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So I finished Secret of Monkey Island 2: LeChuck's Revenge earlier today...but I used a walkthrough.
And ya know what, I'm glad I did, because without it, I'd have made a pretty fun 3 hour experience into a totally miserable 40+ hour experience.
Having used a guide though, I'm left feeling like I should've just saved my money, and watched a playthrough on YouTube... though I don't think I'd have ever taken the time to do that. Hmm.
Monkey 2's a well-crafted game. But also one that is (in my opinion) over-designed to the player's detriment, simply for the sake of artificial padding. Listening to the Developer's Commentary as I played through it, I got the sense that they themselves acknowledge this as well.
Key items and interaction points are also obscured, I assume purposefully.
Take a look at this screen for instance:
How many exits do you see?
I'm gonna go ahead and assume you see 5, or maybe 6 if you're eagle-eyed and spot the hatch which the character has just exited.
But nah mate, you're wrong. It's 7.
You didn't take into account that one window on the side of the ship that looks identical to the other two next to it. That's an entry/exit point.
And trust me when I say that my one example is just the tip of the iceberg. xD I feel the need to re-iterate, this is not a bad game. It's just not one that's very fun to play.
But it's not all grumbling! I've since started playing Hi-Fi Rush, and woah! What a colourful, energetic experience that's been so far. One thing I can safely say about both games is that they were made by extremely talented people with a vision. And with Hi-Fi Rush, the attention to detail is apparent from the very first opening seconds. The absolutely bombastic cel-shaded art style feels timeless, and makes movement feel fluid and exhilarating. I enjoy rhythm games, and I'm sure I'm gonna enjoy this one a tonne. I've just beaten the first boss (accompanied by some NIN on the soundtrack) and I'm looking forward to playing more.
I have a lot more to say about the opening to HI-Fi Rush, but I'll leave it here, as this post is already long enough.
And ya know what, I'm glad I did, because without it, I'd have made a pretty fun 3 hour experience into a totally miserable 40+ hour experience.
Having used a guide though, I'm left feeling like I should've just saved my money, and watched a playthrough on YouTube... though I don't think I'd have ever taken the time to do that. Hmm.

Monkey 2's a well-crafted game. But also one that is (in my opinion) over-designed to the player's detriment, simply for the sake of artificial padding. Listening to the Developer's Commentary as I played through it, I got the sense that they themselves acknowledge this as well.
Key items and interaction points are also obscured, I assume purposefully.
Take a look at this screen for instance:
How many exits do you see?
I'm gonna go ahead and assume you see 5, or maybe 6 if you're eagle-eyed and spot the hatch which the character has just exited.
But nah mate, you're wrong. It's 7.
You didn't take into account that one window on the side of the ship that looks identical to the other two next to it. That's an entry/exit point.
And trust me when I say that my one example is just the tip of the iceberg. xD I feel the need to re-iterate, this is not a bad game. It's just not one that's very fun to play.
But it's not all grumbling! I've since started playing Hi-Fi Rush, and woah! What a colourful, energetic experience that's been so far. One thing I can safely say about both games is that they were made by extremely talented people with a vision. And with Hi-Fi Rush, the attention to detail is apparent from the very first opening seconds. The absolutely bombastic cel-shaded art style feels timeless, and makes movement feel fluid and exhilarating. I enjoy rhythm games, and I'm sure I'm gonna enjoy this one a tonne. I've just beaten the first boss (accompanied by some NIN on the soundtrack) and I'm looking forward to playing more.
I have a lot more to say about the opening to HI-Fi Rush, but I'll leave it here, as this post is already long enough.

I feel they are too obscure and like you've said a while ago they have too many pixel hunting moments


.
XD