Octopus Rants: BioWare; Part Deux

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I recently unleashed my limiters and talked about great BioWare games (behold) in an effort to stop my vicious cycle of feeling bad about the state the company is in now. Originally I wanted to go over just about every game as I have in fact played them all, but I was trying to keep the article more light and casual than my usual output; plus, I can only unleash so much unhinged rant on an unsuspecting audience. Well, now you're probably ‘suspecting’ so I don't feel bad about it anymore. It may have been for the best actually, since now I can spend more time talking about the last three games left in more detail, and they are some of the ones that I think deserve the most detail.

So part deux, the revenge; the one where we talk about Knights of the goddamn Old Republic, and Baldur’s Gate 1 and 2.

Before we begin, I'm going to ask you guys a question; as much as I've been trying to avoid negativity in these articles as that was entirely the point of them, I also can't entirely deny the bad stuff that BioWare has famously put out in the last…decade.

I could make a final conclusion to these articles with a third or fourth part, and I see no other way to close it out then with the counterbalance to ‘happy BioWare fanboy Octopus'; ‘deranged BioWare fanboy Octopus'. I could put out a dedicated article just tearing into Andromeda, and maybe Inquisition (Veilguard I think would be excluded on the fact that it came out last year and is of course not even approaching retro); I'd love to do one on Anthem, but it was such a colossal mistake that you can't even play it anymore. It's also not retro either, so there's that. I say ‘tearing into’ meaning ‘I’ll give it a fair shake, except on the things that are terrible’ of course, as I'm a reasonable BioWare lunatic. My shackles would be fully removed, and I think it could be entertaining. It would also be cathartic I think for me, the final last hurrah before I let go of the doomposting for good and finally just move on. After that, I'll be like Kate Winslet from the epic masterpiece Titanic at the end; letting go of the memory of when BioWare was good.

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You see, BioWare is the necklace that I'm letting drop into the water, and- wait, wouldn’t they be Jack in this analogy? Or maybe they'd be the Titanic…I really didn't think this analogy through.

Anyway, the point is: I've accepted that BioWare is gone, and one last explosion of criticism could finally exorcise me of the harrowed wight that EA has perpetually bound to this plane, twisted into a conflagration of torment through terrible dev practises and unholy crunch time. Each whip cracked across its scarred, mottled back by Andrew Wilson foretells the shrieking dirge its spectral form weeps out, and after enough time it vomits forth a terrible game in one of its own beloved franchises.

Let me know if you guys want that.

Where was I? Oh right; KOTOR, baby.

Knights of the Old Republic; What More Do You Want?

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KOTOR, I think, is BioWare's most well rounded game and therefore one of its objective best. It has everything down to a perfect tee; the amazing characters, the great verisimilitude in its world, and the signature BioWare ‘fine enough’ gameplay they were known for at this point in their career. The worldbuilding may of course be aided by the fact that it’s in an established setting already, being of course a licensed Star Wars game. But on that front, they smartly decided to explore an era of the unfathomable and impenetrable Star Wars expanded universe lore that had been little explored at that time; the titular era of the Old Republic, set a very long time before any of the events of the movies.

You play as a custom character, choosing from one of three starting classes; a scoundrel, a soldier, or a scout with each giving a variety of different mechanical effects. The game is based on third edition Dungeons and Dragons, most likely drawing some amount of inspiration from the Wizards of the Coast’s official Star Wars Role-Playing Game out at the time which was a d20 based Star Wars game. I think it takes more broadly from the initial Dungeons and Dragons rules however, as many of the identifiably unique things about the Star Wars Role-Playing Game are absent in this. Being a third edition game, the differences between the classes is based on their skill choices, and their feat progression. It’s a cute little system, and has just enough depth to it to keep you interested; assuming you’re into d20 based systems, at least. It extends even into the combat itself with attacks resolved by a hidden digital die roll against opponents defence values.

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If only Malak rolled a 17 here, man. He would have definitely gotten you then.

