Old video game trope you like and miss?

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Some games had elements we don't really see today: namely the blinking character or enemy upon damage, palette changing when a boss gets more hurt or even something as simple as a Game Over after defeating the final boss.
 
I really like the "old save bonus" trope
https://tvtropes.org/pmwiki/pmwiki.php/Main/OldSaveBonus
Especially when they give you costumes from others games in a franchise for example having a save from Atelier firis gives you the costume of Sophie in that game for Sophie 2.
Sadly I haven't seen a lot of modern games rewarding you for having the others games
 
Standard editions having feelies because there was only a standard edition. Games that came with fold-out maps, or like those Genesis RPGs that came with hintbooks. That one Infocom game that came with a creepy face
s-l1200.jpg
 
I really like the "old save bonus" trope
https://tvtropes.org/pmwiki/pmwiki.php/Main/OldSaveBonus
Especially when they give you costumes from others games in a franchise for example having a save from Atelier firis gives you the costume of Sophie in that game for Sophie 2.
Sadly I haven't seen a lot of modern games rewarding you for having the others games
These are more "modern" but I agree that it's nice to give something to the buyers of an older game.

But I feel that sometimes they make you overpowered right at the beginning of the game.

Cheat codes. Now they just make you pay for that cool skin.
DLCs and Achievements killed in-game cheats altogether as I heard.
 
Cheat codes. Now they just make you pay for that cool skin.
WEait a second, I need to add onto this. I didn't have any kind of internet or gaming magazine subscription as a kid, so I always got my cheat codes from friends written on some notebook paper. And it felt like unlocking some deep secret in games that I felt I knew like the back of my hand. It wasn't just the skins and the god mode. It was the feeling I got, like learning something new about someone you've known for years.

Idk ted talk over
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These are more "modern" but I agree that it's nice to give something to the buyers of an older game.

But I feel that sometimes they make you overpowered right at the beginning of the game.


DLCs and Achievements killed in-game cheats altogether as I heard.
Maybe horse armor wasn't so bad :(
 
It may sound like a conspiracy but apparently Counter Strike Global Offensive with skins was also made to stop CS: Source players from making modded client skin for their game by forcing to buy official skins for the weapons.

Maybe horse armor wasn't so bad :(
No, we should've stopped them already.

aVYE9BK_700b.jpg
 
I miss shenanigans like interrupting a whole match by running away from the ref as he tries to show you a red card, not continuing the game until he has actually cornered you, which I think happened in PC Fútbol. Something like that just wouldn't exist today.
 
I really like the "old save bonus" trope
https://tvtropes.org/pmwiki/pmwiki.php/Main/OldSaveBonus
Especially when they give you costumes from others games in a franchise for example having a save from Atelier firis gives you the costume of Sophie in that game for Sophie 2.
Sadly I haven't seen a lot of modern games rewarding you for having the others games

Bayonetta 3 is the only game I can think of that uses it
You unlock the main weapon from 1 and 2
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I miss characters shutting the hell up outside of cutscenes

Creative camera angles

Cheats especially UNLOCK EVERYWHERE

Getting codes to unlock stuff if you finish the game a certain way

Games having their own cool website

Special pre rendered cutscenes for those key moments of the story

Stuff thats near impossibile to find or figure out alone

New games having shocking and twisted themes instead of just more photo realistic violence
 
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Tank Controls.
I unironically think it makes horror games better.

The over-the-shoulder ”turret controls” are an evolution but I don’t like that perspective very much in general.
 
Tank Controls.
I unironically think it makes horror games better.

The over-the-shoulder ”turret controls” are an evolution but I don’t like that perspective very much in general.
It made actual sense in the firsts episodes yeah.

The over the shoulder view genuinely ruined some ennemies like the Licker...
 
It made actual sense in the firsts episodes yeah.

The over the shoulder view genuinely ruined some ennemies like the Licker...
Like in that it was too close, or?
I think RE2make is one of the better example of it just from a gameplay perspective, because the game is still dark and claustrophobic at many times which gives it a different but still good horror vibe, imo.

But tank controls with fixed camera angles has that cool dreamlike feel in that can’t be replicated!
 
It kills the atmosphere, no more cinematography
The lack of music too..
Like in that it was too close, or?
I think RE2make is one of the better example of it just from a gameplay perspective, because the game is still dark and claustrophobic at many times which gives it a different but still good horror vibe, imo.

But tank controls with fixed camera angles has that cool dreamlike feel in that can’t be replicated!
This video summarised well

Just ignore the intro.

Also we got robbed in the west
 
Humorous little details in apparently serious games, like the ambulance in old Madden games.
The already mentioned in game cheats, specially the kind that changes the graphics, like giving you a weird camera angle, like the fish eye view or seeing just the polygons, similar to vector graphics, etc.
 
The terminals in the early FPS games like Marathon. Reading through them to understand the story was a good way to balance out all the massive slaughter you were doing.
immagine_2025-01-27_233512790.png
immagine_2025-01-27_233950687.png

I fucking love the Marathon series (also holy shit the timeline, you don't wanna know the timeline).
 
Can we substitute "Trope" for "Business Model"?

  • Shipping a game complete. (patch culture can eat my shorts)
    Unlockables
    • sans grind and micro economies/transaction).
  • Risky/out-there/innovative concepts with support (marketing and development) and a budget
  • Instruction manuals instead of tutorials
  • Add-ons as proper "Expansions" instead of piecemeal "DLC"
    • and the subsequent changing of the nomenclature to describe the former)

I miss anything, lol?
 

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