"It's Always Been Done This Way" What's your most disliked game element we can't seem to escape?

Stealth segments in non-stealth games. Never well done. The games don't support stealth and don't have the proper mechanics to make it work so they end up being the most infuriating parts of those games.

Non-gameplay disguised as gameplay. Walking and talking sections, wall climbing in games like norse God of War, QTE's that can't be failed or have no consequence if failed, etc.
Just make it a skippable cutscene and quit wasting my time.

Miss and crit chances in turn-based combat. This is probably the most "It's always been done this way" which makes my blood boil. Thanks, DND, for birthing an entire genre full of possibilities but then undermining it with one of your core mechanics. I can unfortunately only dream that one day deterministic combat can become the norm.
 
Escort missions.

I can actually go babysit a little shit in real life AND get paid for it.
A majority of those pretty much died out by the 8th generation or did not insta fail you.

Unskippable cutscenes/story segments: i'm completely fine with cinematic and story-heavy games. but please give me the option to move forward and not have to wait for something to happen while doing nothing. especially when you're playing the game a second time and already know the story
I remember talking to a guy and he told me it was a "you problem" for people who wanted this option. I'm sorry, but if i'm done with your story and I just wanna focus on the gameplay.Let me skip this stuff or not do forced walking sections again. Yes, I love your story, but i'm replaying this for the addictive gameplay and don't waste my time for stuff I don't wanna do again.

DLC Characters in fighting games. Before games connected to internet era there was only one way to unlock characters in game... PLAY THIS GAME. now you must open your wallet. I would rather have 3 tekkens or mk in 6 years with new characters than one for 10 ten years with dlc characters.
Before that, you would have to buy the upgraded version of a fighting game. Sometimes you would get a discount other times you would pay almost the same price or even more so. It's a case I pick your poison. Especially if we're talking all things Capcom.
This one might be a bit controversial but: Fighting game inputs. It sucks that a lot of older games had hard inputs just to do a super move.
CPU input reading. Not all, but many fighting games still do this. But it's to a much lesser degree. That's the only problem with going back and playing old fighting games and doing the arcade mode.
 
A lot of the ones mentioned bug me, but one I didn't see mentioned is crafting. I can't stand it. Ever since Minecraft came out, crafting systems have been shoved into pretty much every genre of game you can think of. It's just such a tedious, unfun game mechanic that feels like it exists just to pad out games. As soon as I read crafting system in a game's description I immediately nope right out of it. Skyrim was the game that finally made me sick of them. I remember one day I'd played Skyrim for like 3 or 4 hours and suddenly I realized all I'd done in that time was craft stuff and rearrange my inventory and I turned the game off and never played it again and I've kind of hated games with crafting ever since.
 
A lot of indie games keep putting rouge like/lite in to nearly every other genre now. I don't need this.Many variations of the same thing, and it's infecting brawlers now too. It's not that bad, but whenever there's a brawler with a rogue like I usually say no thank you. I hate the runbacks for these games, or they just boil down to a procedural generation of some kind. Absolum is beautiful to look at and has a great soundtrack, but it should not have been a rogue like.
 
Unskippable cutscenes/story segments: i'm completely fine with cinematic and story-heavy games. but please give me the option to move forward and not have to wait for something to happen while doing nothing. especially when you're playing the game a second time and already know the story
True! Especially if the game has a long intro. On a second play through you should be able to skip the whole intro. RE 7 & 8 come to mind as something that would improve a lot for replays
 
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Auto-save without our consent. We are forced to make manual backups of our savegames because this can damage our playthroughs.
 

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