damn I was playing the soul calibur series "rpg" modes and why the hell did they make this mode so ass, and then I found out that peoples opinions on it are different as fuck, so I'm curious to know what you guys think about it
I found really weird, because they struck gold with weapon master formula, you had only to change somethings and make it fit the custom character idea and MAAAYBE expand the scope, but no they made you have to wait centuries in a tower defense-esque boring map, for taking 1 fight and brooooooooooo I would love this shit if I played it as a kid, but now damn.I really liked the idea--it's what got me to buy the game in the first place. But playing it, it felt really repetitive and rushed. I eventually got sick of some of the more frustrating fights and threw in the towel. I love good singleplayer modes in fighting games, and this one had a lot of potential, but it never really came together for me.
i've read that with a modded ps2 and internal hard drive, you can drop the load times down to next to nothing for nearly every ps2 game.I absolutely loved the mode as a kid. I love character creators, I'd make up backstories for my characters and force myself to learn different character combat styles. Had a sort of 'party dynamic' in my head.
That said, I feel like it is probably one of those things that I loved as a kid, but if I went back I'd end up hating it. I remember even as a kid the load times and load frequency got really annoying.