You start the game waking up on the Endar Spire, a starship currently in the transitional period between ‘intact’ and ‘exploding’. This starts a series of events that sees you journey across a Sith-controlled city, participate in a surprisingly entertaining swoopbike racing tournament, meet a verifiable smorgasbord of the usual alien races, become a jedi, romance and/or corrupt a fellow jedi to the dark side, fight a rancor in a dirty sewer, find some macguffins, get trapped playing space-blackjack for hours on end and decommission countless droids and hapless mercenaries, Sith troopers and whatever else gets in the way of you, your teenage Twi’lek scoundrel and her faithful walking carpet muscle.

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Maybe I was the only one getting trapped playing pazaak for hours. I don’t think Mission or Zaalbaar mind, though.

Speaking of companions, this game has some of the best and greatest in the company's history. Who can forget the murderous and deranged assassin droid, HK-47; his detached sassiness, descriptive dislike for organics and the constantly hilarious fact he’s obligated by his programming to call you master is legendary.

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He’s also terrifyingly lethal, but he’s just so funny you often forget that.

Even some of the more lowkey in personality, such as the Mandolorian mercenary Canderous Ordo (this was before a lot of their history and design was influenced by the TV show) and famous Kaidan-prototype Carth Onassi, still manage to be memorable and engaging and without delving into too much ‘fanservice’ that I think BioWare starting leaning towards later in their career. You can also get a lesbian jedi cat-girl girlfriend in the game if you’re into that (the first gay romance option for BioWare, even if they still felt they had to tread carefully in that department; both L words are unspoken, and there is no physical ‘culmination’ shown in the game) because this game just has everything; what else could you ask for?

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She doing anything for you?

Speaking of romances, I kind of miss this era of the BioWare when they were more lowkey and optional. Don’t get me wrong, I appreciate a good romance arc like anyone else, but I appreciate how in this and in Baldur’s Gate 2 (more on that later of course) you actually have to work for them, and they aren’t designed to be an integral part of the character arc or experience for your options. They’re not as simple as just talking to them after every story mission and saying the top-left option on the dialogue wheel every time it pops up like Mass Effect nearly turned into.

The combat is in real time, but you can tactically pause to assign commands to you and your current companion. You can program as many commands as you want at any given time, and they will be completed in the order that you assign them. I’d say in general the game favours melee over ranged combat due a variety of mechanical reasons, but there’s still some fun ranged weapons to play around with. Once you become a jedi, of course the best weapon becomes your lightsaber. You can choose to use a single blade, or dual wield them, and they even took inspiration from a certain fan favourite from Phantom Menace and let you use the classic dual-bladed saber. If I were to say one complaint about KOTOR, I would say it's the sudden shift once you enter into the jedi half of the game. If you were a ranged character who focused primarily into using blasters, as some people would easily gravitate towards (myself included my first playthrough way back when), suddenly it's like your previous feat investments and levels are now useless, and you’re now living a different life. It’s very thematic, but not the best gameplay effect. I’m not quite sure what the compromise here would be, maybe letting you swap between sabers and blasters dynamically or somehow having your previous feats still have an impact?

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Ah, the classic ‘kinda bad even for their time’ BioWare graphics. It’s like a fine wine.

If someone were to ask me what the ‘definitive’ example of a BioWare game is, I would probably say KOTOR. It’s the best of all their strengths with relatively few apparent weaknesses, and I think most importantly is this; it’s their single greatest narrative accomplishment. Mass Effect is amazing for its unique world and lore and to me is their greatest example of that side of BioWare, but the actual narrative as it unfolds across each game is only just good enough to get you to engage with said worldbuilding, and there’s little in the way of dramatic reveals and complicated storytelling. That’s what KOTOR has, along with an actually memorable villain with Sith Lord Darth Malak. I mentioned previously how BioWare’s strengths have never really been memorable villains with, to me, only three standouts; one being Malak, and the next two being both in the Baldur’s Gate series.

