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Kagero: Deception 2 is an action strategy game where the player's required to set up traps and activate them at the right time to defeat enemie. It has a branching storyline with mutiple choices that affect the narrative and the game's ending. It's also pretty fun to combo enemies using different types of trap.
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Bulletstorm is a sci fi firt person shooter that rewards players for killing in creative ways, it was releases in an era when every game tried to be either CoD or Battlefield, but while it took some features from those games, it pretty much broke the FPS mold of the time and gave the player tools to go crazy.
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I feel like The Finals is too unique not to enjoy the recognition it deserves, a very fast paced objective foccused online first person shooter with completely destructible maps, and I don't mean the destructible elements have pre-set animations that will play once you destroy them, no, all walls and buildings have actual dynamic physics and will crumble in different ways depending on the method used, and this plays a key role in gameplay, it's amazing to see it in action.
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Silent Hil 4The room was the last game in the Silent Hill series developed by Team Silent, and it tries to break away from many of Silent Hills tropes while still preserving it's identity.
For a AAA horror game it's very experimental and isn't afraid to "hurt" the player with it's punishing game mechanics.
Many criticize this game's unbalanced difficulty due to it's focus on combat and escorting segments, but I'd argue this to be the esiest game in the original 4 if you understand how the game works and what it expects from you. You're supposed to take it slow most of the time, use every tool in your arsenal and adapt, not rush through the game and bruteforce you way to the next check point.
During the escorting segments many people will just run and expect the character they're escorting to keep up when she can't run, many will not give her weapons to prevent her from fighting enemies when she's pretty good at defeating them as long as she's facing only one, many will try to avoid fights when some weapons will literally give the player 100% damage immunity during heavy attacks, plus all the ammunition the game just showers the player with.
Silent Hill 4's biggest flaw is it's failure to ease the player into it's gameplay structure, your first playthrough will probably be miserable because the game just fails to explain stuff to you.
These are a few games I think are underated.