I have no experience with MS-DOS games.
I discovered Ecstatica (1994) through OneyPlays and I'm trying to find more information on it, particularly about the game's monster AI. I'm specifically impressed with the werewolf: he's got great path-finding, unique animations for ambushing the player, a solid (if somewhat cheap) grasp on the fighting mechanics, and displays self-preservation behavior when he experiences resistance.
I can't think of another retro survival horror game that has such diverse behavior for a chasing monster. Even survival horror games considered masterpieces, like Silent Hill 2, have basic monster interactions *insert metal pipe noises here*. Was it considered too action-y for survival horror? Did early console the hardware make similar feats nonviable? Inquiring minds just got to know!
The OneyPlays video for anyone who's curious:
And the Repo link:
https://retrogametalk.com/repository/msdos/ecstatica-dos-iso/
I discovered Ecstatica (1994) through OneyPlays and I'm trying to find more information on it, particularly about the game's monster AI. I'm specifically impressed with the werewolf: he's got great path-finding, unique animations for ambushing the player, a solid (if somewhat cheap) grasp on the fighting mechanics, and displays self-preservation behavior when he experiences resistance.
I can't think of another retro survival horror game that has such diverse behavior for a chasing monster. Even survival horror games considered masterpieces, like Silent Hill 2, have basic monster interactions *insert metal pipe noises here*. Was it considered too action-y for survival horror? Did early console the hardware make similar feats nonviable? Inquiring minds just got to know!
The OneyPlays video for anyone who's curious:
And the Repo link:
https://retrogametalk.com/repository/msdos/ecstatica-dos-iso/