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Maybe the key is just having some impractical but really cool headpiece to make a villain. Saren? No face thing. Malak? Weird face thing. It makes you think…

Let’s talk about the space elephant in the room, and probably the most famous part of KOTOR; like I alluded to in my Jade Empire section of the first part of this rant series, KOTOR has the single greatest twist in gaming history. It’s famous even for people who have likely never touched the game, it’s just that good. Like I also said in Jade Empire, it follows the formula for how to do the perfect twist. It’s been right in front of you the whole time through, filled with tiny inconspicuous foreshadowing you never even noticed because you just never had the right context or knowledge to put it together. Then when it drops, everything makes sense, and you’re both dumbfounded as to how you couldn’t have noticed it and hopefully hyped as hell of how cool it is. And it’s hype as hell, trust me.

Play KOTOR, basically.

Baldur’s Gate 1 and 2; What Else Needs to Be Said?

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Gaze upon the faces of beauty.
Yeah, I played the hell out of the Baldur’s Gate series; big surprise, I know. I’d say like most that the second game is my personal favourite, but the first is an absolute classic in its own right. They were made by people who clearly greatly enjoy the tabletop source material, and carries much of the company's greatest strengths. I discovered them at just the right time in my life, just as I was reading the AD&D manual front to back like I said in my last D&D article, without ever having played it or really having the capability to have understood the rules at the time. I never got a chance to play first edition AD&D, but I have played second edition AD&D (what a confusing mess, thanks TSR) both in tabletop form and through playing Baldur’s Gate as it uses the second edition ruleset. I watched my dad as he installed it on the ol’ computer, and as he made his character and tried to explain how it all worked to me I knew I was going to be hooked even as a…maybe 10 year old? I’m not too sure, but it had to have been around that time frame. His character? A mage, as Father Octopus is based.

The first game starts off as any great fantasy epic should; killing rats in the basement of an inn that’s ‘as clean as an elven arse’.

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Winthrop and that voice line are so burned into my memory that I hear its distant echo in my dreams.

Then, following normal fantasy protocol, you’re slowly launched into a lengthy epic involving tainted iron, more than a little bit of sibling rivalries, the fate of dead gods, a lot of cults, apocalyptic scenarios, scheming thieves guilds and assassins, the OP Cowled Wizards of Amn, charming side tangents and meanderings, a whole castle’s worth of trolls and slimes to clear out, a notable examples of how to properly handle party members who are certifiably insane (I’m looking at you, Xzar) and enough charm to successfully woo even the frigid heart of a frost elemental. And, of course, it all comes down to the most important element; the miniature giant space hamster.

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Boo is the key to all of this, as well as the most constantly repeated BioWare memes. Go for the, ey- yeah, you know it already.

It has some of the company's best and most memorable characters to me, and that’s a very hard category to stand in given every other BioWare series. It’s testament to Baldur’s Gate though that even in a world of Garrus’s, Morrigan’s and Mordin’s that I still remember Imoen, Yoshimo, Aerie and Viconia and especially Edwin.

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Love this guy. He’s a great example of how to integrate and write an evil character (he’s Lawful Evil by D&D alignment) into a party of other moral bends and have it work.

Speaking of companions; Baldur's Gate 2 was the first game the company put out that had romances. You could woo a varied amount of characters, from the very recently widowed Jaheira (sorry, Khalid) to a wingless flying elf (it makes sense) to the only male romance option for a female Gorion's Ward, Anomen, the knight in shining armour.

I especially remember the villains of the games, as like I said above they are two of the best the company has created. In the first game, you encounter Sarevok very early in your adventure to a very subversive outcome involving the character you assumed would be your Gandalf for the rest of the game. He’s mean, profoundly Chaotic Evil, and has some wicked sense of style.

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It’s definitely all the spikes; they’re a strong statement of Chaotic Evil energy.

I don’t want to give away any real story spoilers or details, but suffice to say by the course of the game he turns into a well fleshed out and memorable villain. The first game captures the feeling of a tabletop game campaign more than any of its competition to me, complete with some meandering narrative and side tangents. In the first game, a significant part of the early game is clearing out a castle filled with trolls and other nasties before the GM remembers “oh yeah, right I had a plot” and sets things into motion. I wouldn’t have it any other way, honestly. It just really nails that adventure story vibe.

Sarevok would have, I think, hit the number one BioWare villain spot if it wasn’t for the next game, Baldur’s Gate 2: Shadow of Amn’s Jon Irenicus.

