Modern games cost too much

Suggestion: saving for the game you really wanted, avoid fomo, you dont need to play all games.
Plus, if you wait long enough, the game might be cheaper by the time you have saved up some money
 
I've bad mouthed Game Stop quite a bit for being such a shitty, shady company, but man you could get great deals from them back in the old days if you weren't too obsessed with condition of your games. Yeah, you'd get a case with some sticker residue and a game with maybe some light scratches on it but you had a game to play, a manual to read, and a happy wallet. Too bad they had a tendency to sell used games to people as "new" games as well LOL.

EDIT: Meant to post this in a different thread, it's sort of relevant to this one though I guess LOL
 
They're gonna casually play it for about 8 hours, fall off of it, tell everyone they know it's their game of the year, and never touch it again.
okay, you are just projecting (not sure if that's the right word but you now what i'm saying).
 
It's a really simple concept that becomes easier to live by once you do it a few times: day one never*.

*unless the price is fair aka not $70

Unless it's something you absolutely HAVE TO PLAY RIGHT NOW, which is no game ever. Just wait. If it goes on sale, hey great. If it doesn't, still don't buy it and then you'll be drawn away by something else cool that comes out. Nobody is doing it here, but I always hate when people will be like, "man, October has like 46 games coming out, it's not fair to my wallet." Like they're required to buy everything knowing there's no way they can play all of them or even a couple. So dumb.

Especially nowadays when things have their release and then need patches that may never even come, let other players be the canaries in the coal mine. Then you swoop in when it's a more stable experience and it's on a sale for 80% off or whatever.
 
I live in poor state, but if i interested in one game, and i dont have money, i will save. Sometimes i even ask my wife if i had to.
I am also game developer, i know why game is expensive, the development cost and efforts, are getting expensive as well.

Suggestion: saving for the game you really wanted, avoid fomo, you dont need to play all games.
I am not taking issue with this due to my own personal lack of finance, I am taking issue with irresponsible price gouging and the rampant commodification of the arts. As a developer yourself, your immediate response to put sole responsibility on the buyer (framing them as a consumer rather than the audience), is deeply disturbing. Every increase in cost CAN be justified but that doesn't always mean it should.
okay, you are just projecting (not sure if that's the right word but you now what i'm saying).
The term you're looking for is "asserting based on previous observations". I like to get engrossed in the media I partake in so, quite frankly, I don't play junky games like that myself. I'm expressing that I can't play junky games like that even passively because the price is so overinflated that it borders on parody. Even if I did just want to engage with something simply because it's culturally relevant (which there shouldn't be any problem with), the price tag is an absolute never in my opinion. I mention people "like that" because there's a cyclical nature to this decline being steadily enabled by those people that can't engage with videogames at a deeper level and it pisses me off. Realistically they aren't the problem, they are victims of predatory sales tactics, but that doesn't mean I'm going to talk about that sorta behaviour positively
 
Plus, if you wait long enough, the game might be cheaper by the time you have saved up some money
Exactly, that's what i'm used to, i mostly buy at least one month. If i really want to buy first day, it has to be games i really want. And i will save few months before released. Just like i did since kid
 
In some places, you can borrow video games from your local library.

If this is not an option where you live, perhaps you should try to start a local library, or if you already have one, talk to the librarian about starting to offer games?
 
I am not taking issue with this due to my own personal lack of finance, I am taking issue with irresponsible price gouging and the rampant commodification of the arts. As a developer yourself, your immediate response to put sole responsibility on the buyer (framing them as a consumer rather than the audience), is deeply disturbing. Every increase in cost CAN be justified but that doesn't always mean it should.

The term you're looking for is "asserting based on previous observations". I like to get engrossed in the media I partake in so, quite frankly, I don't play junky games like that myself. I'm expressing that I can't play junky games like that even passively because the price is so overinflated that it borders on parody. Even if I did just want to engage with something simply because it's culturally relevant (which there shouldn't be any problem with), the price tag is an absolute never in my opinion. I mention people "like that" because there's a cyclical nature to this decline being steadily enabled by those people that can't engage with videogames at a deeper level and it pisses me off. Realistically they aren't the problem, they are victims of predatory sales tactics, but that doesn't mean I'm going to talk about that sorta behaviour positively
No, we dont put responsibility to buyer.

First : i'm indie, i know money is hard to get today.

Second : it's realistic, you dont need to buy first day. There will be discount, even for nintendo games.

My tips is : buy if you have money, wait or maybe save if you don't

It's very realistic.

