Old games that you wish had a save feature?

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The Little Fella in your CD-ROM Drive
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So, what would later become common in gaming was once a novelty: the save feature wasn’t always present for games that probably really needed it. Thank goodness for save states, but this is an issue that can make certain games WAAAAAYYY harder.
1760975648493.png

For me, the poster child of this is Super Mario Bros. 3. It’s honestly TOO BIG to not have a save feature, and the thought of genuinely doing the game all in one go is exhausting. Not due to length, but due to the split decisions and such the whole way through. I guarantee, most horrible memories of parents turning the system off because they thought you’d left it on accident involved this game.
 
Man I remember as a kid I need to wake earlier to beat this game to cover all the stage and always on two players but I am th one who control them that tank level are notorious but I really love I wish they bring back that airship ship and tanks army they are pretty good.
 
Honestly tons of Sega Genesis games because I couldn't always finish games in one sitting but I would want to finish them. The game bothered me the most is X-Men 2: Clone Wars on Sega Genesis due to its 3rd level that is boring bothersome shit that you wouldn't wanna play again, yet just because I love me beloved Gambit a lot I would always play until 2nd level and turn the game off lol. Too bad it didn't even have a password system.

The other game is Chakan: The Forever Man on Sega Genesis. It's "hard" because you likely to die from falling to abyss of instant death lol and I was too curious to learn how to game ends and shit and the game doesn't even have password system SMH.
 
As for my Save State

Mostly the longer games on Famicom I forgot that game because is in Japanese but man it was hard and pretty lost the day and night is the one I confused and

also Puss in boots all the around the world in 80 days (this shit games needs a emulator fuck the day limit)
 
NES Rygar has neither save nor password available.

I had to leave the NES on for several days while I went to school.
 
So, what would later become common in gaming was once a novelty: the save feature wasn’t always present for games that probably really needed it. Thank goodness for save states, but this is an issue that can make certain games WAAAAAYYY harder.
View attachment 120758
For me, the poster child of this is Super Mario Bros. 3. It’s honestly TOO BIG to not have a save feature, and the thought of genuinely doing the game all in one go is exhausting. Not due to length, but due to the split decisions and such the whole way through. I guarantee, most horrible memories of parents turning the system off because they thought you’d left it on accident involved this game.
Super Mario Advance 4 (basically the port of the All-Star version of SMB3) has saves.
 
Super Mario Advance 4 (basically the port of the All-Star version of SMB3) has saves.
And, yeah, the All Stars version has it. All ports of the NES game have it too. I’m talking the original release here, and I still maintain what I said: it’s a great but tough ride to finish on original hardware.
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Honestly tons of Sega Genesis games because I couldn't always finish games in one sitting but I would want to finish them. The game bothered me the most is X-Men 2: Clone Wars on Sega Genesis due to its 3rd level that is boring bothersome shit that you wouldn't wanna play again, yet just because I love me beloved Gambit a lot I would always play until 2nd level and turn the game off lol. Too bad it didn't even have a password system.

The other game is Chakan: The Forever Man on Sega Genesis. It's "hard" because you likely to die from falling to abyss of instant death lol and I was too curious to learn how to game ends and shit and the game doesn't even have password system SMH.
Oh yeah! The Genesis has a bunch of genuinely hard games without any way to save your progress. Some games really become brutal marathons with this, as they’re long and also don’t have reliable ways to get lives.

Konami was the king of that nonsense. Rocket Knight Adventures, Castlevania Bloodlines, and Contra Hard Corps are all insanely tough games that force you to retry from the beginning every time you play. They can be truly brutal challenges.


Oh, and on the subject of brutal challenges with no way to save…
1760978454775.jpeg
 
The original River City Ransom, 32 CHARACTERS PER PLAYABLE CHARACTER WTF!? Fortunately the GBA port has saves and passwords
 
So, what would later become common in gaming was once a novelty: the save feature wasn’t always present for games that probably really needed it. Thank goodness for save states, but this is an issue that can make certain games WAAAAAYYY harder.
View attachment 120758
For me, the poster child of this is Super Mario Bros. 3. It’s honestly TOO BIG to not have a save feature, and the thought of genuinely doing the game all in one go is exhausting. Not due to length, but due to the split decisions and such the whole way through. I guarantee, most horrible memories of parents turning the system off because they thought you’d left it on accident involved this game.
i mean, you can warp to the final world 8 using two warp whistles that you can get both in WORLD 1
so you can technically beat the game in about 20 minutes on NES lol.
i remember back on NES i just did like, world 2, cool, next time i played i warped to world 3 and cleared it.
that way you can sorta progress each world without playing the entire game lol.
 
