Its why I bought a vita and a vita tv.
Same thing for Xbox 360, the emulators just aren't there and those consoles aren't getting any cheaper so better bite the bullet now
Did they set any expectations, dates, targets, etc?
I have also noticed that lately there hasn't been much progress in terms of compatibility. And it can be frustrating when there is radio silence on the other side.
But I would say it can't be worse than OpenEmu. In terms of updates, communication and news from developers, sadly there is nothing worse than OpenEmu.
Hopefully it won't be for another 5 years. Although I do see how Vita3K could be the gateway to one just buying a Vita no matter the model and process to mod it.
So i know this is a bit late, but it might just be that linux is it's main platform and it's ported to windows, i update my linux every other day or so and vita3k seems to update at least once a week.
Updates might be slow but they are definitely coming.
you could in theory find an old fork from 2022/05/17 and compile it
Post automatically merged:
This is version v0.1.4, but its only 10 days before v0.1.5 released: https://archive.org/details/windows-latest_202205 (ignore the name on Archive.org, its wrong). Might still work for what you need v.0.1.5 for.
dd-mm-yyyy
16-05-2022 v0.1.5 release
27-08-2022 v0.1.6 release
you could in theory find an old fork from 2022/05/17 and compile it
Post automatically merged:
This is version v0.1.4, but its only 10 days before v0.1.5 released: https://archive.org/details/windows-latest_202205 (ignore the name on Archive.org, its wrong). Might still work for what you need v.0.1.5 for.
That sucks to hear, I think it's reasonable to expect setbacks since it's a smaller labor of love project and a very young emulator in comparison to something like dolphin but denying/ignoring problems is a massive red flag. I'd feel better if it was just updates stalling out for a bit, that's understandable since they all have their own lives and things happen. But that combined with their apparent attitude towards issues is a problem. Maybe they should think about adding more people to their project and get some fresh blood you know, I'm sure there's capable people out there they can find willing to help
I'm so bloody relieved it's not an I-am-missing-something-very-obvious problem. (Meaning, yes - I thought I was losing my bleedin' mind as well.)
Once upon a time, I was so happy to see a working PS Vita emulator. Now, I DO have a JB'd PS Vita 2000 - but my eyesight sucks. The buttons are also so little and close together and ... well, one hand injury later and it's literally painful to play directly off the handheld itself now.
Aaaaand then within a few weeks of starting to use Vita3K - mine also freezes my system - no reason that I can see.
- Computer specs are far beyond what is recommended
- I'd had nothing else actively running except for one browser window with my email.
- GPU driver was up to date, in fact, the driver had only been released a week prior.
- I reinstalled/repaired Visual C++ 'just in case' and restarted the computer.
- I reinstalled Vita3K (about 3 or 4 times)
- CPU usage at the time of the crash was at a whopping (/s) 12%
- GPU temp was at good 10 degrees C less than the 'danger zone' for crashing (ie: nowhere near overheat temp)
- Memory usage never got beyond 12%
- the log-file didn't even give an error. It just stops halfway through a line - like someone interrupting a sentence.
I'm... completely at a loss and don't know enough computer 'stuff' to do anything about it.
Do we just, like, pray now? Provide ... I don't know... fruit offerings? I mean... SO CLOSE!!! It's... SO CLOSE.
And of course, it's crushing that there's this lovely compatibility on the site which is... well, mostly a lie. 3 of the games I tried (and are mainly the reason I really wanted to use Vita3K) that are green-listed... yeah... they randomly crash out now for the no-reason indicated above. It's a big rando-surprise now: Maybe it'll let me play for a solid 20-30 minutes!... or... maybe within 60 seconds of passing the main menu and starting gameplay... it'll freeze everything. Who knows?
They want money, if they can't get money, the motivation is lost. Some do it just by passion, and some don't, some start as passion, and later realize they actually want to get paid for their efforts,not just validations/praises. I can guarantee you if they could have made alot of money from donations via Patreon from this, or whatever, the 3k would have gone way further by now.
That's always the problem with these emulators, it start great but then suddenly nothing happens no updates no info what's going on it's really a pity always well, there's nothing you can do.
my win11 PC laptop doesn't like this at all, cannot reach ingame of any title;
didn't know of the previous version that could perform little better, i'll try to test some older versions too then
The one time I used Vita3k I couldn't get it to boot into Ninja Gaiden 2, so I just ended up buying a Vita because that was the one game I wanted to play. Haven't tried that emulator since like 2021.
I don't exactly know, but I think all of this is because there aren't much or really good skilled experts working on the emulator.
Some situation like the Suyu devs or something like that.
I myself own vita, though it comes from before any usable version of Vita3K was even released.
One thing with these kinds of regressions in emulation development for something like vita is likely an inaccurate implementation of function handle, that the developer catches, changes to more accurate one that now could become a tiring whack-a-mole making everything else work nice with the new implementation. These types of things just go on with emulators when they are new and can be "Use certain older version for certain games" type of deal.
Comparing Vita3K to Duckstation is slightly mean to me. Playstation is well understood, and something like duckstation already existed as other projects in Beetle PS1 core. The difference is between sailing and drawing the empty map as you are going forward versus sailing with a pretty good map that has some uncharted islands and secrets around. Of course, unless Vita3K developers speak up themselves and tell what is what this is speculation from just a user but there is likely some good reasons why first can-boot-a-game version of a Vita emulator came out years after first such emulator for 3DS and whatnot.
I am extremely guessing but I think it has to do with the proprietary 3D driver for the proprietary GPU+CPU hardware. 3D accelerated homebrew used to not exist and everything that now does is built upon few community made 3D middleware replacements. AFAIK, vita games by default do not implement openGL or anything easily comparable and you'd likely need leaked Vita SDK's to use what Sony was giving out that is a big legal risk in both modding and emulation development if you go out to find it and even research it yourself to make an implementation. Homebrew games on vita rely heavily on iterated vita OpenGL implementations and shader handling tools/middleware/plugins (or "VitaDLL") that have had few new standards pop up for past few years. Vita retroarch even is still using the oldest bustiest one just because project like retroarch for vita is hard to unilaterally upgrade to newer libraries. I am sure SceGxe while understood by some developers, is one very hard aspect to get right in emulation. Vita seems to be very complex machine and interest in developing emulator for it is lower than anything Nintendo, as always.
Sadly they have blog post updates thus far three times, every 3 years latest being from last summer but reading it I could glance that yeah, Vita 3D is not quite like common 3D on PC not to mention other stuff. This is just how it is to play with emulators this early. Like said, very VERY unfair to compare to development of something like DuckStation that has almost 30 years of history to lean on and iterate upon. I remember when DS emulation used to be janky because it was still such a new thing back then.
I DO have a JB'd PS Vita 2000 - but my eyesight sucks. The buttons are also so little and close together and ... well, one hand injury later and it's literally painful to play directly off the handheld itself now.
You could get a "PlayStation_TV", its a PS vita that you can hook up to a TV and connect a PS3 or PS4 controller to.
if you softmod it you can play nearly all PS Vita games on it
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