Not required, but seeing games how they intended to be looked at adds a bit to the experience. Still it's merely cosmetic and it only matters if it matters to you
Exactly, I mean emulation could never 100% replicate the original aspect ever anyway.No. And don’t let anyone guilt you about how you enjoy any form of media, especially video games.
I grew up playing original hardware on CRT tvs, even emulation on CRT monitors. I don’t play with any filters. They give me a headache. I still have a little CRT, but I only play it for nostalgia. I’d much rather play on a crisp, pice perfect HD display. Not everyone has that same preference. Who cares? Enjoy what you enjoy and play how you play.
2xsai > xbrz, also where can I download that F Zero X patch?PS: I'd still say that stretched widescreen and xBRZ filters are objectively awful as the first is like watching a 4:3 show in wide-screen and the other is not a great filter to lower the "crispiness" of the pixels. These would work much better for 3D games (especially the older ones that may hurt a bit to look at). Widescreen hacks for pre-widescreen 3D games are still a blessing (like F-zero on BSNES HD and that one WS patch I used on F-zero X).
What's 2XSAI?2xsai > xbrz, also where can I download that F Zero X patch?
It's a pixel-scaling filter, a pretty old one actually!What's 2XSAI?
I honestly forgot where I got it sorry...
What's 2XSAI?
Interesting, looks better than xBRZ but ultimately I won't play with any.![]()
2xSaI - Sega Retro
segaretro.org
On a real CRT the Scanlines are actually the Picture, not the black lines.Completely random question:
Why scan-lines are darkening the screen? I know they're black lines but this is really getting annoying imo.
I am fine with them on an actual CRT or arcade machine but on an emulator it kinda ruins the game for me...
Oh thanks! I thought it was my memory being faulty there.On a real CRT the Scanlines are actually the Picture, not the black lines.
Good CRTs had barely visible black Lines.
On Old TVs aperture grilles or slotmasks were also distinctively visible.
For 2d games I really like Prescale with 2x or 3x, or Sharp-Bilinear, or Scale2x, or Quilez.
For 3D I simply up the resolution on the emulator to 2x or 3x, or use Sharp-Bilinear, or FSR (CAS).
Post automatically merged:
Prescale is so good, I think it combines Nearest Neighbour with Bilinear, or that was Sharp-Bilinear?
If someone wants to try it, it can be found on "jgenesis" emulator, new and really good by the way, it's accurate and emulate Sega Genesis, Master System, Game Gear, Sega CD, 32x, NES, SNES, GB, GBC, and it's also STANDALONE !
Also on the emulators for Android by Robert Broglia (MD.emu, GBA.emu, NES.emu, etc.)
Sharp-Bilinear can be found on Duckstation and PCSX2, and FSR1 (FidelityFX Super Resolution 1, I think it's also called CAS "Contrast Adaptive Sharpening") I think I saw it sometime there too. Also was implemented on Yuzu first and later Ryujinx.
It could be found too like a shader I think.
Quilez I used it in Drastic.
I just use nearest neighbor. I prefer the pixels to be smoothed out.
I remember looking really close at a TV (You'll ruin your eyes!) and it almost looked like a window screen with colors popping through it. It fascinated me so I did it a lot. I don't think it's why I ended up with bad eyes though.![]()