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This ****ing dude. A villain that you just love to hate.

He’s equal parts tragic, maniacal and poetic all at once. I particularly enjoy how, even though you can learn some surprising things about him, that he never becomes sympathetic, or humanized which is a trap many weaker villains have fallen into. You can maybe understand why he did some of the things he did, but through and through he is profoundly cruel and evil and rightfully deserves everything that happens.

The second game also has one of the greatest gaming expansions put into physical form on this plane; Throne of Bhaal. It is an astounding followup to the main game, and I don’t want to say anymore particular details since you should just go play it, dude.

The gameplay is that classic CRPG style that you either love or hate, with little room in between. You either enjoy spending 5 minutes of every 15 minutes re-upping your Bless, Haste, Aid, Protection Against Evil, Armour of Faith, Mirror Image, Stoneskin, Spell Shield, Spell Trap if you’re nasty, and Remove Fear spells on your party, and only some of that I’m exaggerating. There’s also the classic ‘save scumming is mandatory rule’, as save scumming is mandatory as the games are very hard the first time through if you’re not sure what to expect in the next quest. If you’re into that shit though, then this is the place to go.

The games are both rather easy to break, which is definitely something I got really into. If you know what you’re doing, you can easily turn the combat into a mere afterthought. Here’s one tip; take really any of the mage multi-classes, but especially the kensei/mage.

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The face of fear, and the destroyer of THAC0 calculations. He is death, and he is bloodstained shrieks in the night as he mauls you with like 10+ attacks per round hasted.

In Conclusion; Everything Has To End Eventually

There you go, that’s every BioWare game that I’ve played surmised in rant form. I hope you learned something today, and hopefully it wasn’t just my bizarre idiosyncrasies. Like the title of the section says, sometimes you just have to accept that your once favourite game company has gone away like the love of a wild summer, and move on.

Well, that’s nearly every BioWare game I’ve ever played…and I’m not referring to that potential Andromeda-centric article.

Some of you may have noticed another large chunk missing from any article claiming to be musings on every major BioWare game, and I have not forgotten. I am of course referring to Shattered Steel, everyone’s favourite BioWare game.

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Jokes aside, it’s actually pretty good considering it’s their first game.

Of course, I’m actually talking about the real evolution of their Baldur’s Gate games that made the jump into fancy 3D graphics; Neverwinter Nights. The reason it’s unmentioned until now? Why, I’m going to do an article on it, of course; it’s a great game that’s often overlooked compared to the company's other games, and important in a few ways. So, wait for that, anyone who’s down with Neverwinter Nights.

Until next time; and let me know if anyone actually wants to see me go nuts on Andromeda. I think it would be a good time for everyone, except for Andromeda.
 

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But yeah, I agree about the 'too much negativity on the internet' thing, but it's mostly just human nature I think. It was really hard to find an unbiased non-professional Veilguard review when it came out that wasn't just "new game bad" or some silly surface level "dei ruined woke" stuff. At least with Veilguard I can confirm that many of the actual non bandwagon talking points are largely true.

To be fair, there were some equally disingenuous reviews from the mainstream gaming press. Like the guy who gave Veilguard a 95% review and claimed it was a "return to form" to Origins. There are some questionable actors on that side. Their whole profession is to give unbiased reviews and not to shill out to their industry friends, or a game that shares their values or to the corporations that give them ad revenue.

It all speaks to how polarized gaming discourse has become. A positive or negative review is essentially meaningless nowadays because you don't know what agenda the reviewer is trying to push.
 
I don't think any of the people here asking for me to savage Andromeda or Veilguard are doing it out of some desire to just to see someone be mean to the game
Yeah it’s all fun and games for me. I removed myself from the cycle of negativity a long time ago. I laugh at veilguard from a distance, but andromeda did sting a bit as I went in with massive expectations. Thankfully it doesn’t interfere with the original trilogy at all so no worries in the grand scheme of things. Some lighthearted retrospective would be fun!
 
The annoyance for me comes from people with no attachment or care for something wanting to see someone dig into something purely because the internet has some sort of consensus that the thing in question is ok to dig into.

