Octopus Rants: BioWare; Part Deux

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I recently unleashed my limiters and talked about great BioWare games (behold) in an effort to stop my vicious cycle of feeling bad about the state the company is in now. Originally I wanted to go over just about every game as I have in fact played them all, but I was trying to keep the article more light and casual than my usual output; plus, I can only unleash so much unhinged rant on an unsuspecting audience. Well, now you're probably ‘suspecting’ so I don't feel bad about it anymore. It may have been for the best actually, since now I can spend more time talking about the last three games left in more detail, and they are some of the ones that I think deserve the most detail.

So part deux, the revenge; the one where we talk about Knights of the goddamn Old Republic, and Baldur’s Gate 1 and 2.

Before we begin, I'm going to ask you guys a question; as much as I've been trying to avoid negativity in these articles as that was entirely the point of them, I also can't entirely deny the bad stuff that BioWare has famously put out in the last…decade.

I could make a final conclusion to these articles with a third or fourth part, and I see no other way to close it out then with the counterbalance to ‘happy BioWare fanboy Octopus'; ‘deranged BioWare fanboy Octopus'. I could put out a dedicated article just tearing into Andromeda, and maybe Inquisition (Veilguard I think would be excluded on the fact that it came out last year and is of course not even approaching retro); I'd love to do one on Anthem, but it was such a colossal mistake that you can't even play it anymore. It's also not retro either, so there's that. I say ‘tearing into’ meaning ‘I’ll give it a fair shake, except on the things that are terrible’ of course, as I'm a reasonable BioWare lunatic. My shackles would be fully removed, and I think it could be entertaining. It would also be cathartic I think for me, the final last hurrah before I let go of the doomposting for good and finally just move on. After that, I'll be like Kate Winslet from the epic masterpiece Titanic at the end; letting go of the memory of when BioWare was good.

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You see, BioWare is the necklace that I'm letting drop into the water, and- wait, wouldn’t they be Jack in this analogy? Or maybe they'd be the Titanic…I really didn't think this analogy through.

Anyway, the point is: I've accepted that BioWare is gone, and one last explosion of criticism could finally exorcise me of the harrowed wight that EA has perpetually bound to this plane, twisted into a conflagration of torment through terrible dev practises and unholy crunch time. Each whip cracked across its scarred, mottled back by Andrew Wilson foretells the shrieking dirge its spectral form weeps out, and after enough time it vomits forth a terrible game in one of its own beloved franchises.

Let me know if you guys want that.

Where was I? Oh right; KOTOR, baby.

Knights of the Old Republic; What More Do You Want?

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KOTOR, I think, is BioWare's most well rounded game and therefore one of its objective best. It has everything down to a perfect tee; the amazing characters, the great verisimilitude in its world, and the signature BioWare ‘fine enough’ gameplay they were known for at this point in their career. The worldbuilding may of course be aided by the fact that it’s in an established setting already, being of course a licensed Star Wars game. But on that front, they smartly decided to explore an era of the unfathomable and impenetrable Star Wars expanded universe lore that had been little explored at that time; the titular era of the Old Republic, set a very long time before any of the events of the movies.

You play as a custom character, choosing from one of three starting classes; a scoundrel, a soldier, or a scout with each giving a variety of different mechanical effects. The game is based on third edition Dungeons and Dragons, most likely drawing some amount of inspiration from the Wizards of the Coast’s official Star Wars Role-Playing Game out at the time which was a d20 based Star Wars game. I think it takes more broadly from the initial Dungeons and Dragons rules however, as many of the identifiably unique things about the Star Wars Role-Playing Game are absent in this. Being a third edition game, the differences between the classes is based on their skill choices, and their feat progression. It’s a cute little system, and has just enough depth to it to keep you interested; assuming you’re into d20 based systems, at least. It extends even into the combat itself with attacks resolved by a hidden digital die roll against opponents defence values.

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If only Malak rolled a 17 here, man. He would have definitely gotten you then.

