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what's up guys girls & the ones in between it's been a while since i posted here. or logged on in general
here's my stupid pointless ramble about mixtape and indie games and the modern state of gaming in general (or at least how i perceive it). i did not want to make this into a thread because i don't want to cause ww3 but this thing surpasses the 1000 character limit on profile posts so here goes nothin
disclaimer: i wrote this during my linguistics classes on a phone so pardon if some stuff comes off as incoherent because i might've gotten distracted by the assignments
the intro, or, my thoughts on the indie sphere
the label "indie" genuinely means NOTHING today (might be a slight exaggeration). every indie is now some hyper polished expensive project trying to mimic a popular retro game (that's not necessarily bad). while there's nothing wrong with making your own "spiritual successor", it gets tiring when games are just marketed as "REMEMBER X? WELL Y IS JUST LIKE THAT". we live in an era of companies constantly nostalgiabaiting and when indie devs do the same it gets even more tiring.
i may have bias because i do not like toby fox (his stuff is just not for me i'm sorry) but undertale might be the catalyst for so many indie devs popping up. everyone thinks that making an indie is easy, while not realizing that this is survivorship bias because most indies die in obscurity with like 20 steam downloads. trust me, i used to know someone who ignored the survivorship bias part and tried to be the next big indie dev.
indies used to be something simplistic and unique. games like thomas was alone and vvvvvv and arguably even cave story were simple, but fun experiences, hooking you on with easy to learn but hard to master gameplay, and a fun story to follow. nowadays games try hard to go toe to toe with the big aaa giants, which, from one point, is cool, but from another, i feel like a lot is being lost simply because most of the time is spent on comparing the game to big titles, rather than appreciating it for what it is.
the part where i talk about mixtape ohhh im so original no one's ever done this before
"hey fred, can i get an indie game?"
"sure thing, kid"
"hold the indie part"
"hold the indie...???"
"and hold the gameplay"
"hold the gameplay...???? hey jimmy, get me an indie game with nothin!"
"nothin????"
everyone's said this a thousand times but it's a fact. mixtape is an industry plant. no way on god's green earth would an indie be able to afford to have a soundtrack consisting of nothing but licensed songs by some of the biggest artists ever. no indie would be able to afford to send youtubers collector's edition packages before release. no indie would be able to strike a collab with koss in order to put an exclusive colored porta pro on said collector's packages. you get the gist.
annapurna interactive is an indie label, owned by the daughter of the co-founder and owner of oracle, aka the 5th richest man in the world. annapurna is the publisher for such big games like stray and what remains of edith finch. they published one of my most favorite games ever, neon white. so, these guys are not newcomers to the game industry.
however with mixtape it's easy to suspect foul play.
first i'd like to talk about neon white. as much as i love it, i suspect it to be a similar deal to mixtape. this can't really be an indie, right? what indie game could afford to hire a cast of extremely popular voice actors AND hire machine girl to do the soundtrack? machine girl are a pretty big band, it can't be cheap to hire them. i don't think that neon white is an industry plant, but it sure has to border on the boundary between indie and aa.
now let's get to mixtape, aka the thing that even prompted me to write this entire essay/article in the first place. this game has caused a lot of ruckus and debate, and for good reason. yes, it has weak gameplay, a weird story, goes on for like 2-3 hours, but that's whatever.
the reviews HAVE to be paid for. annapurna 100% has the money. how did this game, that was announced at the game awards and never brought up again, get so many 10/10 or 9/10 reviews immediately after coming out? this seriously REEKS of foul play because this wasn't an anticipated or heavily advertised game. i never even saw anyone bring it up during or after tga.
also the protag wearing the headphones backwards annoys the fuck out of me it makes me wanna go apeshit
thoughts on (modern) gaming in general
i loathe all those yt videos that go "gaming isn't fun anymore" because that's just bullshit. there are fun games nowadays! however i do have to say that gaming feels... different now? i grew up on famicom, psp and ps3 games, and watching how different things have gotten is oddly depressing i suppose? i feel like there's so much emphasis on the pursuit to make graphically impressive cinematic games that we're in the point where gaming is becoming a thing for the rich. im in the middle class but i still can't afford to cash out on a gaming pc or a ps5. i have a dinky laptop from 2021 whose limits are minecraft and ultrakill and the most recent console i own (not counting the retroid pocket 5) is the switch that i got back in 2019 aka when the prices weren't rising every 3 months thanks to the ai companies hoarding every single electronic component they can get their dirty hands on.
games are getting expensive, hardware is getting expensive, developers cut as many corners as possible by using ai and not optimizing their games, people are getting laid off left and right. what happened? what happened to the hobby i love?
