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A more comprehensive Qol and anti-grind patch for Mega Man Zero 1 and 2 than the "Fast Leveling Up" hack available on the repo.
Patches Available:
mmz1_antigrind
Patches Available:
mmz2_antigrind
Mega Man Zero 1 Revisited
Source:Patches Available:
mmz1_antigrind
- Weapon experience requirements reduced to MMZ2 values
- Cyber Elf E-Crystal costs reduced to 1/6 the original value (1/2 cost of MMZ2)
- Weapon experience requirements reduced to MMZ2 values
- Cyber Elf E-Crystal costs reduced to 1/3 the original value (same cost as MMZ2)
- NOTE: Do not apply both anti-grind patches
- Start a new game with 9 lives (Up from the original of 3 lives)
- NOTE: In MMZ1, If you run out of lives you permanently fail the mission you are on, locking you out of any rewards the mission may give you (Cyber Elves and Element Chips)
- Eliminates the mission penalty score from Cyber Elves that you raise with E-Crystals
- Score penalty for one-time use Cyber Elf used during a mission has been increased from 2 to 5
- Your score will never go negative, but if you use 3 one-time use Cyber Elves, your score will be 0
- The penalty for damage taken during a mission has been decreased from 1p per 3 damage to MMZ3’s more forgiving 1p per 6 damage
- Combines mmz1_antigrind, mmz1_9_retries, and mmz1_elf_penalty
Mega Man Zero 2 Revisited
Source:Patches Available:
mmz2_antigrind
- Cyber Elf E-Crystal costs reduced to 1/2 the original value
- Permanent upgrades do not subtract anything from either your current mission or future missions
- One-time use Cyber Elves will subtract 5p from the current mission
- Damage penalty has been changed from 1p per 5 damage to MMZ3’s more forgiving 1p per 6 damage
- Allows you to always gain the EX Skill, regardless of rank
- Combines mmz2_antigrind, mmz2_elf_penalty, and mmz2_easyexskill
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