You start the game waking up on the Endar Spire, a starship currently in the transitional period between ‘intact’ and ‘exploding’. This starts a series of events that sees you journey across a Sith-controlled city, participate in a surprisingly entertaining swoopbike racing tournament, meet a verifiable smorgasbord of the usual alien races, become a jedi, romance and/or corrupt a fellow jedi to the dark side, fight a rancor in a dirty sewer, find some macguffins, get trapped playing space-blackjack for hours on end and decommission countless droids and hapless mercenaries, Sith troopers and whatever else gets in the way of you, your teenage Twi’lek scoundrel and her faithful walking carpet muscle.

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Maybe I was the only one getting trapped playing pazaak for hours. I don’t think Mission or Zaalbaar mind, though.

Speaking of companions, this game has some of the best and greatest in the company's history. Who can forget the murderous and deranged assassin droid, HK-47; his detached sassiness, descriptive dislike for organics and the constantly hilarious fact he’s obligated by his programming to call you master is legendary.

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He’s also terrifyingly lethal, but he’s just so funny you often forget that.

Even some of the more lowkey in personality, such as the Mandolorian mercenary Canderous Ordo (this was before a lot of their history and design was influenced by the TV show) and famous Kaidan-prototype Carth Onassi, still manage to be memorable and engaging and without delving into too much ‘fanservice’ that I think BioWare starting leaning towards later in their career. You can also get a lesbian jedi cat-girl girlfriend in the game if you’re into that (the first gay romance option for BioWare, even if they still felt they had to tread carefully in that department; both L words are unspoken, and there is no physical ‘culmination’ shown in the game) because this game just has everything; what else could you ask for?

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She doing anything for you?

Speaking of romances, I kind of miss this era of the BioWare when they were more lowkey and optional. Don’t get me wrong, I appreciate a good romance arc like anyone else, but I appreciate how in this and in Baldur’s Gate 2 (more on that later of course) you actually have to work for them, and they aren’t designed to be an integral part of the character arc or experience for your options. They’re not as simple as just talking to them after every story mission and saying the top-left option on the dialogue wheel every time it pops up like Mass Effect nearly turned into.

The combat is in real time, but you can tactically pause to assign commands to you and your current companion. You can program as many commands as you want at any given time, and they will be completed in the order that you assign them. I’d say in general the game favours melee over ranged combat due a variety of mechanical reasons, but there’s still some fun ranged weapons to play around with. Once you become a jedi, of course the best weapon becomes your lightsaber. You can choose to use a single blade, or dual wield them, and they even took inspiration from a certain fan favourite from Phantom Menace and let you use the classic dual-bladed saber. If I were to say one complaint about KOTOR, I would say it's the sudden shift once you enter into the jedi half of the game. If you were a ranged character who focused primarily into using blasters, as some people would easily gravitate towards (myself included my first playthrough way back when), suddenly it's like your previous feat investments and levels are now useless, and you’re now living a different life. It’s very thematic, but not the best gameplay effect. I’m not quite sure what the compromise here would be, maybe letting you swap between sabers and blasters dynamically or somehow having your previous feats still have an impact?

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Ah, the classic ‘kinda bad even for their time’ BioWare graphics. It’s like a fine wine.

If someone were to ask me what the ‘definitive’ example of a BioWare game is, I would probably say KOTOR. It’s the best of all their strengths with relatively few apparent weaknesses, and I think most importantly is this; it’s their single greatest narrative accomplishment. Mass Effect is amazing for its unique world and lore and to me is their greatest example of that side of BioWare, but the actual narrative as it unfolds across each game is only just good enough to get you to engage with said worldbuilding, and there’s little in the way of dramatic reveals and complicated storytelling. That’s what KOTOR has, along with an actually memorable villain with Sith Lord Darth Malak. I mentioned previously how BioWare’s strengths have never really been memorable villains with, to me, only three standouts; one being Malak, and the next two being both in the Baldur’s Gate series.

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Maybe the key is just having some impractical but really cool headpiece to make a villain. Saren? No face thing. Malak? Weird face thing. It makes you think…

Let’s talk about the space elephant in the room, and probably the most famous part of KOTOR; like I alluded to in my Jade Empire section of the first part of this rant series, KOTOR has the single greatest twist in gaming history. It’s famous even for people who have likely never touched the game, it’s just that good. Like I also said in Jade Empire, it follows the formula for how to do the perfect twist. It’s been right in front of you the whole time through, filled with tiny inconspicuous foreshadowing you never even noticed because you just never had the right context or knowledge to put it together. Then when it drops, everything makes sense, and you’re both dumbfounded as to how you couldn’t have noticed it and hopefully hyped as hell of how cool it is. And it’s hype as hell, trust me.