It just comes off as disrespectful and ultimately pointless to me. Won't get into the whole "way too much negativity and not enoigh time to devote to nonsense like bandwagon hating on things you don't even care about" rant cause its pretty pointless on the internet but yea. Its the pretending to care, pretending to be mad about something they have no actual opinion on because they're detached from it and haven't played it anyways.
It's not pretending anything, its simply funny to see people pointing the obvious sometimes. Also big reason these games are beloved is because of their writing and direction, so saying people can't judge it because they haven't played isn't fair.


Also honestly Origins is the only game I like in the series.
 
To be fair, there were some equally disingenuous reviews from the mainstream gaming press.
Oh yeah, that's why I was specifying 'non-professional' reviews. I'm not normally one to get big into the whole 'paid reviews' rabbit hole (it absolutely does happen of course, famously demonstrated with Jeff Gerstman and his GameSpot Kane And Lynch 2 review debacle) but it was pretty obvious with Veilguard. Like 90% of the major professional reviews mentioned specifically the same phrase 'return to form' verbatim in the first sentence so it shows up in the thumbnail/google preview text.

but andromeda did sting a bit as I went in with massive expectations
You and me both, buddy.
 
I guess I'm the only one who enjoys the trilogy ::biggrin they all have their pros and cons and yes Origins is the best one, but I think overall all 3 are pretty solid. I haven't played Veilguard yet, so we'll see if I still works for me ::eyebrows
 
I guess I'm the only one who enjoys the trilogy ::biggrin they all have their pros and cons and yes Origins is the best one, but I think overall all 3 are pretty solid. I haven't played Veilguard yet, so we'll see if I still works for me ::eyebrows
I've softened on Inquisition over time; I wouldn't say I like it, but I don't group it in the same category as Andromeda anymore at least.
 
It's not pretending anything, its simply funny to see people pointing the obvious sometimes. Also big reason these games are beloved is because of their writing and direction, so saying people can't judge it because they haven't played isn't fair.
The exact mentality I expect online tbh. What's obvious about it? Its obvious that the internet has been full of people with a very specific lens or view of modern Bioware who were begging for this game to be bad upon release, but that's about it. When I talk to people who played it people seem pretty mixed on it, the only people who act like it was some sort of given that it was bad or that the game itself just so obviously bad are the people who have no real attachment to the subject or just wanna grift online.
To be fair, there were some equally disingenuous reviews from the mainstream gaming press. Like the guy who gave Veilguard a 95% review and claimed it was a "return to form" to Origins. There are some questionable actors on that side. Their whole profession is to give unbiased reviews and not to shill out to their industry friends, or a game that shares their values or to the corporations that give them ad revenue.

It all speaks to how polarized gaming discourse has become. A positive or negative review is essentially meaningless nowadays because you don't know what agenda the reviewer is trying to push.
See this is why the talk about journalism feels pointless. Why are we even engaging with a dying medium if this is how we feel about it to begin with? For as long as I can remember this has been the primary way most people engage with reviews. "Oh its a game I dislike or feel biased against and it got a decent/high score, clearly I can't trust them because there is the potential for bias and I just don't trust them" or "Oh it's a game I think is brilliant and it didn't get a score as high as I think it deserved, clearly it's because this doesn't serve *insert agenda here*".

And it's funny because we do have examples of outlets like Giant Bomb cropping up BECAUSE of paid controversies so it isn't like the potential for worry is unfounded, but I also have to wonder why people continue to care in any capacity as these outlets steadily lose their relevancy in the age of the influencer. You go to any discussion online about outlet reviews or even the comments section of the reviews themselves and no one seems happy to be there, nor does anyone seem to even be there in good faith.

So why bother? Does it really matter that Veilguard got an 82 on metacritic? Is that score coupled with The Game Awards not including Veilguard in ANY categories aside from accessibility really proof of some kind of foul play? EA came out in the wake of the layoffs and poor sales by saying "clearly gamers want more live service mechanics in their games" so it's clear that the people at the top don't share an agenda with both the people who hate modern Bioware and the people who liked the game.

