SNES Metal Slader Glory: Director's Cut

Gym Ghingham

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Just noticed this gem in the ROM section

Metal Slader Glory.jpg


I immediately posted some info on a random hardcore gaming group, they were excited too much about this one, even more than me, a huge fan of sci-fi and mecha especially old school.


I will definitely give this one a serious tryout when i have free time, also please recommend similar games like this one. Anime styled, old, sci-fi and mecha i will appreciated it very much thank you.

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That's all for now and sorry for not writing more threads about games/movies/anime check out the ones i already written, i am super busy with work and family stuff.

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See you, be cool and always have a great time i love you. Don't forget to leave a recommendation.
 
Even though I haven't played it yet, it seems to fit perfectly within my wheelhouse.
 
gonna give this one a try for sure !
 
I never had the chance to play this game properly. I only tried its NES version back then but despite I was rushing I couldn't find any way to get password so I can continue where I left off, and I think I spent 2 hours for nothing. Better play it with save states. I also had no idea if it's a visual novel or a game that has visual novels elements like the Patlabor game on Sega Genesis which I have no interest in visual novels but this game seemed like one therefore didn't wanna pursue a way to keep "playing" it. This is the Patlabor game I mentioned if you wanna check which is also about mecha stuff:

 
I’ve been wanting to play this game for years. They eventually translated the Famicom version, but I decided to hold out for the SNES one — and now it’s finally here.

Besides the game itself, another impressive thing is its cartridge... just look at the size of this board!


1757328229695.png
 
I’ve been wanting to play this game for years. They eventually translated the Famicom version, but I decided to hold out for the SNES one — and now it’s finally here.

Besides the game itself, another impressive thing is its cartridge... just look at the size of this board!


View attachment 108116
Hmm, it explains why the game is 1 MB and its relatively superior graphics for a NES game then. But I wish it a had decent password and/or save system, but it's unnecessary if you play on an emulator anyway.

While looking for its SNES version I learned what I never knew before: They mention some games were "download" only on SNES just like Metal Slader Glory: Director's Cut via something called "Nintendo Power" that people buy blank cartridges and somehow have a way to download these games to blank cartridges. I only knew about the Satellaview service instead. So looking at this cartidge board we can assume the SNES version has a save feature or it's the default ability of these cartidges so the game doesn't necessarily have to offer a save file option.

o1080081015060970289.jpg


Edit: https://en.wikipedia.org/wiki/Nintendo_Power_(cartridge)

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Japan never ceases to amaze me lolol.
 
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Hmm, it explains why the game is 1 MB and its relatively superior graphics for a NES game then. But I wish it a had decent password and/or save system, but it's unnecessary if you play on an emulator anyway.

While looking for its SNES version I learned what I never knew before: They mention some games were "download" only on SNES just like Metal Slader Glory: Director's Cut via something called "Nintendo Power" that people buy blank cartridges and somehow have a way to download these games to blank cartridges. I only knew about the Satellaview service instead. So looking at this cartidge board we can assume the SNES version has a save feature or it's the default ability of these cartidgess so the game doesn't necessarily have to offer a save file option.

View attachment 108118
:
Yes, I agree that playing this back in the day with no save feature must have been tough. I believe they did it that way so people wouldn’t finish the game too quickly (and maybe to cut costs, too).

As for Nintendo Power, I might be mistaken, but I think it was some kind of service Nintendo offered at the time, with games being sold through kiosks. I read about it a long time ago, though, and don’t remember the details.

Either way, judging by the look of this PCB, I’d guess it was pretty expensive…
 
I played this game a few months ago and it was pretty good. I really liked the genre hopping it did in the middle and at the end.
 
Yes, I agree that playing this back in the day with no save feature must have been tough. I believe they did it that way so people wouldn’t finish the game too quickly (and maybe to cut costs, too).
Yep, I imagine due to the way even development of the game can be too unusually costy and long for its time so it would be already hard to convince heads of the company you work to even sell this game to them so they would fund the development, looking at the cartidge board they used expensive stuff on it for its time which I imagine it would be another "hard to convince the company" thing. Usually such a project due to how costy it is couldn't even survive the design phase, so the cartidges that can save would be overkill for the budget lol. Perhaps because of this the game was download-only for SNES and work that was done only for SNES-worthy port with updated graphics and sound, but I read the SNES version also doesn't have a save file feature despite it could have. It was as if the NES version was already costy and it barely covered the budget, and they didn't have much faith in the SNES version but they wanted to maximize their profit by reducing additional cost for the SNES version by doing a minimum job lol.

And this gives more dramatic truth than what I imagined: https://en.wikipedia.org/wiki/Metal_Slader_Glory

IDK why the company chewed a food that is way bigger than they can then lol. Sometimes quality doesn't mean "the game will be a hit" unfortunately and this is why the video game industry full of low quality rubbish games sold at expensive prices not for greed necessarily but it's just realistic way to make company still continue to exist, because huge development time and cost + fail can end your company. I guess pleasing graphics + lots of female characters + generic mecha stuff and all wasn't a "sure win" thing as they thought lol.
 
I haven't played this yet, but I hear it's pretty good.
 
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