Play KOTOR, basically.

Baldur’s Gate 1 and 2; What Else Needs to Be Said?

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Gaze upon the faces of beauty.
Yeah, I played the hell out of the Baldur’s Gate series; big surprise, I know. I’d say like most that the second game is my personal favourite, but the first is an absolute classic in its own right. They were made by people who clearly greatly enjoy the tabletop source material, and carries much of the company's greatest strengths. I discovered them at just the right time in my life, just as I was reading the AD&D manual front to back like I said in my last D&D article, without ever having played it or really having the capability to have understood the rules at the time. I never got a chance to play first edition AD&D, but I have played second edition AD&D (what a confusing mess, thanks TSR) both in tabletop form and through playing Baldur’s Gate as it uses the second edition ruleset. I watched my dad as he installed it on the ol’ computer, and as he made his character and tried to explain how it all worked to me I knew I was going to be hooked even as a…maybe 10 year old? I’m not too sure, but it had to have been around that time frame. His character? A mage, as Father Octopus is based.

The first game starts off as any great fantasy epic should; killing rats in the basement of an inn that’s ‘as clean as an elven arse’.

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Winthrop and that voice line are so burned into my memory that I hear its distant echo in my dreams.

Then, following normal fantasy protocol, you’re slowly launched into a lengthy epic involving tainted iron, more than a little bit of sibling rivalries, the fate of dead gods, a lot of cults, apocalyptic scenarios, scheming thieves guilds and assassins, the OP Cowled Wizards of Amn, charming side tangents and meanderings, a whole castle’s worth of trolls and slimes to clear out, a notable examples of how to properly handle party members who are certifiably insane (I’m looking at you, Xzar) and enough charm to successfully woo even the frigid heart of a frost elemental. And, of course, it all comes down to the most important element; the miniature giant space hamster.

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Boo is the key to all of this, as well as the most constantly repeated BioWare memes. Go for the, ey- yeah, you know it already.

It has some of the company's best and most memorable characters to me, and that’s a very hard category to stand in given every other BioWare series. It’s testament to Baldur’s Gate though that even in a world of Garrus’s, Morrigan’s and Mordin’s that I still remember Imoen, Yoshimo, Aerie and Viconia and especially Edwin.

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Love this guy. He’s a great example of how to integrate and write an evil character (he’s Lawful Evil by D&D alignment) into a party of other moral bends and have it work.

Speaking of companions; Baldur's Gate 2 was the first game the company put out that had romances. You could woo a varied amount of characters, from the very recently widowed Jaheira (sorry, Khalid) to a wingless flying elf (it makes sense) to the only male romance option for a female Gorion's Ward, Anomen, the knight in shining armour.

I especially remember the villains of the games, as like I said above they are two of the best the company has created. In the first game, you encounter Sarevok very early in your adventure to a very subversive outcome involving the character you assumed would be your Gandalf for the rest of the game. He’s mean, profoundly Chaotic Evil, and has some wicked sense of style.

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It’s definitely all the spikes; they’re a strong statement of Chaotic Evil energy.

I don’t want to give away any real story spoilers or details, but suffice to say by the course of the game he turns into a well fleshed out and memorable villain. The first game captures the feeling of a tabletop game campaign more than any of its competition to me, complete with some meandering narrative and side tangents. In the first game, a significant part of the early game is clearing out a castle filled with trolls and other nasties before the GM remembers “oh yeah, right I had a plot” and sets things into motion. I wouldn’t have it any other way, honestly. It just really nails that adventure story vibe.

Sarevok would have, I think, hit the number one BioWare villain spot if it wasn’t for the next game, Baldur’s Gate 2: Shadow of Amn’s Jon Irenicus.

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This ****ing dude. A villain that you just love to hate.

