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I have no problem admitting that my patience for old games and their built-in BS has decreased massively as I grow older.
I simply cannot see myself trying to tame Eldritch beasts and Lovecraftian horrors like King's Quest and Brutal: Above The Claw like I did as a younger - perhaps more naive - gamer... And that got me thinking about games in general and how we tackle them.
So, let me ask you: when you play an old game (the kind that was designed as a quarter hog and/or a strategy guide seller), how do you go about it? Do you have the will to put up with whatever it throws at you in your search of enjoyment or rely purely on your skills to bypass them, even when the fun threshold was clearly left behind?
I used to belong firmly on that first camp, but now I try to conquer my games by force just to see if it was worth it in the end or if it had some redeeming qualities hiding behind - or underneath - the worst of it... Which I guess is the full appeal of those old minefields.
You?
I simply cannot see myself trying to tame Eldritch beasts and Lovecraftian horrors like King's Quest and Brutal: Above The Claw like I did as a younger - perhaps more naive - gamer... And that got me thinking about games in general and how we tackle them.
So, let me ask you: when you play an old game (the kind that was designed as a quarter hog and/or a strategy guide seller), how do you go about it? Do you have the will to put up with whatever it throws at you in your search of enjoyment or rely purely on your skills to bypass them, even when the fun threshold was clearly left behind?
I used to belong firmly on that first camp, but now I try to conquer my games by force just to see if it was worth it in the end or if it had some redeeming qualities hiding behind - or underneath - the worst of it... Which I guess is the full appeal of those old minefields.
You?
