GBC Legacy of Verintia DEMO

richterw

Final Form
Repo Curator
Level 2
98%
Joined
Oct 7, 2024
Messages
247
Level up in
3 posts
Reaction score
513
Points
2,177
ZQUMIc.png


Legacy of Verintia is an RPG made for the gameboy color by Playinstinct. Welcome to Verintia! Legacy of Verintia is an open-world fantasy RPG for the original Game Boy developed in 2023. The game lets players choose their own path. As you can earn experience points from every meaningful action, you can make progress in whichever way you want – help the local townsfolk, hunt monsters and sell their materials, collect and sell ingredients, help out on a farm, go fishing or play a card game at the local pub. Game features: NPCs have names, backstories and daily routines build […]

Download Links​

 
lol
lmao, even
I'm 0% shocked the author has "no motivation" to complete this. I betcha the person thought they could make money on an "ambition" and then realized that they came across that pesky thing called REALITY. As well as understanding that they would need to sink a lot of their own time and money (likely time and money they don't want to spend because why create something when you can't make money off it, amirite). Typical of people who don't truly understand game scope; have no actual passion for video games; and think they could just crowdsource their funds to 'turn dream into reality'.

There is a reason why creators need someone (a project manager) to reign in their ideas and convert them into something actually realistic.

I don't care if something is "ambitious", if the creator doesn't even have the tenacity to see through their own damn ideas, then it's not worth my time. Period.

@Vehxness has way more class than me getting to the crux of the issue with this. I'm far more cynical and mean (almost hateful) towards people who say they want to do something right up until they realize that they have to spend their own time and money to fund their project.

I've seen way too many people want to be a game dev. Then suddenly start asking for gimmes (money) because, again, why create something when you can't make money off it, amirite?!

I'm not against devs gaining money for their project if it means that it actually gets finished.

My main problem is having something that could be but never will be.
That includes many 'Sonic' hacks/fangames for example.
Some seem to be incredibly well made, rivaling 'Sonic Mania' and what not... but these project consists of 1 stage and that's it.
Free or not, but I don't wanna play a proof of concept, if said concept leads to nothing.
Or all the custom 3D engines with "playgrounds" and so.
Nice that they exist... but I'd vastly prefer a full game and I have no problems spending money on something like this.

I also didn't play that 'Matrix' PS5 tech demo or whatever it was.
People were absolutely amazed by it... but I want a full game to play, not a snippet from something that could be a full game.
Cause it makes me wanna play more of something that doesn't exist, and what is there is over before it started.

EDIT: Or hey, on this site here alone for example.
There are some prototypes from unfinished games which look really interesting.
But I will never ever play such a prototype, because it's from something that will never be finished.
 
lol
lmao, even
I'm 0% shocked the author has "no motivation" to complete this. I betcha the person thought they could make money on an "ambition" and then realized that they came across that pesky thing called REALITY. As well as understanding that they would need to sink a lot of their own time and money (likely time and money they don't want to spend because why create something when you can't make money off it, amirite). Typical of people who don't truly understand game scope; have no actual passion for video games; and think they could just crowdsource their funds to 'turn dream into reality'.

There is a reason why creators need someone (a project manager) to reign in their ideas and convert them into something actually realistic.

I don't care if something is "ambitious", if the creator doesn't even have the tenacity to see through their own damn ideas, then it's not worth my time. Period.

@Vehxness has way more class than me getting to the crux of the issue with this. I'm far more cynical and mean (almost hateful) towards people who say they want to do something right up until they realize that they have to spend their own time and money to fund their project.

I've seen way too many people want to be a game dev. Then suddenly start asking for gimmes (money) because, again, why create something when you can't make money off it, amirite?!
I see where you're coming from, but making something for free and keep the motivation high is really not that easy.
Real life sometimes gets in the way.

This developer actually got a big gig and developed a gbc game for gamestop that got a physical release and all that. So i would say it paid off for him in the end, leaving his big ambitious project behind and instead focusing on smaller projects, because they served as a portfolio.

That's basically a dream come true for any developer, because most indie devs make stuff for free and still get to hear people complain. At least he can hear compaints while putting food on the table now.
 
"... but the creator doesn't seem to be motivated to finish."