He’s equal parts tragic, maniacal and poetic all at once. I particularly enjoy how, even though you can learn some surprising things about him, that he never becomes sympathetic, or humanized which is a trap many weaker villains have fallen into. You can maybe understand why he did some of the things he did, but through and through he is profoundly cruel and evil and rightfully deserves everything that happens.

The second game also has one of the greatest gaming expansions put into physical form on this plane; Throne of Bhaal. It is an astounding followup to the main game, and I don’t want to say anymore particular details since you should just go play it, dude.

The gameplay is that classic CRPG style that you either love or hate, with little room in between. You either enjoy spending 5 minutes of every 15 minutes re-upping your Bless, Haste, Aid, Protection Against Evil, Armour of Faith, Mirror Image, Stoneskin, Spell Shield, Spell Trap if you’re nasty, and Remove Fear spells on your party, and only some of that I’m exaggerating. There’s also the classic ‘save scumming is mandatory rule’, as save scumming is mandatory as the games are very hard the first time through if you’re not sure what to expect in the next quest. If you’re into that shit though, then this is the place to go.

The games are both rather easy to break, which is definitely something I got really into. If you know what you’re doing, you can easily turn the combat into a mere afterthought. Here’s one tip; take really any of the mage multi-classes, but especially the kensei/mage.

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The face of fear, and the destroyer of THAC0 calculations. He is death, and he is bloodstained shrieks in the night as he mauls you with like 10+ attacks per round hasted.

In Conclusion; Everything Has To End Eventually

There you go, that’s every BioWare game that I’ve played surmised in rant form. I hope you learned something today, and hopefully it wasn’t just my bizarre idiosyncrasies. Like the title of the section says, sometimes you just have to accept that your once favourite game company has gone away like the love of a wild summer, and move on.

Well, that’s nearly every BioWare game I’ve ever played…and I’m not referring to that potential Andromeda-centric article.

Some of you may have noticed another large chunk missing from any article claiming to be musings on every major BioWare game, and I have not forgotten. I am of course referring to Shattered Steel, everyone’s favourite BioWare game.

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Jokes aside, it’s actually pretty good considering it’s their first game.

Of course, I’m actually talking about the real evolution of their Baldur’s Gate games that made the jump into fancy 3D graphics; Neverwinter Nights. The reason it’s unmentioned until now? Why, I’m going to do an article on it, of course; it’s a great game that’s often overlooked compared to the company's other games, and important in a few ways. So, wait for that, anyone who’s down with Neverwinter Nights.

Until next time; and let me know if anyone actually wants to see me go nuts on Andromeda. I think it would be a good time for everyone, except for Andromeda.
 

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I don't know man, but i have seen so many studios i love die, i am kinda jaded to it at this point (Maxis and Bullfrog still stings though...)

::bigboss I will miss Bioware.

Looking forward to the Neverwinter Nights article, its a very fun game.
 
Lunatic rants in a gaming forum? Who would do such a thing? (don't look at the Final Fantasy thread ?)

But seriously, I would love to read the modern Bioware rant. I haven't made my way through their more recent output and now I'm afraid to do so.
 
I want to see you go nuts on Veilguard :]
Outside of it being only a few months old, there's also the unfortunate issue of me not being able to easily capture any images from it as there's no way my maybe-mid-range-4-years-ago Acer could run that thing; I've been playing it on console.

I can't deny I would love to, though; maybe it could make sense as a forum post or something.

Looking forward to the Neverwinter Nights article, its a very fun game.
It has some issues, but overall is great and never quite gets it's due in the BioWare franchise line-up. I'm still working away at it, it's of course a pretty long game so the biggest hurdle is just playing through everything.

But seriously, I would love to read the modern Bioware rant.
That's two votes right now; I don't really have a ballpark for how many until I do it, and honestly I'm probably just going to do the Andromeda article anyways as it's gotten me all giddy.
 
It has some issues, but overall is great and never quite gets it's due in the BioWare franchise line-up. I'm still working away at it, it's of course a pretty long game so the biggest hurdle is just playing through everything.

Neverwinter Nights is less of a game and more of a toolset to create digital D&D campaigns. It is truly an amazing piece of tech and the sheer number of games built with it is astounding. I want to delve into some of the better community made campaigns with a group of friends, but I haven't found the right group to do so.

