"Loudest" Game You Have Ever Played?

TwoTain

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What would you consider the "loudest" game you have ever played?

I've been talking with a friend about how games as a medium are mixed incredibly loud by default. And for the record, I am not just talking about games where it's loud from just decibel values being outputted, like having master volume at 100 when it really should be set down, but can be attributed to that if it's on a console. I'm talking games where the mixing or sound design causes everything to sound like all hell broke loose and simply lowering the volume doesn't fix that.

My personal candidate for this is Gungrave Overdose, because holy shit. Basically doing anything in that game causes the game's sound to blend together into this incomprehensible and lingering boom. It's like how in Drakengard using magic in the game's aerial missions peaks the sound engine except it's for doing practically anything.
 
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If you played the first Call Of Duty you know that most of the game is so goddamn loud when the machine guns start shooting specially during the stalingrad missions
 
My personal candidate for this is Gungrave Overdose,
First game has the right balance of sound. Overdose is not a good game.

The Modern Warfare 1 & 2 Remasters are loud as hell. Though without being overwhelming.

Dead Space franchise and its remake can be very loud with the jump scares.
 
First game has the right balance of sound. Overdose is not a good game.

The Modern Warfare 1 & 2 Remasters are loud as hell. Though without being overwhelming.

Dead Space franchise and its remake can be very loud with the jump scares.
I totally agree. I forgot to really state that part of the reason I find Gungrave Overdose's sound mixing to be so laughable is because the original game had far more comprehensible audio unless you REALLY started pushing the combat.
 
Banjo Kazooie is so constant with the high energy music and sound effects that it kinda gives me a headache nowadays.

Really appreciate the more ambient music in Tooie for that reason.
 
If we speak of official releases I choose Killer Instinct 2013 and that's a good thing. I love how loud that game is.
But if we go to the unnoficial side of things the answer is kinda obvious, cover your ears!
 
Been thinking about this for a few minutes now, and I can't really land on one. My brain keeps wanting to pick out C64 games with shrill and frantic music to the point that it's unpleasant to listen to, but that doesn't really fit. Maybe Pac-Man CE DX?
 
So, I got myself a surround sound system that evolved into pretty decent one, if bit mismatched five speakers with a... Good enough subwoofer.
Thus far, my "the audience is now deaf" moments with it were offered by Final Fantasy XV. Some of the summons, especially Ramuh, really made me believe my whole fucking house was just blown up by thunder god.

Someone already mentioned AC/P/R and Xrd is not mixed like that so that is only mention about that.

They do not quite match but I would give honorable mentions for just the music in Nier Automata and (both versions) of Shadow of the Colossus. Their music is dynamically so rich that when especially SOTC fight crescendos to the loudest part of the music, it at least feels lout (and is if you kept your volume up for the quiet part) as the fight goes. Nier automata also has many music tracks that do the same and dynamically go to louder battle version that you feel even if it is not actually that loud, and this is more opposite of loudness war than pointing out cases of loudness war in games.
 
Shadows of the Damned can get pretty loud for the right reasons.

Any action game with dynamic music. Games like Hi-Fi Rush and Metal Gear Rising are best play loud.
 
You ever played a Metal Slug game on arcade?

That stuff is LOUD. Like, Arcade games in general are loud, but Neo Geo and Capcom fighting machines seem to have been in a loudness war.



BUT THEN KILLER INSTINCT COMES OVER HERE!

IMG_7943.jpeg

This machine actually hurts to play for me. It’s so loud that it hurts to play.
 

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