People just happen to disagree on things, as wild as it sounds. It is so tiring that for as long as I've tried following games online it is just an endless sea of people indirectly admitting that they only really care about outlets when they confirm their bias, even if that bias is informed by not even playing the game yet. When confronted about their disdain it's just vague stuff like "you don't know what agenda the reviewer is trying to push". Like come on man, people tend to wear their hearts on their sleeves if they're approaching it from a place of malice either way.

You can look at a video like Act Man's on Veilguard and witness someone who clearly just grifts and has little to no understanding for what he is playing and probably did not even get past the prologue judging from the gameplay clips he shows. He plays all the usual talking points and comes to the lamest, least interesting conclusion that is only useful to someone who wants to hate the game, not hear an actual opinion on it. Then look at someone like Skillup who was absolutely merciless when slagging the game, but at least clearly had a lot of passion and knowledge for what he was talking about. I can agree and disagree with various points to various degrees and actually have a discussion based around the opinions provided. After looking up some reviews from professional outlets (I don't follow any so until tonight I hadn't read any coverage) I honestly really enjoyed PCGamer and while I thought the IGN review was fairly reasonable, I much preferred the opinion piece from Matt Purslow for IGN that talked about how odd certain aspects of the storytelling and writing were and how it is clear that certain creative decisions were made with onboarding potential new fans and sanding down the edges (not outright removing, just toning down) of things like in-universe racism and inner-party conflict.

If I had to cite a review I felt was a bit vapid or overly-positive I'd go with Eurogamer. It didn't feel disingenuous, but it also didn't feel like it was being written by someone who is looking for the same things in an RPG that fans of old Bioware or CRPGs in general are looking for. That's still a perspective worth hearing of course but it's certainly not a review I'd have read and gone "oh man clearly Bioware is fucking back baby" because my taste differs too much from the reviewer.

All that to say that I fail to see some greater bias from sources that actually matter (no I do not count pure slop clickbait outlets like Gamerant as sacred). Both in how the game scored, how the game was received within the industry and how the game sold fail to really give me any indication there was some kind of foul play involved. Any insistence that there must be some agenda feels like tinfoil hat stuff at best.

You can go into DA fan communities and see both brand new players and established fans talking about the game and debating if a lot of the supposed lore inconsistencies are even that big of a deal on top of if the game is good or not. There's genuine discussion to be had thanks to the time gap and new region being explored but instead of any of that we have people with minimal knowledge of the game just assuming it's all blasphemous through secondhand opinions of people who probably suffer from their own biases.

Veilguard feels like a controversial and divisive game, not an outright good or bad one on some objective level. Even in my least charitable reading of the game though I struggle to see how anyone could justify rating it below a 6 or 7 when viewing it in a more objective lens. Part of that is why I view numbers as dumb as hell to begin with, but clearly the numbers are great for driving engagement because they get people who hate and distrust these outlets talking about them all the time. Ultimately I view it as good. Not great, but good.

All this to say I do not understand why so many people are desperate to be angry over this kind of stuff. Even if I did hate Veilguard I just struggle to see any value in dancing on the ashes, especially if I didn't give much of a damn about the studio's output. Andromeda was mid, Anthem was a dope idea executed sloppily that didn't get the chance to redeem itself like Destiny did (though I still think Anthem is decent and plays like a dream, much like launch Destiny lol).

The industry is constantly giving us so many villains to root against that rooting against creatives for daring to make a game we personally dislike feels weird to me, ultimately. Talk about the shit you dislike, be passionate! Just feels like we're making it weirdly personal due to some underlying agenda when we get as mean spirited as we tend to get over stuff like this.

I'll end it here though, I've definitely yapped enough. Apologies for the derail Octopus, the article was dope.
 
Apologies for the derail Octopus, the article was dope.
It's all good, it's all very good discussion points.

I just struggle to see any value in dancing on the ashes
Pretty much what I've come to realise, and why I posted so much in these articles. Like I said in this one, I'm Kate Winslet letting go of the necklace or Jack or the Titanic or whatever. I just started playing Mass Effect 3 an hour ago (just finished 2 tonight) and it's just cozy man.
 