Having said that, it is clear that most of the development time was invested into getting the multiplayer aspect of the game working and not the single player campaign. While there are some memorable moments, the campaign and characters aren't quite up to snuff with Bioware's usual high standard.

I did find Neverwinter Nights 2 campaign to be more robust and single player friendly. But that one is a hired gun job by Obsidian.
 
Summarized it very nicely there. I'm a bit of an outlier in that 95% of my playtime of Neverwinter Nights is the single player experience; even for back then my internet was bad. I'll talk about the multiplayer in the article, of course. The fact theres still running MMO-like RP servers running to this day is wild.
 
Summarized it very nicely there. I'm a bit of an outlier in that 95% of my playtime of Neverwinter Nights is the single player experience; even for back then my internet was bad. I'll talk about the multiplayer in the article, of course. The fact theres still running MMO-like RP servers running to this day is wild.

Yeah, same here. I didn't play it when it came out and finding someone interested in playing Neverwinter Nights online nowadays is difficult unless you are willing to go with total strangers online. I might try to go do that someday, as it seems like the full potential of the game isn't realized until you play the multiplayer version.
 
Nicely done! You summed up how good KOTOR is better than I ever could.

I’ll add the part I respect the most about BioWare - how ballsy they were to make the setting in KOTOR. Can you imagine, in the year 2025, pitching to an executive “we got the rights to one of the biggest IPs in the entire world and we want the story to take place thousands of years before the movie with zero recognizable events and zero recognizable characters”

No Darth Vader? No Luke? No Obi wan?

Nope! And the characters created for the old republic have become the recognizable characters that get put into new Star Wars media these days.
 
Nicely done! You summed up how good KOTOR is better than I ever could.

I’ll add the part I respect the most about BioWare - how ballsy they were to make the setting in KOTOR. Can you imagine, in the year 2025, pitching to an executive “we got the rights to one of the biggest IPs in the entire world and we want the story to take place thousands of years before the movie with zero recognizable events and zero recognizable characters”

No Darth Vader? No Luke? No Obi wan?

Nope! And the characters created for the old republic have become the recognizable characters that get put into new Star Wars media these days.

That was before Star Wars was the dark, distended sac of pus it is now under the ownership of Disney.
 
Nicely done! You summed up how good KOTOR is better than I ever could
Why thank you, I tried my best.

And the characters created for the old republic have become the recognizable characters that get put into new Star Wars media these days.
It's very true, it was very strange and surreal when I first saw Malak and his master show up in TOR, though I hear it was to some very mixed results. Never really played the MMO though, whenever I think I want to give it a go I can't get over the fact that I don't like MMOs.
 
That was before Star Wars was the dark, distended sac of pus it is now under the ownership of Disney.
Yeah haven’t enjoyed too much out of the Disney Star Wars era. Visions LOOKS cool but I haven’t actually tried it
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Why thank you, I tried my best.


It's very true, it was very strange and surreal when I first saw Malak and his master show up in TOR, though I hear it was to some very mixed results. Never really played the MMO though, whenever I think I want to give it a go I can't get over the fact that I don't like MMOs.
Not a fan of MMO gameplay either. I got the jist of the story through reviewers and other means. It didn’t blow me away, wish we got KOTOR 3 instead!

I’d also like to put a vote in for a modern BioWare rant Mr @Octopus
 
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I haven't played it either, but I know it takes a giant dump on the existing Dragon Age lore and for that alone it deserves scorn.
This is such a funny comment for so many reasons. I'll just let you stay cynical lol

Game does a decent amount to warrant people liking or disliking it but "takes a giant dump on the lore" is something I have read about every Dragon Age sequel since the original and in a lot of ways the claims feel a bit exaggerated imo.
I wouldn't know, I never played it.
Neither have most people who rip it apart or want to see it ripped apart online.
 
Its a good game lol.
You can think what you want of it, I'm not going to attack anyone who likes a game I don't or anything like that it's all subjective. Ms.Octopus actually enjoys it too, for what it's worth. By "tearing into" something, I'm comedically exaggerating it; I'm going to actually look at why Andromeda or Veilguard don't work and if there's something I actually think that worked I'll give it credit.
 
