- Joined
- Dec 4, 2024
- Messages
- 25
- Level up in
- 75 posts
- Reaction score
- 36
- Points
- 1,127
- Location
- Forest Fire Nation
I start with a twofer.
Contact Damage: It made sense when games had serious memory limits and enemies didn't get attack animations, but now that's clearly not an issue, so it makes no sense to keep adding it, at least except for enemies that are obviously meant to be dangerous to touch (Covered in spikes or some dangerous element). One of the most egregious offenders is the side-scroller souls-like Afterimage, where the mechanic is so poorly implemented that your dodge/dash is pretty much useless until a late game upgrade grants you i-frames, and the greatsword's midair down+attack is totally worthless since contact interrupts you before the attack registers.
No Pausing: For the Soulsborne purists out there. This only makes sense in ONLINE games that obviously can't be allowed to pause, lest they cause issues with connectivity between players/servers. It does NOT make sense in single player games (or predominantly online games played in an offline mode). One of the dumbest arguments I read in favor of no pausing was that it would somehow allow players to "cheese" the game by giving them more time to react to incoming threats... That's not how pauses work!
Contact Damage: It made sense when games had serious memory limits and enemies didn't get attack animations, but now that's clearly not an issue, so it makes no sense to keep adding it, at least except for enemies that are obviously meant to be dangerous to touch (Covered in spikes or some dangerous element). One of the most egregious offenders is the side-scroller souls-like Afterimage, where the mechanic is so poorly implemented that your dodge/dash is pretty much useless until a late game upgrade grants you i-frames, and the greatsword's midair down+attack is totally worthless since contact interrupts you before the attack registers.
No Pausing: For the Soulsborne purists out there. This only makes sense in ONLINE games that obviously can't be allowed to pause, lest they cause issues with connectivity between players/servers. It does NOT make sense in single player games (or predominantly online games played in an offline mode). One of the dumbest arguments I read in favor of no pausing was that it would somehow allow players to "cheese" the game by giving them more time to react to incoming threats... That's not how pauses work!