Not required, but seeing games how they intended to be looked at adds a bit to the experience. Still it's merely cosmetic and it only matters if it matters to you
Exactly, I mean emulation could never 100% replicate the original aspect ever anyway.No. And don’t let anyone guilt you about how you enjoy any form of media, especially video games.
I grew up playing original hardware on CRT tvs, even emulation on CRT monitors. I don’t play with any filters. They give me a headache. I still have a little CRT, but I only play it for nostalgia. I’d much rather play on a crisp, pice perfect HD display. Not everyone has that same preference. Who cares? Enjoy what you enjoy and play how you play.
2xsai > xbrz, also where can I download that F Zero X patch?PS: I'd still say that stretched widescreen and xBRZ filters are objectively awful as the first is like watching a 4:3 show in wide-screen and the other is not a great filter to lower the "crispiness" of the pixels. These would work much better for 3D games (especially the older ones that may hurt a bit to look at). Widescreen hacks for pre-widescreen 3D games are still a blessing (like F-zero on BSNES HD and that one WS patch I used on F-zero X).
What's 2XSAI?2xsai > xbrz, also where can I download that F Zero X patch?
It's a pixel-scaling filter, a pretty old one actually!What's 2XSAI?
I honestly forgot where I got it sorry...
What's 2XSAI?
Interesting, looks better than xBRZ but ultimately I won't play with any.![]()
2xSaI - Sega Retro
segaretro.org
On a real CRT the Scanlines are actually the Picture, not the black lines.Completely random question:
Why scan-lines are darkening the screen? I know they're black lines but this is really getting annoying imo.
I am fine with them on an actual CRT or arcade machine but on an emulator it kinda ruins the game for me...
Oh thanks! I thought it was my memory being faulty there.On a real CRT the Scanlines are actually the Picture, not the black lines.
Good CRTs had barely visible black Lines.