I believe it was designed this way to be an entry level Metroid for new players. Not that it is a good design philosophy when a franchise has deep roots already established.Fusion was specially designed at every turn, to thwart any effort at sequence breaking. The game even has an easter egg that hammers home the developers were in on the joke.
Whether a good or bad idea on Nintendo's part, it's a hallmark of Fusion's identity as a game to not be able to do much of anything you're not supposed to.
I'm sorry, if your game is designed with sequence breaking in mind but it still leads to unwinnable situations, that's just bad game design
So Fusion might actually be a good game? Sounds like it's worth a try just for this.among other things both the introduction and Adam's boring dialogues can be fully skipped.
Thanks for this. I read the readme file at the main metroidconstruction site; they mentioned the same problem. I'm currently playing the metroid fusion: special edition hack first. Hopefully the bug fixes on the RE: fusion one will be made once i'm doneI don’t recommend this hack yet. It’s super buggy and you can get softlocked in places.
I understand you friend although it is not known if any update can fix all those bugs that the Romhack has.I don’t recommend this hack yet. It’s super buggy and you can get softlocked in places.