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Chezlyn

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How do you feel about cheats in video games?
Not the cheating person but the option to enable and toggle cheats.
Entering a string of button presses to get specific results that developers intentionally added to the game.
Are you the type to look up cheats before playing the game?
Perhaps you detest cheats of any kind?
Or maybe you're the type to looking into cheats after a complete playthrough?
We'll exclude exploits because those are unintentional on the developer's side.
Let's see your thoughts and preference.
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If it's a narrative-heavy game bogged down by unfair or even impossible difficulty, I turn on cheats and never look back.

Otherwise I keep the option on my toolbelt.
 
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I had one of these fuckers as a kid, bought from my school's book fair in about grade 4. I, of course, didn't own 99% of the games that the book listed cheat codes for, but I remember very specifically that it was great for the GBA ports of Donkey Kong Country 2 and 3, which was really all I needed. Those games have tons of weird and awesome cheats, like granting you 1000+ lives or letting you beat otherwise-invincible enemies in a single hit, opening up huge swathes of the world in seconds. The codes themselves were all things like "MORELIVESPLZ", which was half the fun in itself.

What a great business model these books were – go onto GameFAQs, copy/paste a bunch of cheat codes sourced by someone else into a word processor, get some fly-by-night publisher to print it out for pennies on the dollar, sell to kids directly through schools marked up by 700%. The people who made these things discovered the cheat codes... for life.
 
That’s a really good question. It kinda depends on your mindset with cheats. See, given the amount of, let’s just call them “funky” cheats, like big head, mirror world and even flying and swimming cars, and flying boats. There’s moon gravity and other stuff. Obviously this shows that cheats aren’t strictly a way to “cheat”, but offer extensions. Games like GTA make an entire mythos around them and Banjo gives them story context, even hides some really well almost like they’re treasures.

I personally treat them as a VERY external part of a game, especially if you consider the fact cheats were once sold to you via a magazine purchase that had them or a strategy guide. Meaning I just play without them on my first go but after that it’s fair game, although only as means to mess with or spice up the game. Rarely do I use them as honest means of bypass since retro games aren’t that tough. However, using cheats to recover a save file you lost is completely justifiable in my opinion.

I’d look up cheats out of curiosity but it wouldn’t be high on my priority to use them since frankly it’s not something you need if you already have all the tools you need to beat a game.
Swimming cars in GTA is utterly hilarious and I recommend it to all.
 
I use them sometimes, usually when I'm simply fed up with a game and want it to be over already.
 
Yeah, why not? Games should have more goofy fun in them, and I feel like the need to extend the experience of a "product" hurts creativity. I still love whistles and the star road in Mario 3/World, and how many people needed the Konami code to actually get better at Contra? (It's me, I'm people. Me and a friend eventually managed a couple deathless runs but boy, that took weeks of practice.)
 
Nothing like typing "panzer" and "proffesionaltools" in vice city and going into a rampage. Normally i don't cheat and when i get to a hard part where i feel like i have to cheat, i jump ship and stop playing that game, more often than not it's at the very end of the game so i've already seen almost everything the game had to offer so whatever.

But sometimes i do cheat a very hard game and give it the middle finger for wasting my time with bullshit. SMT Strange Journey is an excellent game, recommended to anyone with a DS but the final boss? fuck that shit, unbalanced as hell, get yourself the codes for the best demons at gamefaqs and stomp that bitch, she won't play fair so why should you? and even if you cheat, it ain't easy, i almost got wiped anyway at one point when it was me and another demon, good thing the AI decided to waste time instead of finishing me off.
 
Depends on the game.
For example I didn't like the gameplay for fate extra but loved the atmosphere, so cheat codes it is.

I used to grind a lot in PSP2, now with less time I use a cheat to get sure to get an S Rank weapon, so that I'm not doing runs for shitty stuff.

I can also use cheats for RPGs (more xp for example), either to speed things up, or because I don't like the mechanics that much.

Usually if I enjoy the story but don't care about the gameplay, I'll just go for either easy mode or cheats (prolly gonna cheat if I play Shin Megami on snes lol)
 
Usually if I enjoy the story but don't care about the gameplay, I'll just go for either easy mode or cheats (prolly gonna cheat if I play Shin Megami on snes lol)
Actually, Shin Megami Tensei 1 on the snes is very easy with the multi target thunder spell and the sleep bullets on any gun that hits all targets because the spell almost always stuns the demons and the one that don't get stunned get put to sleep with the gun and you get both things early in the game.
 
Actually, Shin Megami Tensei 1 on the snes is very easy with the multi target thunder spell and the sleep bullets on any gun that hits all targets because the spell almost always stuns the demons and the one that don't get stunned get put to sleep with the gun and you get both things early in the game.

Alright guess I'll try without the cheats but I'll feel like a scrub if I struggle. 🫥
 
I have to finish a game first before using cheats or hacks. unless it's something like the new Assassin's Creed games. I'm not dropping money on cosmetics that should be unlockable I'll just spawn them in.
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s-l640.jpg
I had one of these fuckers as a kid, bought from my school's book fair in about grade 4. I, of course, didn't own 99% of the games that the book listed cheat codes for, but I remember very specifically that it was great for the GBA ports of Donkey Kong Country 2 and 3, which was really all I needed. Those games have tons of weird and awesome cheats, like granting you 1000+ lives or letting you beat otherwise-invincible enemies in a single hit, opening up huge swathes of the world in seconds. The codes themselves were all things like "MORELIVESPLZ", which was half the fun in itself.

What a great business model these books were – go onto GameFAQs, copy/paste a bunch of cheat codes sourced by someone else into a word processor, get some fly-by-night publisher to print it out for pennies on the dollar, sell to kids directly through schools marked up by 700%. The people who made these things discovered the cheat codes... for life.
I remember watching all of my friends and classmates going for all of the legitimate books. Me and my one friend would always buy these things. Of course even though I had a computer as a kid I didn't figure out that I could just look this stuff up until later.
 
I'm totally fine with cheats. Used to use them all the time as a kid (those Amiga games were HARD). These days I bust them out if I get stuck on a level. Unlike my childhood years I give it an honest go before resorting to cheats.

Another instance where I use cheats is when I've thoroughly beaten a game and want to have some extra fun. A good example is GTAIII - I would combine two cheats (arm all pedestrians + make all pedestrians aggressive) and see how long I could survive.
 
I like dumb cheats that make the game more fun to play for when I'm really bored. Like the cheats from Colin McRae Rally 2 where you can shoot fireballs.
 

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