive.
Thats probably why it flopped initially.
 
Just realized Nier Automata bit this from Shadow lol.
That comes from Drakengard. Nier and Nier Automata are kinda sorta spin-offs of the Drakengard series. All three of the Drakengard games have multiple endings.
Nope, at least in the PS3/XBOX360 version of the game you CAN'T prevent your saves from being deleted.
You can, actually. Just back up the saves.
 
Samurai Warriors 5 gets way too much hate from the hardcore fan base and Sterling. I am not excusing Koei-Tecmo's bad DLC practices (SW5 doesn't even do it the worst), but the gameplay, art direction, and combat are great overall, and an evolution of 4's arcade gameplay. I appreciate the change up and smaller roster. I never play the entire roster of these games, and barely only reach a majority of the time. It doesn't excuse some of the move set clones of certain characters, but they at least get different super attacks or special skills.

Most general audiences would agree, as this game sold great, and is the best selling game in the franchise right now.

The older Samurai Warriors games aren't bad, but I find them too slow, and the more strategic elements don't do it for me. They feel like barely upgraded expansions from Dynasty Warriors 4.

The Brawler/Beat'emUp/Hack n' Slash genre is really over hated from the journalist and professional critics. Barring a few exceptions and some obvious "preaching to the choir" reviews, these fools don't know how to either play or learn the mechanics of a brawler. Not all brawlers are "button mashers". Yes, there were many that were quarter munchers in the 90s with one attack button, but that does not mean the entire genre should be thrown the acid pit! Plus, there are plenty of brawlers with an attack button and a jump button that have tons of combat depth and gives you multiple moves. I swear after 1999-2000, most video game critics had the biggest hate boners traditional 2D, 2.5D, or 3D brawlers. This is still a problem today, because most of these fuckers don't try, or expect the game to give them a blowjob so they can have easy time, and rush out a review. It seems like only the independent, most of YT critics, and brawling fans themselves are the only ones trust worthy to give out proper and accurate reviews.
 
That comes from Drakengard. Nier and Nier Automata are kinda sorta spin-offs of the Drakengard series. All three of the Drakengard games have multiple endings.

You can, actually. Just back up the saves.
backing up your saves doesn't stop the game from deleting them after the true ending.
 
DmC -Devil May Cry- included. That was a fabulous game to play.
When playing the Definitive Edition for me and most others.

Killer Is Dead got a lot of hate from critics, but the gameplay is still Grasshopper's best when it comes to hack n' slash. Rome Is A Dead Man might beat it in this department, but KiD has a much better visual presentation on the cel-shading.
 

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