Opinions of Soul Calibur 3 "Chronicles of The Sword" mode

DecoVsMyGPA

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damn I was playing the soul calibur series "rpg" modes and why the hell did they make this mode so ass, and then I found out that peoples opinions on it are different as fuck, so I'm curious to know what you guys think about it
 
i absolutely love this mode. it's one of the best modes that i've seen in a fighting game alongside the subspace emissary from brawl. i love coming up with characters to play in the story; its actually gotten me to try out other fighting styles and learn more about the game.
 
I really liked the idea--it's what got me to buy the game in the first place. But playing it, it felt really repetitive and rushed. I eventually got sick of some of the more frustrating fights and threw in the towel. I love good singleplayer modes in fighting games, and this one had a lot of potential, but it never really came together for me.
 
I really liked the idea--it's what got me to buy the game in the first place. But playing it, it felt really repetitive and rushed. I eventually got sick of some of the more frustrating fights and threw in the towel. I love good singleplayer modes in fighting games, and this one had a lot of potential, but it never really came together for me.
I found really weird, because they struck gold with weapon master formula, you had only to change somethings and make it fit the custom character idea and MAAAYBE expand the scope, but no they made you have to wait centuries in a tower defense-esque boring map, for taking 1 fight and brooooooooooo I would love this shit if I played it as a kid, but now damn.
 
Best story mode in the franchise, every Soul Cal is downhill from 3.
 
I absolutely loved the mode as a kid. I love character creators, I'd make up backstories for my characters and force myself to learn different character combat styles. Had a sort of 'party dynamic' in my head.

That said, I feel like it is probably one of those things that I loved as a kid, but if I went back I'd end up hating it. I remember even as a kid the load times and load frequency got really annoying.
 
I absolutely loved the mode as a kid. I love character creators, I'd make up backstories for my characters and force myself to learn different character combat styles. Had a sort of 'party dynamic' in my head.

That said, I feel like it is probably one of those things that I loved as a kid, but if I went back I'd end up hating it. I remember even as a kid the load times and load frequency got really annoying.
i've read that with a modded ps2 and internal hard drive, you can drop the load times down to next to nothing for nearly every ps2 game.
 
Weapon master mode on gc soul calibur 2 - spent many months unlocking everything and then I forgot this series existed after the third game
 
Meh, as beloved as Weapon Master mode is, Chronicles of the Sword is less tedious (ironic, given how, like you say, it's so slow). It's an excuse to go full XCOM with the custom characters and storm the castle with approximations of your friends. Probably could've scaled down to a more tile oriented turn based system, make things easier to control.

Also, as laclustre as Soulcalibur IV was, it at least let your custom character in on the basic Story mode (even got your own placeholder ending) don't why III didn't try that.
 
I think it's great
Back when fighting games was fun and creative with all those different modes. And not just had shiti online grind like every modern fighting game now
 
It was ambitious to say the least, but bogged down by major issues in it's fighting system.
( No amount of gimmicks can make the fighting in that game feel fun. )

With an overview map and RTS like gameplay, I can appreciate the attempt at it's alternate history, but given that you fight with RNG at times where damage is unavoidable, there should be some kind of healing item or universal health regeneration outside of combat.
It seriously softlocks you in certain missions and I'm pretty sure I only finished the game through sheer luck alone.
 
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