Legendry shitty music in old games

Street Fighter 1 is… rough. Not just to play, which is a whole thing that can be okay at some points and painful the next, but the audio department is rough. The choice to focus on this screeching sound for a majority of the soundtrack was… a choice.


A reminder that this is 1987 Capcom. They made great music at the time.
 
Last edited:
the battle theme in the original Dragon Warrior for the NES. not only is it pretty annoying, but at least you have to hear it every 5 seconds too
 
the battle theme in the original Dragon Warrior for the NES. not only is it pretty annoying, but at least you have to hear it every 5 seconds too
i'm hooked on it. But the battle theme in 3 is better.
Post automatically merged:

 
Ancient Roman (PS1) is a japanese-only JRPG with legendarily bad music. Every song is just a cacophony of noises its truly bizarre.

There's a fan translation of the game but it's truly bad with no redeeming qualities.

 
Almost everything on the Genesis. I love that little black box, but thanks to Sega's GEMS Software everything sounded like farts and blown out speakers.

TuO8.gif
200.gif
 
They're not shitty necessarily, but the Streets of Rage games stopped having legendary soundtracks after the second game.
 
This is kind of a Doki Doki Panic ass fact but the fact that the composer for the infamously shitty RE1 Director's Cut basement theme claimed to be deaf but was actually just faking it the whole time will never not be hilarious to me.

Like imagine him faking a disability and raking in wads of cash when partway through this major project one of the interns fucks up the import to the game and the instruments get jumbled, mangling the track but you can't fucking SAY ANYTHING because you're supposed to be deaf and everyone else is just like "Wow this sounds like straight ass but I'm not gonna tell the deaf guy his music sucks, go ahead and ship it the way it is lol"

Incidentally, if I had a nickel for every time a game's infamously bad music was caused by instruments accidentally getting switched partway through production...

 
Terminator for the Famicom comes to mind. That one is beyond bad... So much so that if it didn't have any audio, it would be a little less bad (but only a little).

Kiwi Kraze and Double Dragon (both for the Mega Drive) also have very bad soundtracks. But in this case, not because of the songs themselves, but because of the excessive shrillness and distortion used in the tones.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Hella Jeff's face predicted Pogchamp face over a decade in advance

You can't deny this face
tumblr_4fa17a366b381fa6fc231e6cba3c6bac_9f39482b_250.jpg

Want to discuss? Post a comment!
Still not convinced? Too bad!
Read more

Banjo Kazooie Mumbomania

New Banjo game just dropped. It's not official, but it's impressive enough that even Rare said...
Read more

Dead Mobile Games that you Used to Enjoy

It is no secret that the mobile gaming industry is a vast landscape teeming with staggering...
Read more

2026 gaming resolutions

I know it's early to ask but I'll be busy for the next month.
My 2026 resolution will be to...
Read more

Online statistics

Members online
43
Guests online
710
Total visitors
753

Forum statistics

Threads
15,187
Messages
367,833
Members
896,354
Latest member
Julek

Today's birthdays

Advertisers

Back
Top