PC MIDGARD super thread, nyo!

dejiko

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this thread is for people who want to talk about the game midgard by baroque studio in 1998, nyo!
it seems to be a diablo-ish kind of action rpg with loot elements, nyo, which is one my dejikos fave games, nyo!!

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specifically in dejikos case nyo, i am trying to play it on fedora linux and having some issues, nyo!
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if anyone else has played this game, how is it nyo? is it worth all the troubles dejiko is having nyo???

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nyo!
 
It's on RGT right here. So everyone should try it!
 
I played it back when it was uploaded on RGT. I liked the aesthetics as it reminded me of old pc games I used to play as a kid plus I like what it was going for but the execution was a bit too simple and barebones for my tastes so I didn't get too far. Wish you luck!
 
I've played it. It's an extremely basic hack-n-slash dungeon crawler that gets very dull before long. Simplistic combat, the same enemies over and over. You even fight the same knight or skeleton (can't remember) every few floors, that's the only boss I saw playing for several hours. There is no story, we're talking about less than a page of text total. It doesn't really have the loot aspect of Diablo either.
 
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Looking at those screenshots, I was given the impression of an early-PS1, somewhat King's Field-esque, type of game..
But it's actually a PC game from nearly half-a-decade later?...

eh...::pikachu-sleep
 
i cant seem to get the game to play in fullscreen nyo...its so small but at least my controller works...nyo
 
I finished it a while back. It's okay. Play as the female monk. She's the fastest, she looks the best by far, and once you know how her moveset works, she can cheese most enemies pretty easily.

Use the gauntlets and never change her weapon. It's really the only way to effectively increase her defense. Her rod weapon can be useful in certain situations, but not enough that I ever remembered to switch to it.

The warrior is also pretty good, better for some situations than the monk. She fares better against the dragon boss. The greatsword is really the best weapon to use, because of its special move that charges forward and knocks the enemy down with an uppercut. If you can keep an enemy knocked down, you basically already won.

Melee attacks automatically target the closest enemy, and they are direction-dependent. The forward attack is a standard combo, but there are different attacks for when the enemy is to the side or behind you. The backward attack is very effective. Having the enemy behind you is usually very convenient because of this. You're almost never gonna die from being surrounded. It only happened to me once.

The game uses tank controls, but there is a 180 turn. It uses the same buttons as the backward dodge, so I sometimes did that when I intended to turn around, but it wasn't a huge deal. It depends on which button you press first.

Yes, there is a dodge button. I never really learned to use it effectively, but I also never really needed to. It does not give you i-frames.

Every weapon type has a different special attack, and they are not created equal. The fist weapons are great, the rods are good but situational, the greatswords are good but single-target, and the regular swords are okay but short-range. Special attacks consume MP, and the fist weapon's attack will consume MP as long as you hold the button, even after it's fully charged. Just be mindful of that. It's mostly useful for knocking down EVERYTHING around you, so charging it isn't really a concern.

There are no bows, but knives are a ranged weapon. Only the thief can use them, and the thief's model is ugly.

You can switch between classes in town whenever you want, but you really have to choose between magic or physical. What stats you gain are dependent on the class you have when you gain the level, and leveling magic is a PAIN.

The offensive spells are weak, slow, and expensive to use. Not only that, you have to FIND spells to use them, or buy them for unreasonable prices. You can't just learn them. If you want a better version of a spell, you just have to hope you find it again. The only spells worth using are the support spells as far as I'm concerned. I wouldn't bother with anything else.

Every floor is randomly generated, but only the first time you enter it. After it's been generated, it will stay that way every time you go there, but new items will spawn.

The story is nonexistent. You progress by talking to a knight on the last floor of every dungeon and then beating him in a fight. There are a grand total of three cutscenes throughout the whole game. None of them are explained. I'm sure you'd have more context if you had the manual, but as far as I know it is lost media. Nothing is explained in-game, or at least not enough that you would understand without it.

The final boss caught me completely off-guard. You end the conversation with the knight, and get immediately teleported there with almost no context and with zero warning. I got taken by surprise as the warrior and got shredded by all of its fast ranged attacks. I came back as the monk and completely humiliated the boss without taking a single hit. Rushed it, punched it down, then just kept turning my back to it so I used the roundhouse kick that instantly knocks it over. Total joke.

Protips:
If you change your weapon while you're knocked down, you will immediately stand up. This is not an exploit. You will NEED to do this, otherwise certain enemies can stunlock you to death, sometimes with fireballs flying through the wall from the next room. This happened to me while I was staring at a cool red sword on the ground that I really wanted. I never saw it again. To this day I wonder what it was.

There is a dark silver ghost-squiggle-whatever enemy that can stunlock you WITHOUT knocking you down. Do not let it hit you or you are dead.

Do not drink the Slime Potion. It will turn you into a slime, and you will stay that way until you die.

Do not equip the Slime Sword. It will turn you into a slime, and you will stay that way until you die.

There are scrolls that can permanently increase your stats. The shop sometimes sells them. They are the only thing really worth buying except potions.

