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Now that the hype train has fully left the station and we're getting spammed with footage, I have very little doubt that this game is gonna at least mostly live up to the hype. Pretty much every worry I've had about what they'd do to "dumb down" or simplify the NG formula in the modern era has been erased. The only real thing I'm curious about is how much variety we'll have in terms of locale. Every bit of gameplay we've seen takes place in either the super white techy buildings or the samey-looking city streets. I hope we get a little more visual variety, but really if that's my biggest worry we're more than fine lol
The sound design is visceral and chunky, it animates as beautifully as the series ever has and the game is finding new ways to make Master Ninja difficulty a ruthless experience. Hitscanners that littered NG3 are back but with some subtle changes to how they stagger pressure along with the UI element that tells you when they're about to fire that makes them feel less unfair. Melee enemies can block you even in midair which is a terrifying prospect. You let down your pressure for any period of time and everything is gonna punish you hard, as it should on Master Ninja!
Yakumo is shaping up to be a really lovely edgelord protag ripped straight from the 2000s. Black and white hair, his scarf transforms into a giant one-wing during finishers, he has wild bloodbending powers and some one liners to boot. Anyone who doesn't like him will get to unlock Ryu to play through the whole game with after beating it once so that's also nice.
Half asleep so my thoughts are scattered and lazily phrased, but man oh man this is the rare non-Sega or Nintendo AAA game I'm ultra excited for. In an era of action games all being lesser soulslikes or Sony-style over-the-shoulder slow paced open world RPGs, this is such a breath of fresh air. If only for a moment, NG4 seems to be bringing the 2000s back :D
Thankful to Microsoft for making this happen and I'm happy that its multiplatform so no one misses out aside from people on Switch 2 (though who knows, maybe that changes if the game does well). October 21st can't come soon enough!
The sound design is visceral and chunky, it animates as beautifully as the series ever has and the game is finding new ways to make Master Ninja difficulty a ruthless experience. Hitscanners that littered NG3 are back but with some subtle changes to how they stagger pressure along with the UI element that tells you when they're about to fire that makes them feel less unfair. Melee enemies can block you even in midair which is a terrifying prospect. You let down your pressure for any period of time and everything is gonna punish you hard, as it should on Master Ninja!
Yakumo is shaping up to be a really lovely edgelord protag ripped straight from the 2000s. Black and white hair, his scarf transforms into a giant one-wing during finishers, he has wild bloodbending powers and some one liners to boot. Anyone who doesn't like him will get to unlock Ryu to play through the whole game with after beating it once so that's also nice.
Half asleep so my thoughts are scattered and lazily phrased, but man oh man this is the rare non-Sega or Nintendo AAA game I'm ultra excited for. In an era of action games all being lesser soulslikes or Sony-style over-the-shoulder slow paced open world RPGs, this is such a breath of fresh air. If only for a moment, NG4 seems to be bringing the 2000s back :D
Thankful to Microsoft for making this happen and I'm happy that its multiplatform so no one misses out aside from people on Switch 2 (though who knows, maybe that changes if the game does well). October 21st can't come soon enough!
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