I too don't like short game with high cost, so i only buy what I want. If i really want it, i will save.

You know in my place, one new AAA game cost almost one third of new switch. I'm pretty selective to new games.

Luckily, i have fonds with retro, while waiting i can play new games, i'm here to find thousand of great backlogs in retros.
 
Please don't use the R-word when posting on here -- it's a widely offensive slur.

Other than that, yeah... Prices are stupid and not at all reflective of the products that carry them ($80 for a digital game is just ridiculous). At the same time, though, games are certainly not food, water or life-saving medicine, so it makes me feel a little silly complaining about them getting luxury tags when they are (and always have been) luxuries.

I just want something to justify the price, is all... Give me maps, art books, statues or figurines; trinkets, etc. That would definitely soften the blow.
 
Too much is not the problem, is it worth that much? its yes if you want play multiplayers online alao.
But as an offshore capt.solo, I only buy big ssd ships to sailing shipwrecked games.
Sea Of Thieves Ocean GIF by Xbox
 
feels good to be a pirate and not give a fuck about what anyone else says 🏴‍☠️::flexing
price was never a concern for me.....only pc hardware 😂
 
Everything costs to much not just games sadly the only things that are cheap are the promises from the politicians.
Anyway I remember times when 60€ was expensive and 10 to 20€ was the average price.
But well joining the navy is always free to earn some money of course
Navy Football The Brigade GIF by Navy Athletics

the navy is a good way to get some Games with your hard earned money
Dont Risk GIF by PragerU

So life lawfully and truthfully and sail the seven seas by joining the Navy of course
 
Please don't use the R-word when posting on here -- it's a widely offensive slur.
Sure, I won't use it if it offends you, but I do have to point out that if you're conflating that word with people who are less abled, then to me, I personally think that's were the real issue lies. Both of us, in this context, know that I'm using it as a more severe variant of "stupid" which has just about as much historical precedence as the obsolete medical term that is often used deragtorily. You may not see it the same way as me, but I think censoring that word, somewhat validates that nastier, archaic meaning of it, whereas using it more loosely distances it from that origin. I think if you hear "*that word*", and think "disabled person", that's no good. However, obvs this is a communal space (I'm just really touchy on this subject, sorry), so if it might upset someone I won't use it.
Other than that, yeah... Prices are stupid and not at all reflective of the products that carry them ($80 for a digital game is just ridiculous). At the same time, though, games are certainly not food, water or life-saving medicine, so it makes me feel a little silly complaining about them getting luxury tags when they are (and always have been) luxuries.
Although technically true from the standpoint of immediate biological necessity, I strongly disagree that all art should be considered luxury. How long do you personally think you would last in the perfect living conditions without any form of media? Even in prison they're given artistic stimuli - with the denial of such materials being considered cruel punishment. A lack of stimuli can cause a domino of problems throughout the human body just as severe as dehydration, starvation, and malnutrition, and assuming you aren't in an active survival situation, that same lack of stimulation can even impact your own willingness to socialise, self-preserve, and regulate emotions properly. There are tonnes of studies illustrating the effects that confinement has on the human brain, generally with it being likened to torture. It's not just humans either, great white sharks and orca whales also show a severe decline in physical condition when kept in low stimulation environments. Fact of the matter is, you shouldn't feel embarassed or silly talking about media as if it's a big part of your life because really, it is (and those damn bastards are putting bigger and bigger price tags on it Waaaauuuuurrrrggggghhhh)
 
The worst part about digital distribution is that it prevents you from shoplifting your video games.
 
i have rules now, since my backlog is insanely huge, i play a lot of JRPGs, most of which are LONG LONG GAMES, like persona, dragon quest, Disgaea,

1. wait until it ACTUALLY releases, no pre-orders
i hate buying anything without knowing how it plays, and almost all games have day 1 bugs, some minor, some hugely broken
and sometimes things NEVER get fixed (this happens way too often and a major reason i don't buy shit day 1)

2. wait for patches, about a month or so is good enough for any major game ruining bugs i would think.

3. wait for a "good" price, like i would easily pay 70$ USD for a games that near 100 hours long to complete fully
but if it's a game that's like, 12 hours to finish, i'm not spending more than 20$ USD.
i'm usually more of the 50% or better sale kinda person, unless said game has not had a good sale within a year?

again, my backlog is HUGE, i'm just barely playing persona 4 golden, SMT 5 vengance, Gran turismo 7, Trine 5, Granblue relink, YS 10 nordics, a whole lot of PS4 titles that i don't even look at PS5 games on my PS5 lol.

i do a lot of PC downloading, and it really helps to "try" a game, before throwing money at it.

seriously it sucks a lot of games have no DEMOS!
 
