- Joined
- May 30, 2025
- Messages
- 1,382
- Level up in
- 1118 posts
- Reaction score
- 2,709
- Points
- 3,477
Sure, the "vibe" that the artist intentionally expressed in their artworks for the aim to make people feel that vibe is one of the hardest art forms to create especially because due to the way how people have so much genetic differences one thing may make them feel different emotions that may not be similar as what others feel. People are guided by their emotions therefore vibe is a main thing that can sell the game or prevent it from being sold. When the game has no vibe people can't feel an emotion towards it and therefore will judge it by logical aspect of the game. In which it is the way some people will like games due to logical aspects when some others won't even care about how technically the game is good when the vibe doesn't exist or they cannot vibe with the game. For example the most easiest vibe for a game to have is realistic graphics and it's why graphics alone can sell a game and thus can make PC Master Race™ people feel like they didn't waste tons of money to buy a super computer lol.I think "vibe" is, in its best usage, the emergent property of all the artistic and gameplay choices as one vertical slice of experience. Of course, that doesn't necessarily narrow down the identity of the "vibe" fully. It remains up to interpretation but I nonetheless enjoy when people thoughtfully unpack how it makes them feel. I'm okay with the murky waters of perception and opinion because the novelty of seeing other people's is fun and inspiring.
In which vibe alone does make games sell despite they are a rubbish and they become a part of what people think as "nostalgia" especially if these games were played when the person was a kid.
How kids feel emotions different than adults which is a complex topic (I won't even get into neurological differences lol). Simply put adult way of being guarded up prevent people from being aware of their emotions + puberty make people more focused on feeling their sexual desires + for decades pretty much feeling same shit make people don't even notice they actually feel something like how constantly smelling same thing make the brain don't even process the same old smell. That's why people can desperately hold on to whatever feeling they can feel and it can cause emotional addictions ("make me feel alive again!!!" lol). Whatever a new feeling can make people feel a sense of danger so to feel safe they may be stubborn in feeling the same old feelings by doing the same for the sake of nostalgia.
Bad for society that video game companies did figure out how people are therefore they play with their emotions by spamming remakes and shit because they know sense of nostalgia is one of the strongest feeling that triggers a "I should buy it" response lol.
However bad for companies that they misunderstand "half of the society" because they don't see lots of people are not so emotional and they are guided by their stubborn logical justifications they follor for their pride which for example why a person can easily stop buying any game that has Denuvo and this "should statement" became a dead-end conviction a person may never let go no matter what. Current human understanding of companies fails hard that prevent them from understanding other half of the society. They all believe emotional responses are enough to make people buy things. They believe the Denuvo haters still buys their game just because "we will attract them anyway" but they don't see thus these logical people actually tend to ignore the whole video game company and most likely whole video game industry with it. However such people are ignored by companies because it's way harder to make them buy stuff compared to more emotional people so playing with the idea of nostalgia as, for example how Nintendo does by pretty much selling same shit and their nostalgia freak cult for customers buys the same shit for decades lol.