Is there any way to stop the flickering on the game, or should I use other emulation software?

Muftie2809

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After few months of playing F-Zero series, I always being stumbled upon the screen burn-in if I played the game long enough. While I don't mind of it, however, it is a bit annoying whenever I close the emulator (which I always see the burn-in marks).
How it happens on me (as far as I know it), it only happened on the place where the game displaying the course/track minimap (the one placed in down-left area), as it is flickering so rapidly, it leaves the burn-in marking on my screen.
Even though my phone screen type is IPS, and it is not something troublesome in a way, I just find it quite annoying in some occasions. Is there any way to stop the flickering, such as using shaders or using a specific setting? Or I should change for other emulation? (If the problem comes from the emulator itself.)
 
Solution
Depends on the emulator, but in Retroarch you get a slang shader named antiflicker in the shader/misc folder you can append.

There are others to simulate the ghosting of the LCDs of old you could use this way as well I guess. Works well for flickering sprites that would look transparent on the original screen.

But if it's the screen burn in effect that bothers you, you may want to apply a shader with rolling scanlines like NewPixie or CRT-Mattias. The scanlines will move vertically so that it will limit any burning.
Depends on the emulator, but in Retroarch you get a slang shader named antiflicker in the shader/misc folder you can append.

There are others to simulate the ghosting of the LCDs of old you could use this way as well I guess. Works well for flickering sprites that would look transparent on the original screen.

But if it's the screen burn in effect that bothers you, you may want to apply a shader with rolling scanlines like NewPixie or CRT-Mattias. The scanlines will move vertically so that it will limit any burning.
 
Solution
Depends on the emulator, but in Retroarch you get a slang shader named antiflicker in the shader/misc folder you can append.

There are others to simulate the ghosting of the LCDs of old you could use this way as well I guess. Works well for flickering sprites that would look transparent on the original screen.

But if it's the screen burn in effect that bothers you, you may want to apply a shader with rolling scanlines like NewPixie or CRT-Mattias. The scanlines will move vertically so that it will limit any burning.
While I am not using RetroArch, using scanlines really helped to minimize the burn-in, even though I cannot stop the flickering since I am using other emulator. Thank you very much for the solution.
 

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