closing thoughts
that's about all i have to say. it's been super hectic on social media lately because of the mixtape discourse, so i couldn't really pass up on the opportunity to write down my own thoughts about it. i hope i didn't come off as too jaded (admittedly i am kinda jaded) especially during the beginning part with me talking about indies. if you got any questions then ask away. i'll try to answer everything
here's my stupid pointless ramble about mixtape and indie games and the modern state of gaming in general (or at least how i perceive it). i did not want to make this into a thread because i don't want to cause ww3 but this thing surpasses the 1000 character limit on profile posts so here goes nothin
disclaimer: i wrote this during my linguistics classes on a phone so pardon if some stuff comes off as incoherent because i might've gotten distracted by the assignments
the intro, or, my thoughts on the indie sphere
the label "indie" genuinely means NOTHING today (might be a slight exaggeration). every indie is now some hyper polished expensive project trying to mimic a popular retro game (that's not necessarily bad). while there's nothing wrong with making your own "spiritual successor", it gets tiring when games are just marketed as "REMEMBER X? WELL Y IS JUST LIKE THAT". we live in an era of companies constantly nostalgiabaiting and when indie devs do the same it gets even more tiring.
i may have bias because i do not like toby fox (his stuff is just not for me i'm sorry) but undertale might be the catalyst for so many indie devs popping up. everyone thinks that making an indie is easy, while not realizing that this is survivorship bias because most indies die in obscurity with like 20 steam downloads. trust me, i used to know someone who ignored the survivorship bias part and tried to be the next big indie dev.
indies used to be something simplistic and unique. games like thomas was alone and vvvvvv and arguably even cave story were simple, but fun experiences, hooking you on with easy to learn but hard to master gameplay, and a fun story to follow. nowadays games try hard to go toe to toe with the big aaa giants, which, from one point, is cool, but from another, i feel like a lot is being lost simply because most of the time is spent on comparing the game to big titles, rather than appreciating it for what it is.
the part where i talk about mixtape ohhh im so original no one's ever done this before
"hey fred, can i get an indie game?"
"sure thing, kid"
"hold the indie part"
"hold the indie...???"
"and hold the gameplay"
"hold the gameplay...???? hey jimmy, get me an indie game with nothin!"
"nothin????"
everyone's said this a thousand times but it's a fact. mixtape is an industry plant. no way on god's green earth would an indie be able to afford to have a soundtrack consisting of nothing but licensed songs by some of the biggest artists ever. no indie would be able to afford to send youtubers collector's edition packages before release. no indie would be able to strike a collab with koss in order to put an exclusive colored porta pro on said collector's packages. you get the gist.
annapurna interactive is an indie label, owned by the daughter of the co-founder and owner of oracle, aka the 5th richest man in the world. annapurna is the publisher for such big games like stray and what remains of edith finch. they published one of my most favorite games ever, neon white. so, these guys are not newcomers to the game industry.
however with mixtape it's easy to suspect foul play.
first i'd like to talk about neon white. as much as i love it, i suspect it to be a similar deal to mixtape. this can't really be an indie, right? what indie game could afford to hire a cast of extremely popular voice actors AND hire machine girl to do the soundtrack? machine girl are a pretty big band, it can't be cheap to hire them. i don't think that neon white is an industry plant, but it sure has to border on the boundary between indie and aa.
now let's get to mixtape, aka the thing that even prompted me to write this entire essay/article in the first place. this game has caused a lot of ruckus and debate, and for good reason. yes, it has weak gameplay, a weird story, goes on for like 2-3 hours, but that's whatever.
the reviews HAVE to be paid for. annapurna 100% has the money. how did this game, that was announced at the game awards and never brought up again, get so many 10/10 or 9/10 reviews immediately after coming out? this seriously REEKS of foul play because this wasn't an anticipated or heavily advertised game. i never even saw anyone bring it up during or after tga.
also the protag wearing the headphones backwards annoys the fuck out of me it makes me wanna go apeshit
thoughts on (modern) gaming in general
i loathe all those yt videos that go "gaming isn't fun anymore" because that's just bullshit. there are fun games nowadays! however i do have to say that gaming feels... different now? i grew up on famicom, psp and ps3 games, and watching how different things have gotten is oddly depressing i suppose? i feel like there's so much emphasis on the pursuit to make graphically impressive cinematic games that we're in the point where gaming is becoming a thing for the rich. im in the middle class but i still can't afford to cash out on a gaming pc or a ps5. i have a dinky laptop from 2021 whose limits are minecraft and ultrakill and the most recent console i own (not counting the retroid pocket 5) is the switch that i got back in 2019 aka when the prices weren't rising every 3 months thanks to the ai companies hoarding every single electronic component they can get their dirty hands on.
games are getting expensive, hardware is getting expensive, developers cut as many corners as possible by using ai and not optimizing their games, people are getting laid off left and right. what happened? what happened to the hobby i love?
closing thoughts
that's about all i have to say. it's been super hectic on social media lately because of the mixtape discourse, so i couldn't really pass up on the opportunity to write down my own thoughts about it. i hope i didn't come off as too jaded (admittedly i am kinda jaded) especially during the beginning part with me talking about indies. if you got any questions then ask away. i'll try to answer everything
