Mega Man Zero 1 & 2 Revisited

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A more comprehensive Qol and anti-grind patch for Mega Man Zero 1 and 2 than the "Fast Leveling Up" hack available on the repo.

Mega Man Zero 1 Revisited

Source:

Patches Available:

mmz1_antigrind

  • Weapon experience requirements reduced to MMZ2 values
  • Cyber Elf E-Crystal costs reduced to 1/6 the original value (1/2 cost of MMZ2)
mmz1_antigrind_alt_mmz2
  • Weapon experience requirements reduced to MMZ2 values
  • Cyber Elf E-Crystal costs reduced to 1/3 the original value (same cost as MMZ2)
  • NOTE: Do not apply both anti-grind patches
mmz1_9_retries
  • Start a new game with 9 lives (Up from the original of 3 lives)
  • NOTE: In MMZ1, If you run out of lives you permanently fail the mission you are on, locking you out of any rewards the mission may give you (Cyber Elves and Element Chips)
mmz1_elf_penalty
  • Eliminates the mission penalty score from Cyber Elves that you raise with E-Crystals
  • Score penalty for one-time use Cyber Elf used during a mission has been increased from 2 to 5
  • Your score will never go negative, but if you use 3 one-time use Cyber Elves, your score will be 0
  • The penalty for damage taken during a mission has been decreased from 1p per 3 damage to MMZ3’s more forgiving 1p per 6 damage
mmz1_revisited
  • Combines mmz1_antigrind, mmz1_9_retries, and mmz1_elf_penalty

Mega Man Zero 2 Revisited

Source:

Patches Available:

mmz2_antigrind

  • Cyber Elf E-Crystal costs reduced to 1/2 the original value
mmz2_elf_penalty
  • Permanent upgrades do not subtract anything from either your current mission or future missions
  • One-time use Cyber Elves will subtract 5p from the current mission
  • Damage penalty has been changed from 1p per 5 damage to MMZ3’s more forgiving 1p per 6 damage
mmz2_easyexskill
  • Allows you to always gain the EX Skill, regardless of rank
mmz1_revisited
  • Combines mmz2_antigrind, mmz2_elf_penalty, and mmz2_easyexskill
 
Last edited:
With these improvements between both games it would already be the best way to replay these Mega Man Zero 1 & 2 again (Especially the 1 that with a patch of 9 continues/lives makes it more enjoyable and adds more replayability when retrying although it is still limited yes).
 
I played the series, but it wasn't an enjoyable experience like it was with the SNES Megaman games. I think the only way to make the Zero series enjoyable is to make a more fair difficulty for rank assessment, along with new story, levels, boss and enemy behaviors, and new bosses/enemies themselves. Unfortunately, I lack the skills to make such a hack on my own. 😅

So, unless something like that comes out, I don't think I'll be replaying the Zero series anytime soon.
 
I love the inti creates megaman games. You can tell how rough around the edges they were. Honestly I still enjoy playing them raw and unedited.
 
Can we just remove the ranking system completely and replace the current EX Skill reqs with playing on a higher difficulty? Let me be rewarded for overcoming a challenge in the first place, not for doing it well, especially when you can't retry missions later.
 
As someone who's played Zero 1 and 2 I welcome these changes. Especially because those 2 are the hardest Zero games. The series only got easier starting with 3.
 

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