You will need a lot of potions. For the final dungeon, you will need a LOT lot. It doesn't matter how gud you git, you will get blindsided eventually. The healing spell is renewable, but it takes time to cast that you will not have.

Getting a lot of potions is hard. They're uncommon to find and surprisingly expensive. You will likely need to grind for them more than once.

If memory serves, the monk starts with absolutely no equipment. This isn't really a problem. She doesn't need a weapon to attack, and the only armor she can use is clothing. I didn't get a leather outfit until halfway through the game. This is why the gauntlets are the best weapon. They give you 20 defense, which is a lot.

The monk can do a five hit combo instead of three on larger enemies. Do two attacks, pause, then do the full three hits. It does a lot of damage. Sometimes you can infinite combo this way, but I usually wouldn't risk it. It usually doesn't work without a wall directly behind the enemy. Even then, a mistimed input will usually result in getting hit, and those large late-game enemies do a LOT of damage.



I'm going to be honest, I played the game because I got to look at the female monk's ass the whole game. I can tolerate a lot if the player character is cute, even better if they have a nice ass. The monk and warrior are the only models that aren't distractingly polygonal. The others don't look finished. The female PC is cute regardless.

I still had fun with it and rarely got frustrated. I just wish I knew why I was doing any of it.
Post automatically merged:

i cant seem to get the game to play in fullscreen nyo...its so small but at least my controller works...nyo

It automatically starts in fullscreen 480p for me. I dunno what to tell you there.
 
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I'm not very knowledgeable on the subject, but using dgvoodoo2 in conjunction with Linux might enable you to tweak more of the settings, including a full screen mode. It's a long shot, but stranger things have happened!

More info here: https://sourceforge.net/p/dxwnd/discussion/general/thread/a9973bba12/

There may also be a hidden key/macro that's already hard-baked into the game, but I couldn't find any info to confirm this.
 
I finished it a while back. It's okay. Play as the female monk. She's the fastest, she looks the best by far, and once you know how her moveset works, she can cheese most enemies pretty easily.

Use the gauntlets and never change her weapon. It's really the only way to effectively increase her defense. Her rod weapon can be useful in certain situations, but not enough that I ever remembered to switch to it.

The warrior is also pretty good, better for some situations than the monk. She fares better against the dragon boss. The greatsword is really the best weapon to use, because of its special move that charges forward and knocks the enemy down with an uppercut. If you can keep an enemy knocked down, you basically already won.

Melee attacks automatically target the closest enemy, and they are direction-dependent. The forward attack is a standard combo, but there are different attacks for when the enemy is to the side or behind you. The backward attack is very effective. Having the enemy behind you is usually very convenient because of this. You're almost never gonna die from being surrounded. It only happened to me once.

The game uses tank controls, but there is a 180 turn. It uses the same buttons as the backward dodge, so I sometimes did that when I intended to turn around, but it wasn't a huge deal. It depends on which button you press first.

Yes, there is a dodge button. I never really learned to use it effectively, but I also never really needed to. It does not give you i-frames.

Every weapon type has a different special attack, and they are not created equal. The fist weapons are great, the rods are good but situational, the greatswords are good but single-target, and the regular swords are okay but short-range. Special attacks consume MP, and the fist weapon's attack will consume MP as long as you hold the button, even after it's fully charged. Just be mindful of that. It's mostly useful for knocking down EVERYTHING around you, so charging it isn't really a concern.

There are no bows, but knives are a ranged weapon. Only the thief can use them, and the thief's model is ugly.

You can switch between classes in town whenever you want, but you really have to choose between magic or physical. What stats you gain are dependent on the class you have when you gain the level, and leveling magic is a PAIN.

The offensive spells are weak, slow, and expensive to use. Not only that, you have to FIND spells to use them, or buy them for unreasonable prices. You can't just learn them. If you want a better version of a spell, you just have to hope you find it again. The only spells worth using are the support spells as far as I'm concerned. I wouldn't bother with anything else.

Every floor is randomly generated, but only the first time you enter it. After it's been generated, it will stay that way every time you go there, but new items will spawn.

The story is nonexistent. You progress by talking to a knight on the last floor of every dungeon and then beating him in a fight. There are a grand total of three cutscenes throughout the whole game. None of them are explained. I'm sure you'd have more context if you had the manual, but as far as I know it is lost media. Nothing is explained in-game, or at least not enough that you would understand without it.

The final boss caught me completely off-guard. You end the conversation with the knight, and get immediately teleported there with almost no context and with zero warning. I got taken by surprise as the warrior and got shredded by all of its fast ranged attacks. I came back as the monk and completely humiliated the boss without taking a single hit. Rushed it, punched it down, then just kept turning my back to it so I used the roundhouse kick that instantly knocks it over. Total joke.

Protips:
If you change your weapon while you're knocked down, you will immediately stand up. This is not an exploit. You will NEED to do this, otherwise certain enemies can stunlock you to death, sometimes with fireballs flying through the wall from the next room. This happened to me while I was staring at a cool red sword on the ground that I really wanted. I never saw it again. To this day I wonder what it was.