Super Mario Bros. 3 is absolutely correct. I can't think of any example that even comes close. It was just way too ambitious for a tiny NES cart lol. That being said, I recently spent 4 hours playing through the entire game in one sitting. Not bad for someone who hadn't touched the game in over a decade. It was a good way to spend an evening.
 
And, yeah, the All Stars version has it. All ports of the NES game have it too. I’m talking the original release here, and I still maintain what I said: it’s a great but tough ride to finish on original hardware.
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Oh yeah! The Genesis has a bunch of genuinely hard games without any way to save your progress. Some games really become brutal marathons with this, as they’re long and also don’t have reliable ways to get lives.

Konami was the king of that nonsense. Rocket Knight Adventures, Castlevania Bloodlines, and Contra Hard Corps are all insanely tough games that force you to retry from the beginning every time you play. They can be truly brutal challenges.


Oh, and on the subject of brutal challenges with no way to save…
View attachment 120768
I like "Magician Lord", but MAN is it tough. It's one of those "short, but BRUTAL" games.
 
Blaster Master 1 on NES has NO saves, its pretty long of a game and especially if you had that dreaded console rebooting itself or it froze up (like a LOT of NES games did back then)
about 4-5 hours to complete (according to internet)

Bionic commando was decently long if i recall, much moving around the area maps and such.

there's a old game MC kids, that just like mario bros 3 was lengthy and no saves BUT ALSO required finding secrets in some levels to even BEAT the game.
there's no warps, cheats, or level select or etc, it looks like it's about a 2 hour game IF you SPEEDRUN it.
 
The first Panzer Dragoon, it´s too hard (the international release had extra difficulty) and has no saves, had to beat it using the invincible cheat.
 
Metroid's western release. If Zelda 1&2 had saves then why Metroid was devoid on it unlike its Famicom release?
 
The first Panzer Dragoon, it´s too hard (the international release had extra difficulty) and has no saves, had to beat it using the invincible cheat.
Was wondering if it was just me! I’ve heard some people describe it as easy, but I can’t get past level 6. I’ve only ever made it there on a few runs. But the game is short enough that I trust that the both of us will be able to do it legitimately in due time!
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Metroid's western release. If Zelda 1&2 had saves then why Metroid was devoid on it unlike its Famicom release?
This. And, yeah, I have no idea. The amount of codes we got from the password saves they implemented are cool, but it’s not worth it practically to lose the ability to save in such a maze-like and brutal game.
 
Was wondering if it was just me! I’ve heard some people describe it as easy, but I can’t get past level 6. I’ve only ever made it there on a few runs. But the game is short enough that I trust that the both of us will be able to do it legitimately in due time!
Post automatically merged:


This. And, yeah, I have no idea. The amount of codes we got from the password saves they implemented are cool, but it’s not worth it practically to lose the ability to save in such a maze-like and brutal game.
In my case I always struggle with the Episode 4´s boss, I hate that bastard ::koishigun
 
The first Panzer Dragoon, it´s too hard (the international release had extra difficulty) and has no saves, had to beat it using the invincible cheat.
Panzer Dragoon is hard yeah, I've barely managed to beat it on the Saturn emulator.

I'm wondering why they made it harder in the western release.

This. And, yeah, I have no idea. The amount of codes we got from the password saves they implemented are cool, but it’s not worth it practically to lose the ability to save in such a maze-like and brutal game.
At least we can "engage Ridley, motherhecker" and do the Justin Bailey ones.

Kid Icarus was the same way iirc. Given the amount of grinding both games can need depending on the situation, this would've been a great thing.
At least it had the excuse of being short (7 levels counting three dungeons).
 
In my case I always struggle with the Episode 4´s boss, I hate that bastard ::koishigun
The one in the tunnel, right? That fight is pain, but you need to aim for his arms and mash like hell. I’ve found more consistent results with a Saturn arcade stick, thanks to the buttons being easier to mash.
 

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