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I have a silly beat em up game I keep slowly building on. The problem is that I keep rebuilding it. Not, like, the characters themselves or the narrative plan or anything, so much as originally it was a little 2D game, but then I converted it to 3D thinking it would be easier to do all the beat em up stuff, and I started building a whole 3D game setup in Unity, with a bunch of levels and additional things.
Coming back to it (while avoiding finishing my dissertation, oops), I decided that actually 2D would probably be easier than 3D, because I'm not competent in the type of 3D modeling using for character and animation modelling, and I don't particularly want to build those skills. So I went back to 2D, and at the same time switch engines to Godot because it seemed simpler and more catered to 2D game design... Then I decided I wanted to update the 2D pixel assets I had previously been making. It's starting to feel a bit like Theseus' video game hahaha
Anyone else also struggling with just rebuilding games instead of finishing them?
Coming back to it (while avoiding finishing my dissertation, oops), I decided that actually 2D would probably be easier than 3D, because I'm not competent in the type of 3D modeling using for character and animation modelling, and I don't particularly want to build those skills. So I went back to 2D, and at the same time switch engines to Godot because it seemed simpler and more catered to 2D game design... Then I decided I wanted to update the 2D pixel assets I had previously been making. It's starting to feel a bit like Theseus' video game hahaha
Anyone else also struggling with just rebuilding games instead of finishing them?