There is a dark silver ghost-squiggle-whatever enemy that can stunlock you WITHOUT knocking you down. Do not let it hit you or you are dead.

Do not drink the Slime Potion. It will turn you into a slime, and you will stay that way until you die.

Do not equip the Slime Sword. It will turn you into a slime, and you will stay that way until you die.

There are scrolls that can permanently increase your stats. The shop sometimes sells them. They are the only thing really worth buying except potions.

You will need a lot of potions. For the final dungeon, you will need a LOT lot. It doesn't matter how gud you git, you will get blindsided eventually. The healing spell is renewable, but it takes time to cast that you will not have.

Getting a lot of potions is hard. They're uncommon to find and surprisingly expensive. You will likely need to grind for them more than once.

If memory serves, the monk starts with absolutely no equipment. This isn't really a problem. She doesn't need a weapon to attack, and the only armor she can use is clothing. I didn't get a leather outfit until halfway through the game. This is why the gauntlets are the best weapon. They give you 20 defense, which is a lot.

The monk can do a five hit combo instead of three on larger enemies. Do two attacks, pause, then do the full three hits. It does a lot of damage. Sometimes you can infinite combo this way, but I usually wouldn't risk it. It usually doesn't work without a wall directly behind the enemy. Even then, a mistimed input will usually result in getting hit, and those large late-game enemies do a LOT of damage.



I'm going to be honest, I played the game because I got to look at the female monk's ass the whole game. I can tolerate a lot if the player character is cute, even better if they have a nice ass. The monk and warrior are the only models that aren't distractingly polygonal. The others don't look finished. The female PC is cute regardless.

I still had fun with it and rarely got frustrated. I just wish I knew why I was doing any of it.
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It automatically starts in fullscreen 480p for me. I dunno what to tell you there.
Wohhh that was a really well thought out post, nyo!! Thanks for that read, nyo :3

Your reason for playing monk made dejiko laugh, nyo x3 and somehow i want to be a slime nyow nyo…
Post automatically merged:

I'm not very knowledgeable on the subject, but using dgvoodoo2 in conjunction with Linux might enable you to tweak more of the settings, including a full screen mode. It's a long shot, but stranger things have happened!

More info here: https://sourceforge.net/p/dxwnd/discussion/general/thread/a9973bba12/

There may also be a hidden key/macro that's already hard-baked into the game, but I couldn't find any info to confirm this.
Thank you nyo! Dejiko will jus try playing on one of her old xp laptops layter nyo :3
 
Wohhh that was a really well thought out post, nyo!! Thanks for that read, nyo :3

Your reason for playing monk made dejiko laugh, nyo x3 and somehow i want to be a slime nyow nyo…
Post automatically merged:


Thank you nyo! Dejiko will jus try playing on one of her old xp laptops layter nyo :3
I'm on WIndows 10, so I dunno. Maybe it's just the monitor, but it automatically switches and I've never had to change anything. Might have something to do with the initial config menu? You might have to delete the config file to get it to let you do that again.



I realized I still had the game installed, so I went and double checked a few things. I misremembered some stuff.



> the fist weapon's attack will consume MP as long as you hold the button, even after it's fully charged.

All special attacks do this. It also doesn't cost any MP if you don't charge it.



> Yes, there is a dodge button. I never really learned to use it effectively, but I also never really needed to. It does not give you i-frames.

I am a lot better at this than I remember. It's more convenient for positioning though. Minor annoyance is sidestepping when you just want to turn while running. This never gets better. You just get used to it.



> If you want a better version of a spell, you just have to hope you find it again.

Spells actually level up as you use them, but it's very slow. My Healing spell leveled up during my last quick run, but the spell is still only level 12 despite shamelessly abusing it.



>If you change your weapon while you're knocked down, you will immediately stand up.

It needs to be a different TYPE of weapon, so keep both weapon types handy.



>I didn't get a leather outfit until halfway through the game.

I just went and cleared the very first floor in the game and an enemy dropped one. I am unreasonably upset about the fact that this didn't happen the first time.



>The monk can do a five hit combo instead of three on larger enemies.

They also have to be heavy. There are some variants of the same size and type that get knocked further.



>a mistimed input will usually result in getting hit

You can actually autoattack by holding down the button. This also works for picking up enemy item drops.



>The monk can do a five hit combo instead of three on larger enemies.

They also have to be heavy. There are some variants of the same size and type that get knocked further.



>There is a dark silver ghost-squiggle-whatever enemy that can stunlock you WITHOUT knocking you down. Do not let it hit you or you are dead.

I remember that this only happens when there are TWO of them, and they DO knock you down. The problem is they attack so fast you can't do anything. The advice still applies. If they both attack you at once, you're gonna be stunlocked to death no matter what you do. This applies no matter what color they are.



>I played the game because I got to look at the female monk's ass the whole game.

The succubus enemy also isn't half bad to look at.



I also just found two extremely rare weapons on my first run of the second dungeon. One of them supposedly steals health, but it....doesn't?


Anyway, have fun. ::sailor-embarrassed
 

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