This is such a funny comment for so many reasons. I'll just let you stay cynical lol

Game does a decent amount to warrant people liking or disliking it but "takes a giant dump on the lore" is something I have read about every Dragon Age sequel since the original and in a lot of ways the claims feel a bit exaggerated imo.

Neither have most people who rip it apart or want to see it ripped apart online.

To be fair I haven't fully played the Dragon Age sequels, so there is a chance that they would receive a similar amount of scorn. But diminishing an argument because many people share online is kind of silly as well.

But a game that decides to recontextualize every single moment in the lore and diminish the importance and agency of the characters in the older games is in fact "taking a huge dump on the lore".
 
To be fair I haven't fully played the Dragon Age sequels, so there is a chance that they would receive a similar amount of scorn. But diminishing an argument because many people share online is kind of silly as well.
Can confirm that spoiler tag unfortunately, it is one of the strangest moves the game takes in the storyline.
 
You can think what you want of it, I'm not going to attack anyone who likes a game I don't or anything like that it's all subjective. Ms.Octopus actually enjoys it too, for what it's worth. By "tearing into" something, I'm comedically exaggerating it; I'm going to actually look at why Andromeda or Veilguard don't work and if there's something I actually think that worked I'll give it credit.
My issue is never with people who dislike something tearing into it. I've certainly dug into games that disappointed me with all the theatrics in the world and enjoyed watching others do the same even when I disagree. The annoyance for me comes from people with no attachment or care for something wanting to see someone dig into something purely because the internet has some sort of consensus that the thing in question is ok to dig into.

It just comes off as disrespectful and ultimately pointless to me. Won't get into the whole "way too much negativity and not enoigh time to devote to nonsense like bandwagon hating on things you don't even care about" rant cause its pretty pointless on the internet but yea. Its the pretending to care, pretending to be mad about something they have no actual opinion on because they're detached from it and haven't played it anyways.

Fwiw I haven't played Inquisition and I actually think 2 is heavily flawed but overhated so that's the energy I'm comin to it with.
 
My issue is never with people who dislike something tearing into it. I've certainly dug into games that disappointed me with all the theatrics in the world and enjoyed watching others do the same even when I disagree. The annoyance for me comes from people with no attachment or care for something wanting to see someone dig into something purely because the internet has some sort of consensus that the thing in question is ok to dig into.

I 100% agree with that statement. I have been swayed by the internet discourse before and I try to confirm any of the claims with my own eyes before making an opinion. In this case, I'm just reacting to how Veilguard's story affected Origins, the game I have an attachment to.
 
My issue is never with people who dislike something tearing into it. I've certainly dug into games that disappointed me with all the theatrics in the world and enjoyed watching others do the same even when I disagree. The annoyance for me comes from people with no attachment or care for something wanting to see someone dig into something purely because the internet has some sort of consensus that the thing in question is ok to dig into.

It just comes off as disrespectful and ultimately pointless to me. Won't get into the whole "way too much negativity and not enoigh time to devote to nonsense like bandwagon hating on things you don't even care about" rant cause its pretty pointless on the internet but yea. Its the pretending to care, pretending to be mad about something they have no actual opinion on because they're detached from it and haven't played it anyways.

Fwiw I haven't played Inquisition and I actually think 2 is heavily flawed but overhated so that's the energy I'm comin to it with.
Fair points all around, but especially 2 being overhated; I'll defend that game to the death if need be. It may be my favourite game in the series depending on what day of the week you ask me.

But yeah, I agree about the 'too much negativity on the internet' thing, but it's mostly just human nature I think. It was really hard to find an unbiased non-professional Veilguard review when it came out that wasn't just "new game bad" or some silly surface level "dei ruined woke" stuff. At least with Veilguard I can confirm that many of the actual non bandwagon talking points are largely true.

I don't think any of the people here asking for me to savage Andromeda or Veilguard are doing it out of some desire to just to see someone be mean to the game, to be fair. I think they just want some entertaining content, I'm assuming at least. It's different I think when what they're asking for is someone actually going through why the game is bad instead of just surface level stuff and doom/shitposting stuff, as again I'm not just going to dunk on them for no reason.
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and I try to confirm any of the claims with my own eyes
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