Some games had elements we don't really see today: namely the blinking character or enemy upon damage, palette changing when a boss gets more hurt or even something as simple as a Game Over after defeating the final boss.
These are more "modern" but I agree that it's nice to give something to the buyers of an older game.I really like the "old save bonus" trope
https://tvtropes.org/pmwiki/pmwiki.php/Main/OldSaveBonus
Especially when they give you costumes from others games in a franchise for example having a save from Atelier firis gives you the costume of Sophie in that game for Sophie 2.
Sadly I haven't seen a lot of modern games rewarding you for having the others games
DLCs and Achievements killed in-game cheats altogether as I heard.Cheat codes. Now they just make you pay for that cool skin.
WEait a second, I need to add onto this. I didn't have any kind of internet or gaming magazine subscription as a kid, so I always got my cheat codes from friends written on some notebook paper. And it felt like unlocking some deep secret in games that I felt I knew like the back of my hand. It wasn't just the skins and the god mode. It was the feeling I got, like learning something new about someone you've known for years.Cheat codes. Now they just make you pay for that cool skin.
Maybe horse armor wasn't so badThese are more "modern" but I agree that it's nice to give something to the buyers of an older game.
But I feel that sometimes they make you overpowered right at the beginning of the game.
DLCs and Achievements killed in-game cheats altogether as I heard.
No, we should've stopped them already.Maybe horse armor wasn't so bad![]()
I really like the "old save bonus" trope
https://tvtropes.org/pmwiki/pmwiki.php/Main/OldSaveBonus
Especially when they give you costumes from others games in a franchise for example having a save from Atelier firis gives you the costume of Sophie in that game for Sophie 2.
Sadly I haven't seen a lot of modern games rewarding you for having the others games
Tank Controls.
I unironically think it makes horror games better.
The over-the-shoulder ”turret controls” are an evolution but I don’t like that perspective very much in general.
I love you
It made actual sense in the firsts episodes yeah.Tank Controls.
I unironically think it makes horror games better.
The over-the-shoulder ”turret controls” are an evolution but I don’t like that perspective very much in general.
It made actual sense in the firsts episodes yeah.
The over the shoulder view genuinely ruined some ennemies like the Licker...
Like in that it was too close, or?It made actual sense in the firsts episodes yeah.
The over the shoulder view genuinely ruined some ennemies like the Licker...
It kills the atmosphere, no more cinematography
The lack of music too..
This video summarised wellLike in that it was too close, or?
I think RE2make is one of the better example of it just from a gameplay perspective, because the game is still dark and claustrophobic at many times which gives it a different but still good horror vibe, imo.
But tank controls with fixed camera angles has that cool dreamlike feel in that can’t be replicated!
This video summarised well
Just ignore the intro.
Also we got robbed in the west
It depends of the genre imo but I do miss some of them.Scoring for points. I just think it's kinda of neat.
GOD I miss manuals, a good one really made a difference, like Twisted Metal Black's which was stylized as a journal of one of the characters.Instruction manuals instead of tutorials