Magic The Gathering Collabs

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I recently started MTG with avatar collab starter pack and after i played for a while I started to think of smt A shin Megami Tensei Collab would be so fire specially all the devils in the game and variety of them I would love to see a collab like that do you guys have collab ideas like this?
 
I’m really fond of these
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I was semi-interested in the FFVII collab, but not enough to buy, also don't play the game.
But some of the art is cool, cannot deny that.

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4492447-mtg-ff-header.jpg
 
I know MTG Collabed with Final Fantasy but i think it's the first time i see this sora card lol.


Wait does that mean my boy roxas have his own card too?
I didn't hear about a Kingdom Hearts collab and couldn't find anything online. Sora, Destiny's Chosen is mostly likely fan made. I also doubt a Kingdom Hearts collab would happen as Disney already produces a competing trading card game called Lorcana that features Disney IPs, and Disney technically owns the rights to anything in Kingdom Hearts that wasn't already in Final Fantasy including Sora.
 
Man, MTG seems to have become the Fortnite or Funko POPs of TCGs.
MFs think they're Weiss Schwarz, Union Arena, and UniVersus.
They've definitely gotten out of hand with it. I'm not strictly opposed to crossover sets. Being able to play with characters from other IPs while getting to use my existing card collection is quite fun in commander, and the Final Fantasy set was fantastic. But holy fuck Wizards needs to slow the hell down!
1779430876107.png

7 set releases planned this year and fucking 4 of them are Universes Beyond. Can we maybe just do one crossover set a year and really make it a good one? And I worry 7 sets in a year is going to cause the mechanical design and balance of some sets to really suffer. These things need time in the oven but Wizards is gonna abuse their money printer until it explodes.
 
They've definitely gotten out of hand with it. I'm not strictly opposed to crossover sets. Being able to play with characters from other IPs while getting to use my existing card collection is quite fun in commander, and the Final Fantasy set was fantastic. But holy fuck Wizards needs to slow the hell down!
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7 set releases planned this year and fucking 4 of them are Universes Beyond. Can we maybe just do one crossover set a year and really make it a good one? And I worry 7 sets in a year is going to cause the mechanical design and balance of some sets to really suffer. These things need time in the oven but Wizards is gonna abuse their money printer until it explodes.
Yet another case study of why gatekeeping is a good thing actually.
 
Yet another case study of why gatekeeping is a good thing actually.
I agree that those who aren't joining a subculture for a love of said subculture as it is should be nudged away, but there's not a lot you can do when the game your culture is built on is backed by a mega corporation.

It would be harsh to push every person entering via a Universes Beyond set away, as a lot of them come to enjoy Magic as a whole, and it would be somewhat hypocritical of me as I enjoy some of those sets myself.

You aren't going to get Hasbro to stop overdoing the sets per year until the TCG bubble pops. "Hey Hasbro, stop doing the thing that quite literally prints money." They will laugh you out of the office.

The best that can be done is make scalping more difficult and discourage FOMO to alleviate the inflated demand. The game store in my area will ban you if they think you're a scalper.
 
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The thing with UB is, according to MaRo, it's doing super well - far better than their in-universe sets. Since Hasbro isn't doing that well financially, they're milking their cashcow as much as they can.

One thing that bothers me and my friends is the lack of actual reprints for much needed staples. Urborg's last, regular reprint was in 2020. Prior to that, it was added to a set every couple of years. By now I don't think that a reprint could do anything about that inflated price. Most people believe that this is done on purpose to prop up the perceived value of the game and so they have more "bombs" to increase interest in a set.

And keep in mind, after Marvel Super Heroes we still have 4 more Marvel sets ahead of us since they need to complete the cycle of soul stones.
 