It was always a luxury shit so it was always relatively expensive shit. What changed is that what my country always experienced regarding video game industry became a topic of what Americans and Europeans who live in those so "modern countries they are above 3rd-world countries" started to complain about lolol. But because I accepted it's a luxury shit it was part of why I found a job to afford this hobby when I was a teen (Sega Genesis was the first thing I bought with my own money). So if people complains they can vote with lack of their wallet or find a job or a better one, or get their country's shit together. There is no sense in complaining about "why Ferrari cars are so expensive" mentality, perhaps you gotta complain about your own economy that prices are adjusted for your country yet you still complain. This is still even better than tons of countries that they don't even care about decent regional pricing and ignore the existence of currencies other than the Dollar, Euro and Pound lol.

I have no money issue but my personal issue is they forcing Denuvo, double DRM, always online shit for singleplayer games and most importantly deleting games from your library. Combination of tons of current video game industry issues my take is it doesn't worth that much money but more like it doesn't worth to buy that shit, it is plain stupid to pay anything for these twat companies. Imagine I buy a TV but it doesn't work ok for 5 years constantly requiring fix, it only works because of internet, I have to login into tons of shit to watch it and after a while company decides "TVs doesn't meant to exist forever" so one they I wake up and realize my TV doesn't exist anymore, it's not there. I shit on the service model they twisted video gaming into. Don't buy these games so they will get their shit together. This is when piracy is justified just to preserve what you paid for lol.
 
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They are expensive becuse the AAA companies are idiots and over spend when making games.
Take assassin creed Shadow cost around $250 million to $350 million to make. So to make up for the cost they force that over to you.
black myth wukong cost around 50million dollar to make so they don´t need to charge you 80 bucks to make up for it.

Sadly there is no numbers what so ever but Silksong was also probably much cheaper than 250million dollar hence why they can charge 20 bucks.
Hence why allot of AAA devs where pissed and started to attack silk song for it´s force saying that they are setting unrealistic expection for other companies.

AAA over spend their budget because there is so much bullshit and corruption going around and they want you the gamer to pay for it.


A suggestion if you want a AAA game like Silent Fart pirate the shit and give the middle finger to them. I don´t think Konami would be crying as their major income is mobile games and Pachinko.
 
that's the reason i quit from a while now;
hardware, games, peripherals, tv's, fast internet of course

the instant fun is what i love, no installs and updates of any sort
 
Gaming has always been expensive, you must consider inflation. And it was WAY MORE expensive back in the days: no Humble Choice, no free EGS every week, no Steam sales… and importing games that mattered to you, if not available in your country, was sometimes overpriced. Maybe you don't have to act like a spoiled kid too: you can wait for a few months before buying your game when prices drop.

Also, I read jealousy about people buying their games full price and day one. Whether they drop the game or not is not your matter after all, they're not responsible for your situation and they play as they wish in the end. Maybe they're the reason why developers can still make games. Silent Hill fans are probably okay to pay 79,99 € instead of: not playing Silent Hill anymore (excluding Silent Hill 2 Remake, there was no new entry since 2012). And gatekeeping is a big no, you're not a better gamer or consumer 🚮
 
seriously it sucks a lot of games have no DEMOS!
You know it really does. I was thinking about what it is that bugs me so much about this, and it's just that it's all so front-loaded.

Without getting too businessy - generally speaking - revenue from games and a lot of other media is mostly made through merchandising with the base product often being released to subpar returns. ZUN uses an interesting model to look at (they mostly make money through OST sales and merch at cons), and some indie devs release their games for free with optionally paid dlc and paid OSTs to compensate.

With those games you can pay a little (or nothing), and gauge whether you like it and want more.

Screenshot 2025-09-24 085915.png

Whenever I see shit like this though... It's just so obvious to me that the people at Konami are trying to game the system and get as much cash on the initial sale as possible. To get any engagement - massive entry fee. Then they're all like "oh well you're already paying £70 - why not throw in an extra £10 so you don't miss out on these """extras"""". Like piss off, you could have a less predatory model and still make bare cash on this.

