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As we all know, KEGA Fusion is a SEGA multi-emulator beloved by old-timers (like me) that is now NOT UPDATED ANYMORE; as such, it has some issues like high CPU usage, high fan usage/overheating, etc.
But as I still find configuring and switching to other SEGA emulators a chore, so I installed Fusion on my new-ish laptop recently (running on Windows 11)
Right now, it's a bit cold even without fans on, and I'm in the tropics; so everything's silent, just the earbuds and the laptop fans
And the fans were whirring full blast while the game on Fusion is paused (not the emulator)
No high CPU usage, laptop temp is 30C yet the fans were "angry"
Tried compatibility to Windows XP (SP3) then to Windows 7 (left it there for now), still the same); Changed DPI override to "system (enhanced)", no joy
Then I switched on the SLEEP WHILE WAITING option: for an hour and a half, the fans were silent
I googled said option, and here's what I found on https://kega-fusion.com/settings/ :
So for those out there who might have experienced the same, why not try this and see if it resolves the problem (it did for mine)
But as I still find configuring and switching to other SEGA emulators a chore, so I installed Fusion on my new-ish laptop recently (running on Windows 11)
Right now, it's a bit cold even without fans on, and I'm in the tropics; so everything's silent, just the earbuds and the laptop fans
And the fans were whirring full blast while the game on Fusion is paused (not the emulator)
No high CPU usage, laptop temp is 30C yet the fans were "angry"

Tried compatibility to Windows XP (SP3) then to Windows 7 (left it there for now), still the same); Changed DPI override to "system (enhanced)", no joy
Then I switched on the SLEEP WHILE WAITING option: for an hour and a half, the fans were silent
I googled said option, and here's what I found on https://kega-fusion.com/settings/ :
Sleep While Waiting
Normally, when Fusion has finished rendering a frame it will begin waiting until it’s time to start rendering the next one. The timing required here is very precise. Because during this time Fusion is not completely inactive (it’s constantly saying ‘Are we there yet?’) this results in a high CPU usage measured in the Windows Task Manager. This is not a problem, Fusion will give time up to other applications that need it – still, some people don’t seem to like, or understand, this. SLEEP WHILE WAITING means that Fusion will instead go to sleep at the end of rendering a frame, giving much lower CPU usage measurements. But do understand that if you enable this feature, it is not possible to get the precise timing needed, and Fusion *can not* wake up in time to render the next frame. The frame rate will be ‘choppy’ at best. I leave it up to you to decide which you prefer.
So for those out there who might have experienced the same, why not try this and see if it resolves the problem (it did for mine)

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