Neo-Geo is far less remembered by it's home versions versus the arcade game changer it was; Very future proof, surviving even to 2000's as a viable arcade platform and survived it's attempted 3D capable upgrade. only for atomiswave to replace it's place in market with few late SNK games like Metal Slug 6.
This also means that while you get the perfect, same arcade version at home as in arcade, it also meant you got mostly just arcade games and it was not cheap either, hundreds of dollars for the games. It was not consumer friendly and that is why it was initially system to rent rather than buy, and option to buy it was very limited to the high ballers who went for it. the CD system had cheaper games but
LOADING times. not loading times,
LOADING times.
But one very home specific title for the CD system was
Shinsetsu Samurai Spirits Bushidou Retsuden, a Samurai Shodown RPG spinoff. The CD system also had a
Crossed Swords sequel exclusively for it as well as
Zintrick. But really, they were arcade games that just did not have a version in arcades, the only true home game that breaks the conventions and in some ways limits of Neo Geo is the Samurai Spirits RPG.
I forgot whose video on YouTube it was that talked about hardware capabilities of Neo Geo, ultimately pointing out also it's pitfalls and inflexibility when compared to something like SNES, where wide array of game types like the home consoles were enjoying through 90's was a challenge if not impossible to create on Neo Geo. It was truly a master and not a Jack which is why games outside shoot em ups, fighting games and beat em ups is a rather short list. Of course it has the run and gun games too but hardly even 10 of them.
It is a wonderful system, one I am happy to have some home arcade sticks to play but it is very much an arcade system for better and worse when it comes to diversity of it's game library. Though, Blue's Journey and such do exist.