It was always a luxury shit so it was always relatively expensive shit. What changed is that what my country always experienced regarding video game industry became a topic of what Americans and Europeans who live in those so "modern countries they are above 3rd-world countries" started to complain about lolol. But because I accepted it's a luxury shit it was part of why I found a job to afford this hobby when I was a teen (Sega Genesis was the first thing I bought with my own money). So if people complains they can vote with lack of their wallet or find a job or a better one, or get their country's shit together. There is no sense in complaining about "why Ferrari cars are so expensive" mentality, perhaps you gotta complain about your own economy that prices are adjusted for your country yet you still complain. This is still even better than tons of countries that they don't even care about decent regional pricing and ignore the existence of currencies other than the Dollar, Euro and Pound lol.
I don't deny there are ways for the individual to work around this. My issue is that there are people out there who sit in offices intentionally doing everything they can to bleed people dry of every penny they can, and that they're doing it in a way that I believe erodes deeper criticism of videogaming. When people discuss films, books, comics and other media, the topic of cost is very rarely addressed except in extreme circumstances. When it comes to modern games, the primary topic of discussion is price - is the game """""good""""" enough to warrant that price tag? It boils the topic down to a very binary metric, which in turn diminishes engagement.

People in this thread have mentioned JRPGs because they're longer, and so to them, by default are more financially satisfying. I'd argue however that the only reason we use that as a metric of judgement in the first place, is because of this toxic developer/consumer relationship. Developers pad games because they know a longer run time is more compelling, specifically because they know they're charging ludicrous prices

Gaming has always been expensive, you must consider inflation. And it was WAY MORE expensive back in the days: no Humble Choice, no free EGS every week, no Steam sales… and importing games that mattered to you, if not available in your country, was sometimes overpriced. Maybe you don't have to act like a spoiled kid too: you can wait for a few months before buying your game when prices drop.

Also, I read jealousy about people buying their games full price and day one. Whether they drop the game or not is not your matter after all, they're not responsible for your situation and they play as they wish in the end. Maybe they're the reason why developers can still make games. Silent Hill fans are probably okay to pay 79,99 € instead of: not playing Silent Hill anymore (excluding Silent Hill 2 Remake, there was no new entry since 2012). And gatekeeping is a big no, you're not a better gamer or consumer 🚮
Bruh, I shouldn't have to turn out my pockets and prove I'm not broke every time I want to complain about predatory business tactics. I'm pissed off at whales for getting played, I'm pissed off at corporate heads for playing them, and I'm pissed off that them getting played contributes negatively to videogaming culture as a whole. Inflation this, inflation that - it doesn't hold up. Videogames and the industry have changed since those days. Videogames were not always so widely spread or available and so their higher cost was often necessarry in being able to actually get the games onto the market. As gaming became more mainstream and the process became more standardised, there was a drop in prices relative to inflation, however, since then, there has been a disproportionate and deliberate increase in price again. Simply put, the price is being raised because they can get away with it. If you don't like that I slagged off silent hill and the resident evil games or the culture surrounding them, then fair, but repeating that brainless rhetoric about inflation to stick up for companies that would sell oxygen if they could get away with it, makes you a corporate shill
 
Last time I pre-ordered something at full price was Tears of the Kingdom. I was so upset when it was incredibly mid.

Before that, I pre-ordered for access to Baldur's Gate 3 early. That game ended up being genuinely good and I have almost 500 hours in it. I'm finding that to be a rarity, though.

I understand cost of living increases wages which increase costs, but game companies keep trying to squeeze as much money as possible out of as little work as possible, and it ends up with mediocre games at a high price tag.

It's happening with every industry. All we can do is try to vote with our wallets, but there will always be people that buy the shit anyway. It's not like food, housing, or medical care, where we're stuck with high pricing because the people in charge know they can get away with it since we need those things, but it's all the same.

Companies will keep increasing prices without increasing quality so shareholders and CEOs can buy their second yachts. That money isn't going to the working man providing the product.

What can we really do? People will still buy the shit because of FOMO, and the rest of us are stuck not being able to play good and new games because either they don't exist, or they're too expensive.

People wanna talk shit about Expedition 33, but Sandfall came out with a banger game that's only about 50GB of space, for 50$. Larian came out with BG3 for 60$. Granted the game is MASSIVE, but it outperformed so many other games to the point where other companies COMPLAINED that it set 'unrealistic expectations'.

It can be done, companies are just greedy and don't care about what's actually good.
 
Baldurs gate 3 barely has sales and it's like 10% off at best lol
it was GOTY.... last year lol.
it's just about the only game that broke my "in 6 months or less it'll be half off" pattern.
(i don't buy nintendo stuff since 3DS, so not commenting on THOSE prices lol, 60$ WiiU games when the switch 1 was out)
 

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