The exact mentality I expect online tbh. What's obvious about it? Its obvious that the internet has been full of people with a very specific lens or view of modern Bioware who were begging for this game to be bad upon release, but that's about it. When I talk to people who played it people seem pretty mixed on it, the only people who act like it was some sort of given that it was bad or that the game itself just so obviously bad are the people who have no real attachment to the subject or just wanna grift online.
The awful writing? The bland and overly safe direction? If you honestly think everyone that didn't bought the game has some sort of personal vendetta against bioware I honestly don't know what to say. It's a story focused RPG, obviously most people won't bother buying it if the writing and characters look unappealing. There may be a small percentage who thought it looked decent and bought it anyway, great. But to deduce from this that the game is some sort underrated gem is nonsense.

Also bioware is not the small guy nor creative, they are the very definition of corporate and sanitized, but whatever.
 
The awful writing? The bland and overly safe direction? If you honestly think everyone that didn't bought the game has some sort of personal vendetta against bioware I honestly don't know what to say. It's a story focused RPG, obviously most people won't bother buying it if the writing and characters look unappealing. There may be a small percentage who thought it looked decent and bought it anyway, great. But to deduce from this that the game is some sort underrated gem is nonsense.

Also bioware is not the small guy nor creative, they are the very definition of corporate and sanitized, but whatever.
I'm honestly impressed you managed to be this bad at reading. I definitely admit I'm an overly verbose doofus but come on now this is the opposite of my general sentiments on the subject or at least is the opposite of what I tried to express.

I more or less outright say that I value discourse, understand why some people dislike it, want to see more discourse from people who have engaged with the material meaningfully, think that the game's biggest issue is sanding out the edges and going in an overly safe direction. I never really spoke ill of people who just didn't wanna buy the game (I didn't even buy it and don't plan to; I borrowed it from a friend).

It isn't so much about viewing Bioware as the small guy but just respecting creatives the same way I respect consumers. You have every right to view the company on the whole as corporate or sanitized but I just struggle to not think of the individuals who work on these projects. I have friends who have worked on some of the games I'd consider some of my biggest disappointments (Andromeda being one of them, I had a friend on the multiplayer design team and the QA team) and I have personally started working on my own stuff recently. Maybe I'm overly sentimental or empathetic and I can certainly respect anyone who thinks of my view on things that way.

I just know that on many of these projects there are countless people working to make the best thing they can. It doesn't absolve them of sin if it comes out trash, it doesn't mean we can't thrash something or use it as the butt of a joke. It just means that I personally prefer when the people thrashing it or making it the butt of a joke at least engaged with it or care about the thing personally, rather than having minimal attachment and shitting on it from afar because it suits their bias for something to fail.

Hope that clears things up, cheers.
 
I'm honestly impressed you managed to be this bad at reading. I definitely admit I'm an overly verbose doofus but come on now this is the opposite of my general sentiments on the subject or at least is the opposite of what I tried to express.

I more or less outright say that I value discourse, understand why some people dislike it, want to see more discourse from people who have engaged with the material meaningfully, think that the game's biggest issue is sanding out the edges and going in an overly safe direction. I never really spoke ill of people who just didn't wanna buy the game (I didn't even buy it and don't plan to; I borrowed it from a friend).

It isn't so much about viewing Bioware as the small guy but just respecting creatives the same way I respect consumers. You have every right to view the company on the whole as corporate or sanitized but I just struggle to not think of the individuals who work on these projects. I have friends who have worked on some of the games I'd consider some of my biggest disappointments (Andromeda being one of them, I had a friend on the multiplayer design team and the QA team) and I have personally started working on my own stuff recently. Maybe I'm overly sentimental or empathetic and I can certainly respect anyone who thinks of my view on things that way.

I just know that on many of these projects there are countless people working to make the best thing they can. It doesn't absolve them of sin if it comes out trash, it doesn't mean we can't thrash something or use it as the butt of a joke. It just means that I personally prefer when the people thrashing it or making it the butt of a joke at least engaged with it or care about the thing personally, rather than having minimal attachment and shitting on it from afar because it suits their bias for something to fail.

Hope that clears things up, cheers.
Well, it was 2 AM and I was drinking... But fair enough.
 

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