Sorry for being that guy, but this is why I won't look into demos nor get excited before the game is 100% out.
Props to the devs for creating something like this, but I just don't wanna get hyped on something that (probably) will never exist in its full glory.
Same. It's the same reason I don't like the "Early Access" feature being so overused on Steam, often times for games that have no business being in EA, that don't even take user feedback, and don't have inherent replay value (meaning if you play through it in EA as it gets built you end up playing through a worse version of the game than people who wait for the finished release). A lot of devs just use it as a way to milk money from fans that would love the game and get money off them to basically use them as beta testers and a way to afford dragging out the dev cycle for game projects that would have been wrapped up and published as a finished 1.0 product years earlier if they weren't leeching money off fans buying the unfinished games.
 
Don't know why a couple other guys are up in arms over a free demo. Maintaining motivation in solo dev is HARD, as a game designer myself, and hoping a lot of faceless people will take your work kindly is even harder. I don't think we are entitled to anything unless we paid for it, especially considering how ironic it is we're on a piracy site. It's not that deep, folks. Kudos to anyone working thousands of hours on their own game, those of us that care most certainly love what you do <3
 
lol
lmao, even
I'm 0% shocked the author has "no motivation" to complete this. I betcha the person thought they could make money on an "ambition" and then realized that they came across that pesky thing called REALITY. As well as understanding that they would need to sink a lot of their own time and money (likely time and money they don't want to spend because why create something when you can't make money off it, amirite). Typical of people who don't truly understand game scope; have no actual passion for video games; and think they could just crowdsource their funds to 'turn dream into reality'.

There is a reason why creators need someone (a project manager) to reign in their ideas and convert them into something actually realistic.

I don't care if something is "ambitious", if the creator doesn't even have the tenacity to see through their own damn ideas, then it's not worth my time. Period.

@Vehxness has way more class than me getting to the crux of the issue with this. I'm far more cynical and mean (almost hateful) towards people who say they want to do something right up until they realize that they have to spend their own time and money to fund their project.

I've seen way too many people want to be a game dev. Then suddenly start asking for gimmes (money) because, again, why create something when you can't make money off it, amirite?!
I love that you fully invented a storyline for this based on a vague second-hand explanation. Have you considered submitting a piece to get the Writer's Guild tag on your profile? You have a knack for making something out of nothing.
 
I vote for all Compos compilated for each year and console in the Repo, ou yeah! xd/<3
 
lol
lmao, even
I'm 0% shocked the author has "no motivation" to complete this. I betcha the person thought they could make money on an "ambition" and then realized that they came across that pesky thing called REALITY. As well as understanding that they would need to sink a lot of their own time and money (likely time and money they don't want to spend because why create something when you can't make money off it, amirite). Typical of people who don't truly understand game scope; have no actual passion for video games; and think they could just crowdsource their funds to 'turn dream into reality'.

There is a reason why creators need someone (a project manager) to reign in their ideas and convert them into something actually realistic.

I don't care if something is "ambitious", if the creator doesn't even have the tenacity to see through their own damn ideas, then it's not worth my time. Period.

@Vehxness has way more class than me getting to the crux of the issue with this. I'm far more cynical and mean (almost hateful) towards people who say they want to do something right up until they realize that they have to spend their own time and money to fund their project.

I've seen way too many people want to be a game dev. Then suddenly start asking for gimmes (money) because, again, why create something when you can't make money off it, amirite?!
 
It's a shame, really. It was his first game, so he decided to go big and it backfired.
What's in the demo is a flawed but entertaining game, due to the visible ambition, as he's quite talented as a dev.
I hope he or someone finish the game someday! This sounds so cool!
 
"... but the creator doesn't seem to be motivated to finish."

Sorry for being that guy, but this is why I won't look into demos nor get excited before the game is 100% out.
Props to the devs for creating something like this, but I just don't wanna get hyped on something that (probably) will never exist in its full glory.
It's a shame, really. It was his first game, so he decided to go big and it backfired.
What's in the demo is a flawed but entertaining game, due to the visible ambition, as he's quite talented as a dev.
 
"... but the creator doesn't seem to be motivated to finish."

Sorry for being that guy, but this is why I won't look into demos nor get excited before the game is 100% out.
Props to the devs for creating something like this, but I just don't wanna get hyped on something that (probably) will never exist in its full glory.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Online statistics

Members online
206
Guests online
3,336
Total visitors
3,542

Forum statistics

Threads
21,265
Messages
536,957
Members
972,752
Latest member
Danilo Ale

Advertisers

Back
Top