Who designed the Aerith card? Couldn't they think of of a more flavorful healing/protection mechanic for Aerith? I kind of get it, but it is kind of odd Aerith getting "huge" and the card becomes combat focused via gaining life, from a flavor standpoint for Aerith... But then I saw the pro tour promo art O_o
ppro-2025-3-aerith-gainsborough.jpg

Okay, it all makes sense now, I guess you got me there wotc ::winkfelix
 
Who designed the Aerith card? Couldn't they think of of a more flavorful healing/protection mechanic for Aerith? I kind of get it, but it is kind of odd Aerith getting "huge" and the card becomes combat focused via gaining life, from a flavor standpoint for Aerith... But then I saw the pro tour promo art O_o
Okay, it all makes sense now, I guess you got me there wotc ::winkfelix
Lifelink - she heals you
Whenever you gain life, ... - ????? idk she levels up or something
When Aerith Gainsborough dies ... - She dies and all the legends get sad and powerful just like in the game
 
These things need time in the oven but Wizards is gonna abuse their money printer until it explodes.
Yeah, I got that impression for the short time I dipped into it a year or two back. Since then they've put their foot on the peddle and seem fully content with the idea of just becoming a cameo card game because it's the thing that brings in new people to spend cash. Sure, a few of the sets fail, like Spider-man, but most of them have probably blown non-Beyond sets out of the water in terms of behind the scenes financials I'd bet.

They also started to seriously inflate the amount of Secret Lair stuff they were doing the last time I checked too. FOMO'ing the captive audience of enthusiasts with shiny stuff at ever increasing rates.
 
Lifelink - she heals you
Whenever you gain life, ... - ????? idk she levels up or something
When Aerith Gainsborough dies ... - She dies and all the legends get sad and powerful just like in the game
Ok, I can see the interpretation of the counters as leveling up and the death trigger does make sense, but you don't gain exp and power by healing though in the game... And I don't intend to be harsh on the designer. The flavor is not a "fail": there was some good thought put in and I know you need to balance with other cards in the set, but why not a dies trigger that give you an emblem so all creatures can pay to regenerate or something? Or something with preventing damage? imo, those are more appropriate effects if I was designing the card to go with Aerith's character from the story and also how her limit breaks work...

Speaking of "leveling up" Is that mechanic in the set? I would think that would be great for a set based on an rpg property, but I recall people not liking level up when it was introduced years ago (og lorwyn iirc?)
 
but you don't gain exp and power by healing though in the game...
You gotta think outside of the box and within the confines of the magic rules, then it all makes sense. Nah I'm just making that all up. Some cards are absolute slamdunks when it comes to flavor and others you ask yourself "The hell were they thinking? If at all?"

Here's all FF cards
https://scryfall.com/sets/fin
https://scryfall.com/sets/fca
https://scryfall.com/sets/pfin
https://scryfall.com/sets/rfin
https://scryfall.com/sets/fic
https://scryfall.com/sets/pss5

Not including Secret Lairs and tokens.

A prototype for level up was in Lorwyn (actually one of it's sub sets)
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But level up proper was introduced in the first Zendikar set. They seem to have since moved the level up mechanic to class enchantments which were last used in TMNT
https://scryfall.com/search?as=grid&order=name&q=type:class+(game:paper)+prefer:best
 
A prototype for level up was in Lorwyn (actually one of it's sub sets)
1779861416208.png
But level up proper was introduced in the first Zendikar set. They seem to have since moved the level up mechanic to class enchantments which were last used in TMNT
Oh yea! That's what I was thinking of >_< I was remembering the comparisons of level up to Figure of Destiny. Also, the first zendikar set was the last set I played and drafted ^_^ So I have been out of the mtg loop for awhile >_<
 
Ah then you have missed a bunch of good sets but you also missed when it all went downhill. As for when things went downhill, everyone will have their own point in time when it happened. For me it was after Commander Legends - that's when they started pumping out more sets, amped up FIRE design, the power creeps kept happening and they started making more blunders.
 
Ah then you have missed a bunch of good sets but you also missed when it all went downhill. As for when things went downhill, everyone will have their own point in time when it happened. For me it was after Commander Legends - that's when they started pumping out more sets, amped up FIRE design, the power creeps kept happening and they started making more blunders.
Even though I stopped playing, I did keep up a little on the next sets. Scars and Innistrad blocks looked really fun. I imagine those were both generally considered good? I remember phyrexian mana cards were kind of broken everyone was saying. And I think I recall there was a problematic creature for innistrad draft? But yea, no idea what really happened after that besides just hearing about things here and there... The mtg threads here are all I know pretty much :loldog
 

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