MAN.
MAN I WOULD LOVE TO.
So. I played PSO2 when it came out in 2012, for years, and came on and off back to it a lot. It was a fantastic, fun and social game that was just one of the best times I had online, even if the game was in japanese/translated partially/finally translated fully by fans. The people in it were fun to meet and play with, the gameplay was enjoyable, they made fun additions with new classes, new skills for the classes and everything. It was not open world but it was damn fun and had new content come into it all the time, and very easy to enjoy as a F2P (and very easy to still want to pay Sega for it, even if I had to go through hoops and import fees for certain types of point cards to pay for the premiums.
At EP4 of PSO2, a lot of people were put off by changes sega made to the systems. Added additional grind, did some stuff. I did not get all of it at the time, but a lot of people ragequit. Even I could myself in some way feel the game had a bit too much added, had to grind several different things in different ways for power level to go up and level cap content required it. Players became bit more and more focused on power levels than taking the game casually. Those players had quit also since some time ago and not as many new players around as I would have liked.
When PSO2 launched in west, it was hype. It was never going to happen yet here it was, announced by microsoft, it is happening. It happened. I had some fun with new players with the weird version of PSO2 they released, as it had this weird version of newest version of the game with old content. They would try to simulate a release cycle of the original Japanese version by staggering the content throughout the year as NGS was already known about at this point too.
And NGS came out and it was boring. I did not like it either and it lacked a lot of content and variety to the gameplay compared to the game it replaced. PSO2 was just that much more fuller game with all the updates, variety of classes, variety of moves the classes could do, funky tech with dodge chaining movement or using specific skills with specific classes for mobility and damage. I did try a later version of NGS two or three years ago. It was nicer but still hard to get hooked to like the crack Sega was giving out back in 2013. I also said something bad enough in chat that got me permabanned from my account so that was also cool. I did an alt account to see PSO2 with a friend this year, not NFS, but it is a dead game now, in both Japanese and Western servers. Something I did not want to go and see. It is like visiting a grave of loved one to be reminded of the good in painful way. NGS was slapped to replace PSO2 just so the cosmetics people paid a lot of money for would be happy transferring their characters to the new game. And character customization was one of the cooler aspects of PSO2 so even without any character level progression carrying over, it was a smart move. But also a bad one for legacy of PSO2 proper. NGS had good ideas just released in anemic state it has stayed in realtive to it's bigger sister.
I did try out PSO on xbox last year. It was damn good fun once I got through initial hurdles of getting used to how clunky it was. Because it also reminded me of a lot of the stuff I loved in PSO2. Meet few people that are helping or going through the game first time as well, learning the bosses, grinding with simple yet weirdly compelling gameplay. It should be boring, but it isn't. NGS Shouldn't be boring for all the bells and whisltes it renders out and lets you literally fly in the air. Yet it is.
In this grave, memories, only memories.
https://www.youtube.com/watch?v=UQYH8yNTTyo
https://www.youtube.com/watch?v=dMXwtueN96g
https://www.youtube.com/watch?v=z2XzFeglBe8
TL;DR: Yeah... Man... PSO2 used to be... So good.
Play PSO1. Ephinea server is good option with lot of people.
PSO2 when it gets a private server and player base again. Not happening.